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[Share] For l2vip server


mjst

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Site: http://www.l2vip.gr/

 

oog walker 10.9.7

OracleL2Walker 2.16c

mesa exei kai tcptunnel

kalo liosimo  ;D ;D ;D

 

ta bot doulevoun kanonika pou ta dokimasa sto Gracia Final l2vip

 

l2vip by Maxcheaters meber.rar

 

 

ean yparxi idi sto forum delete h lock.. epsaxna na do ean exei kanei k kapios alo bot gia afton ton server alla stin anazitisi mou evgaze para pola me tin lexi l2vip 8)

 

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Vasika dokimasa diafora ig kai sumvainei to eksis. Ola kala arxizei to melle attack alla meta apo 1-1misi wra o char stamatei sti 8esi tou kai pianei araia kai pou target alla den paei pros to meros tou mob,enw to upoloipo pt kanei kanonika follow attack. Auta mexri to 2.09b , stis epomenes ekdoseis den kanei verify me tpt...

Entwmetaksy an riksw to mob manyal kanei pick up opws kai pt buffs

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  • 3 months later...

rr anoi3a server k m leei kati mlks me server error k svinei k dn me afinei na ftia3w  database re guys eilikrina 8elw help

 

 

dld ama erthete sti 8esi m ........eleoc dld prospa8w na anoi3w 2 mines

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o vip ekane wipe kai ksananikse..exei ligo kosmo..dld metria pragmata , tha epeza an den itan toso megali manoura to thema walker..na prepei na kaneis oloklires diadikasies gia enan koloserver den leei .swsta ?

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  • Posts

    • Yes, something like that. More specifically, the running, attacking and attack wait animations for female human with a bow.
    • Do you mean do something like I did?
    • I tried searching, but couldn't find an answer to my question. That is why I created the topic.
    • Is it worth it listing on any of them? Or its better if i just buy ads on fb/forums/google etc.?
    • I'm looking to edit existing character animations for the L2 Interlude client. What I did successfully so far: Exported the files files from animations/Fighter.ukx (to get the .psk and .psa files) Imported a couple .psk + one .psa file to Blender and made my changes to the animations. Exported the resulting .psa file (which ended up being the same size as the original file, so everything should be fine). I downloaded multiple different UnrealED editors - the one from UT2004, L2Editor posted by lordofdes here, L2Editor posted by 911reg. From there on I had trouble with converting back to .ukx. Below are different methods I've tried and failed. Method 1: Made a new .ukx file inside UT2004's UnrealED, containing only my edited .psa file and 1 .psk file Converted my .ukx file with Gildor's tool Placed the resulting file in the animations folder Used L2FileEdit to change the LineageWarrior.int file in the systems folder in order to reroute to the animations I edited Started up the game, but the changed animations were replaced instead with a simple walking animation for some reason   Method 2: Tried the following workflow with both L2Editors (911reg's version and lordofdes's version) (using and not using Gildor's UnrealED patches) Trying to open the original Fighter.ukx file resulted in some of the L2Editor variants crashing. With the ones that didn't crash, I saved the .ukx file with another name (even tried adding my custom .psa file but the result was the same as below). There was file size difference between the .ukx I made and the original .ukx. I tried both substituting the .ukx file as is in the animations folder and after I encrypted it using 911reg's version's encdec.exe In both cases the game crashed when I was about to go to the character screen (made sense since the file size should have been the same). What am I missing here? Is it at all possible to edit the original character animations?
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