Jump to content

Will you play ?  

285 members have voted

  1. 1. Will you play ?

    • Yes.
      173
    • No.
      113


Recommended Posts

Posted

We can offer Interlude nothing else and IL is the best/stable ( l2off ) chronicle, We will not open a buggy unstable Gracia l2j server.

 

IL vs Gracia.

http://www.maxcheaters.com/forum/index.php?topic=55893.0

I agree with you and +1 (character points :P) for beeing honest! Better provide something good then something that is wanted and it is worst.(cause there is no L2OFF Gracia pack). But about that Il vs Gracia poll is totaly wrong. A few ppl voted and i dont want to say my opinion but look on lineage 2 top sites and see witch ones are on first places and with how many players? And you will have your correct answear about IL vs Gracia.

Posted

I agree with you and +1 (character points :P) for beeing honest! Better provide something good then something that is wanted and it is worst.(cause there is no L2OFF Gracia pack). But about that Il vs Gracia poll is totaly wrong. A few ppl voted and i dont want to say my opinion but look on lineage 2 top sites and see witch ones are on first places and with how many players? And you will have your correct answear about IL vs Gracia.

IL is old thats why...

if an IL server open without lag/corruption , good developers and great stat u will see over 2k very asap :D

Posted

Maybe we ll remove Mana Potions, that will be Crafted.. or some .

 

 

Remove totally mana potions!

 

lol no mana potions -> no mages -> server dead like most servers w/o mp

 

wrong...absolutely wrong...

Posted
my Opinion is 200x all rates + buffer for full bufs + GM-Shop to A Grade , S grade only Craft Cheesy

Dude..  Have you considered in your lolopinion there are hundreds server like this ?? I guess not.

 

Few words for the staff: If you advertise server "200x retail like etc" don't tell us on the other hand that you wanna put mana potions and full buffs in npc.

Posted

Well, even if there will be NPC Buffer, then just with this buff list,

 

Prophet:

 

Might
Shield
Focus
Windwalk 
Guidance
Magic Barrier
Acumen
Mental Shield
Berserker
Haste
Death Whisper
Holy Weapon
Concentration
Bless the Shield
Bless the Soul
Bless the Body

 

Blade Dancer:

 

 

Dance of Warrior
Dance of Inspiration
Dance of Mystic
Dance of Fire
Dance of Fury
Dance of Concentration

 

 

Songer :

 

 

Song of Earth
Song of Water
Song of Warding
Song of Wind
Song of Hunter
Song of Vitality

 

Posted

Hello nice idea for server :))

if you make make 2 servers with high and low rate will be great i think :)

anyway gl  ;)

I agree with 2 server One High And One Low Rate ...

If you cannot do this I Suggest To Have Only PvP Server

With Custom Weapons Only Hard Enchant and hard farm too..

PS.If You agree with me Maxtor Do Not Put Crazy stats in Weps!!!

GL With The New Server!!!

Posted

not interlude, EPILOGE.

Off files.

~x10-x20.[XP,SP x12 - Q x5 - SPOIL,DROP x15]

without class change Q's.

without subclass quest.

8 subclass aloved.

bot aloved.

max client 2.[block 2+ per PC].

 

Posted

Okay enough bulsh1ts i saw ...

 

 

This server to avoid EPIC FAILZ0R must have those features:

 

1) Interlude,becouse you can only have off interlude files,if you could have a gracia final with off files then do it

 

2) x35-100 no more than 100 becouse is a failz0r pvp server

 

3) misc shop: mana pots healing scrols etc

 

4) weapon shop till A grade no sa

 

5) armor shop till A grade sealed

 

6) jewel shop till A grade sealed

 

7) the S grade im leaving to you..

 

8) no walker no 3ple box only dual

 

9)

 

 

Prophet:

 

Might
Shield
Focus
Windwalk 
Guidance
Magic Barrier
Acumen
Mental Shield
Berserker
Haste
Death Whisper
Holy Weapon
Concentration
Bless the Shield
Bless the Soul
Bless the Body

 

Blade Dancer:

 

 

Dance of Warrior
Dance of Inspiration
Dance of Mystic
Dance of Fire
Dance of Fury
Dance of Concentration

 

 

Songer :

 

 

Song of Earth
Song of Water
Song of Warding
Song of Wind
Song of Hunter
Song of Vitality

 

 

10) cov,pow etc at least 10 minutes NOT MORE !!!!! and dont add prophecies to buffers

 

11)sub manual Q noblese manual Q

 

12) i hope balanced classes ^^

 

THIS WILL BE TEH BAST RPG SERVA

Guest
This topic is now closed to further replies.



  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
    • Use only middleman this guy scammer old discord goddardshop   
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock