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could someone make for me polish flag (white and red). I mean with ss no grade and b grade for exemple.

thepolandflag.jpg

 

Here it is :

//  __________________________________________________
//  0=Skip, 1=Adena, B=Blue(SSD), R=Red(SSB), G=Green(SSC)
//  W=White(SSNG), G=Grey(SSA), Y=Yellow(SS-S), *=CR/LF
//  __________________________________________________
//  Now you can do more than 40*40 pixels/boxes (drop grid)
//  Mover Function Added =)
//  __________________________________________________


DEFINE_GLOBAL INT Drop_Delay 1100    //Adena  Dropping Delay, Adjust up if misses
DEFINE_GLOBAL INT Move_Delay 1500    //Move Delay, adjust up if script misses after move

DEFINE String WordToDraw "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*"


DEFINE_GLOBAL INT LOOPER 1
DEFINE_GLOBAL INT BEGIN_DIST 0
DEFINE String CharToDraw "0"
DEFINE INT TextLength 0
DEFINE INT Current_X_Position 0
DEFINE INT Current_Y_Position 0
DEFINE INT Start_X_Position 0
DEFINE INT Start_Y_Position 0
DEFINE INT Start_Z_Position 0
DEFINE INT Counter 0
DEFINE INT LetterSpacing 2.5
DEFINE INT LineSpacing 2.5
DEFINE INT AdenaLetterSpacing 5
DEFINE INT AdenaLineSpacing 5
DEFINE INT Z_Add 0
DEFINE_GLOBAL INT Dummy 0
DEFINE INT ItemID 57
DEFINE INT AdenaUID 0
DEFINE INT NGSS_ID 0
DEFINE INT DSS_ID 0
DEFINE INT CSS_ID 0
DEFINE INT BSS_ID 0
DEFINE INT ASS_ID 0
DEFINE INT SGSS_ID 0
DEFINE INT NGSS_UID 0
DEFINE INT DSS_UID 0
DEFINE INT CSS_UID 0
DEFINE INT BSS_UID 0
DEFINE INT ASS_UID 0
DEFINE INT SGSS_UID 0
DEFINE_GLOBAL INT X 0
DEFINE_GLOBAL INT Y 0
DEFINE_GLOBAL INT Z 0
DEFINE_GLOBAL INT HowFar 0
DEFINE String Skip "0"
DEFINE String Draw "1"
DEFINE String DrawWhite "W"
DEFINE String DrawRed "R"
DEFINE String DrawBlue "B"
DEFINE String DrawGreen "G"
DEFINE String DrawYellow "Y"
DEFINE String DrawGrey "G"
DEFINE String CRLF "*"

ITEM_GET_ID NGSS_ID "Soulshot: No Grade"
ITEM_GET_ID DSS_ID "Soulshot: D-grade"
ITEM_GET_ID CSS_ID "Soulshot: C-grade"
ITEM_GET_ID BSS_ID "Soulshot: B-grade"
ITEM_GET_ID ASS_ID "Soulshot: A-grade"
ITEM_GET_ID SGSS_ID "Soulshot: S-grade"
INVEN_GET_UID AdenaUID "<&ItemID&>"
INVEN_GET_UID NGSS_UID "<&NGSS_ID&>"
INVEN_GET_UID DSS_UID "<&DSS_ID&>"
INVEN_GET_UID CSS_UID "<&CSS_ID&>"
INVEN_GET_UID BSS_UID "<&BSS_ID&>"
INVEN_GET_UID ASS_UID "<&ASS_ID&>"
INVEN_GET_UID SGSS_UID "<&SGSS_ID&>"

LABEL START

Current_X_Position = CHAR_X - #i105
Current_Y_Position = CHAR_Y - #i100
Start_X_Position = CHAR_X
Start_Y_Position = CHAR_Y
Start_Z_Position = CHAR_Z
TextLength = WordToDraw.LENGTH

SLEEP 1000

DO
    CharToDraw = WordToDraw.SUBSTRING Counter #i1
    SWITCH CharToDraw
        CASE Skip
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            BREAK 1
        CASE Draw
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            Callsub DropAdena
            BREAK 1
         CASE DrawWhite
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawRed
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawBlue
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGreen
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawYellow
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGrey
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1

        CASE CRLF
            IF CHAR_X != "#i<&Start_X_Position&>"
                IF CHAR_Y != "#i<&Start_Y_Position&>"
                    X = "#i<&Start_X_Position&>"
                    Y = "#i<&Start_Y_Position&>"
                    Z = "#i<&Start_Z_Position&>"
                    CALL MOVER VOID 3 X Y Z
                    SLEEP "<&Move_Delay&>"
                ENDIF
            ENDIF

            Current_Y_Position = Current_Y_Position + AdenaLineSpacing
            Current_X_Position = CHAR_X - #i105
    ENDSWITCH

    Counter = Counter + ONE

LOOP TextLength != Counter

PRINT_TEXT "DONE"

END_SCRIPT

SUB DropAdena

    DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
    Dummy = Current_X_Position - CHAR_X
    PRINT_TEXT "Distance <&Dummy&>"

    IF Dummy >= #i106
        X = "#i<&Current_X_Position&>"
        Y = "#i<&Current_Y_Position&>"
        Z = "#i<&Start_Z_Position&>"
        CALL MOVER VOID 3 X Y Z
    ENDIF

DROP_ITEM "<&AdenaUID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
    SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropWhite

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&NGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropRed

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&BSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropBlue

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&DSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGreen

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&CSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropYellow

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&SGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGrey

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&ASS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


FUNCTION MOVER 3 X Y Z

LOOPER = #i1

DISTANCE BEGIN_DIST X Y Z CHAR_X CHAR_Y CHAR_Z
PRINT_TEXT "Move Distance of <&BEGIN_DIST&>"

WHILE LOOPER == #i1
  MOVE_TO "<&X&>" "<&Y&>" "<&Z&>"
  SLEEP 2000
      IF CHAR_X == X
          IF CHAR_Y == Y
            LOOPER = #i0
        ENDIF
    ENDIF
WEND

SLEEP "<&Move_Delay&>"
RETURN VOID

 

[glow=red,2,300]Dont forget to say thx...[/glow]

Posted

So here is the EUROPE FLAG:

europeflag.jpg

 

//  __________________________________________________
//  0=Skip, 1=Adena, B=Blue(SSD), R=Red(SSB), G=Green(SSC)
//  W=White(SSNG), G=Grey(SSA), Y=Yellow(SS-S), *=CR/LF
//  __________________________________________________
//  Now you can do more than 40*40 pixels/boxes (drop grid)
//  Mover Function Added =)
//  __________________________________________________


DEFINE_GLOBAL INT Drop_Delay 1100    //Adena  Dropping Delay, Adjust up if misses
DEFINE_GLOBAL INT Move_Delay 1500    //Move Delay, adjust up if script misses after move

DEFINE String WordToDraw "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBYBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBYBBBYYBBBBYBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBYYBBBBBBBYYBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBYYBBBBBBBBBBBBBBBYYBBBBBBBBBBBB*BBBBBBBBBBBBBYYBBBBBBBBBBBBBBBYYBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBYYBBBBBBBBBBBBBBBBBYYBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBYYBBBBBBBBBBBBBBBYYBBBBBBBBBBBB*BBBBBBBBBBBBBYYBBBBBBBBBBBBBBBYYBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBYYBBBBBBBYYBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBYBBBYYBBBBYBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBYBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*"


DEFINE_GLOBAL INT LOOPER 1
DEFINE_GLOBAL INT BEGIN_DIST 0
DEFINE String CharToDraw "0"
DEFINE INT TextLength 0
DEFINE INT Current_X_Position 0
DEFINE INT Current_Y_Position 0
DEFINE INT Start_X_Position 0
DEFINE INT Start_Y_Position 0
DEFINE INT Start_Z_Position 0
DEFINE INT Counter 0
DEFINE INT LetterSpacing 2.5
DEFINE INT LineSpacing 2.5
DEFINE INT AdenaLetterSpacing 5
DEFINE INT AdenaLineSpacing 5
DEFINE INT Z_Add 0
DEFINE_GLOBAL INT Dummy 0
DEFINE INT ItemID 57
DEFINE INT AdenaUID 0
DEFINE INT NGSS_ID 0
DEFINE INT DSS_ID 0
DEFINE INT CSS_ID 0
DEFINE INT BSS_ID 0
DEFINE INT ASS_ID 0
DEFINE INT SGSS_ID 0
DEFINE INT NGSS_UID 0
DEFINE INT DSS_UID 0
DEFINE INT CSS_UID 0
DEFINE INT BSS_UID 0
DEFINE INT ASS_UID 0
DEFINE INT SGSS_UID 0
DEFINE_GLOBAL INT X 0
DEFINE_GLOBAL INT Y 0
DEFINE_GLOBAL INT Z 0
DEFINE_GLOBAL INT HowFar 0
DEFINE String Skip "0"
DEFINE String Draw "1"
DEFINE String DrawWhite "W"
DEFINE String DrawRed "R"
DEFINE String DrawBlue "B"
DEFINE String DrawGreen "G"
DEFINE String DrawYellow "Y"
DEFINE String DrawGrey "G"
DEFINE String CRLF "*"

ITEM_GET_ID NGSS_ID "Soulshot: No Grade"
ITEM_GET_ID DSS_ID "Soulshot: D-grade"
ITEM_GET_ID CSS_ID "Soulshot: C-grade"
ITEM_GET_ID BSS_ID "Soulshot: B-grade"
ITEM_GET_ID ASS_ID "Soulshot: A-grade"
ITEM_GET_ID SGSS_ID "Soulshot: S-grade"
INVEN_GET_UID AdenaUID "<&ItemID&>"
INVEN_GET_UID NGSS_UID "<&NGSS_ID&>"
INVEN_GET_UID DSS_UID "<&DSS_ID&>"
INVEN_GET_UID CSS_UID "<&CSS_ID&>"
INVEN_GET_UID BSS_UID "<&BSS_ID&>"
INVEN_GET_UID ASS_UID "<&ASS_ID&>"
INVEN_GET_UID SGSS_UID "<&SGSS_ID&>"

LABEL START

Current_X_Position = CHAR_X - #i105
Current_Y_Position = CHAR_Y - #i100
Start_X_Position = CHAR_X
Start_Y_Position = CHAR_Y
Start_Z_Position = CHAR_Z
TextLength = WordToDraw.LENGTH

SLEEP 1000

DO
    CharToDraw = WordToDraw.SUBSTRING Counter #i1
    SWITCH CharToDraw
        CASE Skip
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            BREAK 1
        CASE Draw
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            Callsub DropAdena
            BREAK 1
         CASE DrawWhite
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawRed
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawBlue
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGreen
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawYellow
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGrey
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1

        CASE CRLF
            IF CHAR_X != "#i<&Start_X_Position&>"
                IF CHAR_Y != "#i<&Start_Y_Position&>"
                    X = "#i<&Start_X_Position&>"
                    Y = "#i<&Start_Y_Position&>"
                    Z = "#i<&Start_Z_Position&>"
                    CALL MOVER VOID 3 X Y Z
                    SLEEP "<&Move_Delay&>"
                ENDIF
            ENDIF

            Current_Y_Position = Current_Y_Position + AdenaLineSpacing
            Current_X_Position = CHAR_X - #i105
    ENDSWITCH

    Counter = Counter + ONE

LOOP TextLength != Counter

PRINT_TEXT "DONE"

END_SCRIPT

SUB DropAdena

    DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
    Dummy = Current_X_Position - CHAR_X
    PRINT_TEXT "Distance <&Dummy&>"

    IF Dummy >= #i106
        X = "#i<&Current_X_Position&>"
        Y = "#i<&Current_Y_Position&>"
        Z = "#i<&Start_Z_Position&>"
        CALL MOVER VOID 3 X Y Z
    ENDIF

DROP_ITEM "<&AdenaUID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
    SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropWhite

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&NGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropRed

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&BSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropBlue

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&DSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGreen

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&CSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropYellow

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&SGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGrey

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&ASS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


FUNCTION MOVER 3 X Y Z

LOOPER = #i1

DISTANCE BEGIN_DIST X Y Z CHAR_X CHAR_Y CHAR_Z
PRINT_TEXT "Move Distance of <&BEGIN_DIST&>"

WHILE LOOPER == #i1
  MOVE_TO "<&X&>" "<&Y&>" "<&Z&>"
  SLEEP 2000
      IF CHAR_X == X
          IF CHAR_Y == Y
            LOOPER = #i0
        ENDIF
    ENDIF
WEND

SLEEP "<&Move_Delay&>"
RETURN VOID

[glow=red,2,300]Any other country's need the draw?...Post here, i will reply whit script.[/glow]

Posted

Btw GREAT;p

make also the Greek flag.;p

You request a Greek Flag?....???

HERE IT IS for all Greek's:

greekflagl2.jpg

 

Here is the code:

//  __________________________________________________
//  0=Skip, 1=Adena, B=Blue(SSD), R=Red(SSB), G=Green(SSC)
//  W=White(SSNG), G=Grey(SSA), Y=Yellow(SS-S), *=CR/LF
//  __________________________________________________
//  Now you can do more than 40*40 pixels/boxes (drop grid)
//  Mover Function Added =)
//  __________________________________________________


DEFINE_GLOBAL INT Drop_Delay 1100    //Adena  Dropping Delay, Adjust up if misses
DEFINE_GLOBAL INT Move_Delay 1500    //Move Delay, adjust up if script misses after move

DEFINE String WordToDraw "BBBBBBBWWWBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBWWWBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBWWWBBBBBBWWWWWWWWWWWWWWWWWWWWWWWWWWWW*BBBBBBBWWWBBBBBBWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWBBBBBBBBBBBBBBBBBBBBBBBBBBBB*WWWWWWWWWWWWWWWWBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBWWWBBBBBBWWWWWWWWWWWWWWWWWWWWWWWWWWWW*BBBBBBBWWWBBBBBBWWWWWWWWWWWWWWWWWWWWWWWWWWWW*BBBBBBBWWWBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*"


DEFINE_GLOBAL INT LOOPER 1
DEFINE_GLOBAL INT BEGIN_DIST 0
DEFINE String CharToDraw "0"
DEFINE INT TextLength 0
DEFINE INT Current_X_Position 0
DEFINE INT Current_Y_Position 0
DEFINE INT Start_X_Position 0
DEFINE INT Start_Y_Position 0
DEFINE INT Start_Z_Position 0
DEFINE INT Counter 0
DEFINE INT LetterSpacing 2.5
DEFINE INT LineSpacing 2.5
DEFINE INT AdenaLetterSpacing 5
DEFINE INT AdenaLineSpacing 5
DEFINE INT Z_Add 0
DEFINE_GLOBAL INT Dummy 0
DEFINE INT ItemID 57
DEFINE INT AdenaUID 0
DEFINE INT NGSS_ID 0
DEFINE INT DSS_ID 0
DEFINE INT CSS_ID 0
DEFINE INT BSS_ID 0
DEFINE INT ASS_ID 0
DEFINE INT SGSS_ID 0
DEFINE INT NGSS_UID 0
DEFINE INT DSS_UID 0
DEFINE INT CSS_UID 0
DEFINE INT BSS_UID 0
DEFINE INT ASS_UID 0
DEFINE INT SGSS_UID 0
DEFINE_GLOBAL INT X 0
DEFINE_GLOBAL INT Y 0
DEFINE_GLOBAL INT Z 0
DEFINE_GLOBAL INT HowFar 0
DEFINE String Skip "0"
DEFINE String Draw "1"
DEFINE String DrawWhite "W"
DEFINE String DrawRed "R"
DEFINE String DrawBlue "B"
DEFINE String DrawGreen "G"
DEFINE String DrawYellow "Y"
DEFINE String DrawGrey "G"
DEFINE String CRLF "*"

ITEM_GET_ID NGSS_ID "Soulshot: No Grade"
ITEM_GET_ID DSS_ID "Soulshot: D-grade"
ITEM_GET_ID CSS_ID "Soulshot: C-grade"
ITEM_GET_ID BSS_ID "Soulshot: B-grade"
ITEM_GET_ID ASS_ID "Soulshot: A-grade"
ITEM_GET_ID SGSS_ID "Soulshot: S-grade"
INVEN_GET_UID AdenaUID "<&ItemID&>"
INVEN_GET_UID NGSS_UID "<&NGSS_ID&>"
INVEN_GET_UID DSS_UID "<&DSS_ID&>"
INVEN_GET_UID CSS_UID "<&CSS_ID&>"
INVEN_GET_UID BSS_UID "<&BSS_ID&>"
INVEN_GET_UID ASS_UID "<&ASS_ID&>"
INVEN_GET_UID SGSS_UID "<&SGSS_ID&>"

LABEL START

Current_X_Position = CHAR_X - #i105
Current_Y_Position = CHAR_Y - #i100
Start_X_Position = CHAR_X
Start_Y_Position = CHAR_Y
Start_Z_Position = CHAR_Z
TextLength = WordToDraw.LENGTH

SLEEP 1000

DO
    CharToDraw = WordToDraw.SUBSTRING Counter #i1
    SWITCH CharToDraw
        CASE Skip
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            BREAK 1
        CASE Draw
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            Callsub DropAdena
            BREAK 1
         CASE DrawWhite
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawRed
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawBlue
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGreen
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawYellow
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGrey
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1

        CASE CRLF
            IF CHAR_X != "#i<&Start_X_Position&>"
                IF CHAR_Y != "#i<&Start_Y_Position&>"
                    X = "#i<&Start_X_Position&>"
                    Y = "#i<&Start_Y_Position&>"
                    Z = "#i<&Start_Z_Position&>"
                    CALL MOVER VOID 3 X Y Z
                    SLEEP "<&Move_Delay&>"
                ENDIF
            ENDIF

            Current_Y_Position = Current_Y_Position + AdenaLineSpacing
            Current_X_Position = CHAR_X - #i105
    ENDSWITCH

    Counter = Counter + ONE

LOOP TextLength != Counter

PRINT_TEXT "DONE"

END_SCRIPT

SUB DropAdena

    DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
    Dummy = Current_X_Position - CHAR_X
    PRINT_TEXT "Distance <&Dummy&>"

    IF Dummy >= #i106
        X = "#i<&Current_X_Position&>"
        Y = "#i<&Current_Y_Position&>"
        Z = "#i<&Start_Z_Position&>"
        CALL MOVER VOID 3 X Y Z
    ENDIF

DROP_ITEM "<&AdenaUID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
    SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropWhite

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&NGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropRed

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&BSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropBlue

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&DSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGreen

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&CSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropYellow

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&SGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGrey

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&ASS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


FUNCTION MOVER 3 X Y Z

LOOPER = #i1

DISTANCE BEGIN_DIST X Y Z CHAR_X CHAR_Y CHAR_Z
PRINT_TEXT "Move Distance of <&BEGIN_DIST&>"

WHILE LOOPER == #i1
  MOVE_TO "<&X&>" "<&Y&>" "<&Z&>"
  SLEEP 2000
      IF CHAR_X == X
          IF CHAR_Y == Y
            LOOPER = #i0
        ENDIF
    ENDIF
WEND

SLEEP "<&Move_Delay&>"
RETURN VOID

Posted

Can you make the hungarian flag?

ungariaflagscript.jpg

here is the script:

//  __________________________________________________
//  0=Skip, 1=Adena, B=Blue(SSD), R=Red(SSB), G=Green(SSC)
//  W=White(SSNG), G=Grey(SSA), Y=Yellow(SS-S), *=CR/LF
//  __________________________________________________
//  Now you can do more than 40*40 pixels/boxes (drop grid)
//  Mover Function Added =)
//  __________________________________________________


DEFINE_GLOBAL INT Drop_Delay 1100    //Adena  Dropping Delay, Adjust up if misses
DEFINE_GLOBAL INT Move_Delay 1500    //Move Delay, adjust up if script misses after move

DEFINE String WordToDraw "RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG*GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG*GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG*GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG*"


DEFINE_GLOBAL INT LOOPER 1
DEFINE_GLOBAL INT BEGIN_DIST 0
DEFINE String CharToDraw "0"
DEFINE INT TextLength 0
DEFINE INT Current_X_Position 0
DEFINE INT Current_Y_Position 0
DEFINE INT Start_X_Position 0
DEFINE INT Start_Y_Position 0
DEFINE INT Start_Z_Position 0
DEFINE INT Counter 0
DEFINE INT LetterSpacing 2.5
DEFINE INT LineSpacing 2.5
DEFINE INT AdenaLetterSpacing 5
DEFINE INT AdenaLineSpacing 5
DEFINE INT Z_Add 0
DEFINE_GLOBAL INT Dummy 0
DEFINE INT ItemID 57
DEFINE INT AdenaUID 0
DEFINE INT NGSS_ID 0
DEFINE INT DSS_ID 0
DEFINE INT CSS_ID 0
DEFINE INT BSS_ID 0
DEFINE INT ASS_ID 0
DEFINE INT SGSS_ID 0
DEFINE INT NGSS_UID 0
DEFINE INT DSS_UID 0
DEFINE INT CSS_UID 0
DEFINE INT BSS_UID 0
DEFINE INT ASS_UID 0
DEFINE INT SGSS_UID 0
DEFINE_GLOBAL INT X 0
DEFINE_GLOBAL INT Y 0
DEFINE_GLOBAL INT Z 0
DEFINE_GLOBAL INT HowFar 0
DEFINE String Skip "0"
DEFINE String Draw "1"
DEFINE String DrawWhite "W"
DEFINE String DrawRed "R"
DEFINE String DrawBlue "B"
DEFINE String DrawGreen "G"
DEFINE String DrawYellow "Y"
DEFINE String DrawGrey "G"
DEFINE String CRLF "*"

ITEM_GET_ID NGSS_ID "Soulshot: No Grade"
ITEM_GET_ID DSS_ID "Soulshot: D-grade"
ITEM_GET_ID CSS_ID "Soulshot: C-grade"
ITEM_GET_ID BSS_ID "Soulshot: B-grade"
ITEM_GET_ID ASS_ID "Soulshot: A-grade"
ITEM_GET_ID SGSS_ID "Soulshot: S-grade"
INVEN_GET_UID AdenaUID "<&ItemID&>"
INVEN_GET_UID NGSS_UID "<&NGSS_ID&>"
INVEN_GET_UID DSS_UID "<&DSS_ID&>"
INVEN_GET_UID CSS_UID "<&CSS_ID&>"
INVEN_GET_UID BSS_UID "<&BSS_ID&>"
INVEN_GET_UID ASS_UID "<&ASS_ID&>"
INVEN_GET_UID SGSS_UID "<&SGSS_ID&>"

LABEL START

Current_X_Position = CHAR_X - #i105
Current_Y_Position = CHAR_Y - #i100
Start_X_Position = CHAR_X
Start_Y_Position = CHAR_Y
Start_Z_Position = CHAR_Z
TextLength = WordToDraw.LENGTH

SLEEP 1000

DO
    CharToDraw = WordToDraw.SUBSTRING Counter #i1
    SWITCH CharToDraw
        CASE Skip
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            BREAK 1
        CASE Draw
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            Callsub DropAdena
            BREAK 1
         CASE DrawWhite
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawRed
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawBlue
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGreen
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawYellow
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGrey
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1

        CASE CRLF
            IF CHAR_X != "#i<&Start_X_Position&>"
                IF CHAR_Y != "#i<&Start_Y_Position&>"
                    X = "#i<&Start_X_Position&>"
                    Y = "#i<&Start_Y_Position&>"
                    Z = "#i<&Start_Z_Position&>"
                    CALL MOVER VOID 3 X Y Z
                    SLEEP "<&Move_Delay&>"
                ENDIF
            ENDIF

            Current_Y_Position = Current_Y_Position + AdenaLineSpacing
            Current_X_Position = CHAR_X - #i105
    ENDSWITCH

    Counter = Counter + ONE

LOOP TextLength != Counter

PRINT_TEXT "DONE"

END_SCRIPT

SUB DropAdena

    DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
    Dummy = Current_X_Position - CHAR_X
    PRINT_TEXT "Distance <&Dummy&>"

    IF Dummy >= #i106
        X = "#i<&Current_X_Position&>"
        Y = "#i<&Current_Y_Position&>"
        Z = "#i<&Start_Z_Position&>"
        CALL MOVER VOID 3 X Y Z
    ENDIF

DROP_ITEM "<&AdenaUID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
    SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropWhite

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&NGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropRed

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&BSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropBlue

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&DSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGreen

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&CSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropYellow

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&SGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGrey

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&ASS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


FUNCTION MOVER 3 X Y Z

LOOPER = #i1

DISTANCE BEGIN_DIST X Y Z CHAR_X CHAR_Y CHAR_Z
PRINT_TEXT "Move Distance of <&BEGIN_DIST&>"

WHILE LOOPER == #i1
  MOVE_TO "<&X&>" "<&Y&>" "<&Z&>"
  SLEEP 2000
      IF CHAR_X == X
          IF CHAR_Y == Y
            LOOPER = #i0
        ENDIF
    ENDIF
WEND

SLEEP "<&Move_Delay&>"
RETURN VOID

 

Anyone need something else?

Posted

Try that  ^^

 

//  __________________________________________________
//  0=Skip, 1=Adena, B=Blue(SSD), R=Red(SSB), G=Green(SSC)
//  W=White(SSNG), G=Grey(SSA), Y=Yellow(SS-S), *=CR/LF
//  __________________________________________________
//  Now you can do more than 40*40 pixels/boxes (drop grid)
//  Mover Function Added =)
//  __________________________________________________


DEFINE_GLOBAL INT Drop_Delay 500    //Adena  Dropping Delay, Adjust up if misses
DEFINE_GLOBAL INT Move_Delay 1500  //Move Delay, adjust up if script misses after move

DEFINE String WordToDraw "11111100110000001111001100110111111000000000000000*11111100110000011111101100110111111000000000000000*00110000110000011001101100110110000000000000000000*00110000110000011001100111100111100000000000000000*00110000110000011001100111100110000000000000000000*11111100111111011111100011000111111000000000000000*11111100111111001111000011000111111000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000011110011000001100000000000000000000000000*00000000111111011000001100000000000000000000000000*00000000110011011000001100000000000000000000000000*00000000110011011000001100000000000000000000000000*00000000111111011000001100000000000000000000000000*00000000111111011111101111110000000000000000000000*00000000110011011111101111110000000000000000000000*00000000000000000000000000000000000000000000000000*00000000001110000000001110000000000000000000000000*00000000111111100000111111100000000000000000000000*00000001111111110001111111110000000000000000000000*00000011111111111011111111111000000000000000000000*00000011111111111111111111111000000000000000000000*00000011111111111111111111111000000000000000000000*00000011111111011111011111111000000000000000000000*00000001111110001110001111110000000000000000000000*00000001111110101110101111110000000000000000000000*00000001111111011111011111110000000000000000000000*00000000111111111111111111100000000000000000000000*00000000111110111111101111100000000000000000000000*00000000011111001110011111000000000000000000000000*00000000001111100000111110000000000000000000000000*00000000000111110001111100000000000000000000000000*00000000000011111111111000000000000000000000000000*00000000000001111111110000000000000000000000000000*00000000000000111111100000000000000000000000000000*00000000000000011111000000000000000000000000000000*00000000000000001110000000000000000000000000000000*00000000000000000100000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*"


DEFINE_GLOBAL INT LOOPER 1
DEFINE_GLOBAL INT BEGIN_DIST 0
DEFINE String CharToDraw "0"
DEFINE INT TextLength 0
DEFINE INT Current_X_Position 0
DEFINE INT Current_Y_Position 0
DEFINE INT Start_X_Position 0
DEFINE INT Start_Y_Position 0
DEFINE INT Start_Z_Position 0
DEFINE INT Counter 0
DEFINE INT LetterSpacing 2.5
DEFINE INT LineSpacing 2.5
DEFINE INT AdenaLetterSpacing 5
DEFINE INT AdenaLineSpacing 5
DEFINE INT Z_Add 0
DEFINE_GLOBAL INT Dummy 0
DEFINE INT ItemID 57
DEFINE INT AdenaUID 0
DEFINE INT NGSS_ID 0
DEFINE INT DSS_ID 0
DEFINE INT CSS_ID 0
DEFINE INT BSS_ID 0
DEFINE INT ASS_ID 0
DEFINE INT SGSS_ID 0
DEFINE INT NGSS_UID 0
DEFINE INT DSS_UID 0
DEFINE INT CSS_UID 0
DEFINE INT BSS_UID 0
DEFINE INT ASS_UID 0
DEFINE INT SGSS_UID 0
DEFINE_GLOBAL INT X 0
DEFINE_GLOBAL INT Y 0
DEFINE_GLOBAL INT Z 0
DEFINE_GLOBAL INT HowFar 0
DEFINE String Skip "0"
DEFINE String Draw "1"
DEFINE String DrawWhite "W"
DEFINE String DrawRed "R"
DEFINE String DrawBlue "B"
DEFINE String DrawGreen "G"
DEFINE String DrawYellow "Y"
DEFINE String DrawGrey "G"
DEFINE String CRLF "*"

ITEM_GET_ID NGSS_ID "Soulshot: No Grade"
ITEM_GET_ID DSS_ID "Soulshot: D-grade"
ITEM_GET_ID CSS_ID "Soulshot: C-grade"
ITEM_GET_ID BSS_ID "Soulshot: B-grade"
ITEM_GET_ID ASS_ID "Soulshot: A-grade"
ITEM_GET_ID SGSS_ID "Soulshot: S-grade"
INVEN_GET_UID AdenaUID "<&ItemID&>"
INVEN_GET_UID NGSS_UID "<&NGSS_ID&>"
INVEN_GET_UID DSS_UID "<&DSS_ID&>"
INVEN_GET_UID CSS_UID "<&CSS_ID&>"
INVEN_GET_UID BSS_UID "<&BSS_ID&>"
INVEN_GET_UID ASS_UID "<&ASS_ID&>"
INVEN_GET_UID SGSS_UID "<&SGSS_ID&>"

LABEL START

Current_X_Position = CHAR_X - #i105
Current_Y_Position = CHAR_Y - #i100
Start_X_Position = CHAR_X
Start_Y_Position = CHAR_Y
Start_Z_Position = CHAR_Z
TextLength = WordToDraw.LENGTH

SLEEP 1000

DO
    CharToDraw = WordToDraw.SUBSTRING Counter #i1
    SWITCH CharToDraw
        CASE Skip
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            BREAK 1
        CASE Draw
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            Callsub DropAdena
            BREAK 1
         CASE DrawWhite
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawRed
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawBlue
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGreen
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawYellow
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGrey
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1

        CASE CRLF
            IF CHAR_X != "#i<&Start_X_Position&>"
                IF CHAR_Y != "#i<&Start_Y_Position&>"
                    X = "#i<&Start_X_Position&>"
                    Y = "#i<&Start_Y_Position&>"
                    Z = "#i<&Start_Z_Position&>"
                    CALL MOVER VOID 3 X Y Z
                    SLEEP "<&Move_Delay&>"
                ENDIF
            ENDIF

            Current_Y_Position = Current_Y_Position + AdenaLineSpacing
            Current_X_Position = CHAR_X - #i105
    ENDSWITCH

    Counter = Counter + ONE

LOOP TextLength != Counter

PRINT_TEXT "DONE"

END_SCRIPT

SUB DropAdena

    DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
    Dummy = Current_X_Position - CHAR_X
    PRINT_TEXT "Distance <&Dummy&>"

    IF Dummy >= #i106
        X = "#i<&Current_X_Position&>"
        Y = "#i<&Current_Y_Position&>"
        Z = "#i<&Start_Z_Position&>"
        CALL MOVER VOID 3 X Y Z
    ENDIF

DROP_ITEM "<&AdenaUID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
    SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropWhite

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&NGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropRed

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&BSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropBlue

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&DSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGreen

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&CSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropYellow

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&SGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGrey

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&ASS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


FUNCTION MOVER 3 X Y Z

LOOPER = #i1

DISTANCE BEGIN_DIST X Y Z CHAR_X CHAR_Y CHAR_Z
PRINT_TEXT "Move Distance of <&BEGIN_DIST&>"

WHILE LOOPER == #i1
  MOVE_TO "<&X&>" "<&Y&>" "<&Z&>"
  SLEEP 2000
      IF CHAR_X == X
          IF CHAR_Y == Y
            LOOPER = #i0
        ENDIF
    ENDIF
WEND

SLEEP "<&Move_Delay&>"
RETURN VOID

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    • Update M54: Global HP/MP/CP consumable handling expanded beyond combat-only usage. Offensive mage idle recovery with learned skill Battle Heal. Spellhowler/Storm Screamer prioritizes Hurricane, using Vampiric Claw mostly below 90% HP. Major structural refactor initialized: Added category/class organization such as Archer, Dagger, Tank, Mage, Healer, Support and Specialized class files. Further structural cleanup. Extracted combat memory/state and more class-policy logic from the main controller. Added global stuck/inactivity watchdog for bots blocked by terrain/geodata. Added unreachable dropped ground-item timeout/temporary blacklist. Reworked Necromancer/Soultaker PvP: Dominator level 78+ maintains learned Arcane Power toggle on. Overlord/Dominator level 44+ maintains learned Soul Guard toggle automatically. Stability/scalability update: Bot controller ticks staggered instead of all starting in the same phase: Same 350 ms update rate retained Reduces simultaneous AI workload bursts. Removed the old manual aggressive-monster EVT_AGGRESSION bridge. Phantoms now use native Lucera setActive() behavior so monsters aggro them naturally. Reduced unnecessary NPC scans and native AI event pressure. Added saved-bot equipment overrides using a separate database table:         lucera_autobots_items Existing lucera_autobots remains the main saved-bot identity/state table. Equipment rows are linked to saved bots through bot_id. Added optional convenience view to show bot name together with equipment overrides:         lucera_autobots_items_view Added editable equipment slots in columns: Weapon Shield Helmet Chest Legs Gloves Boots Necklace Left/Right Earrings Left/Right Rings Equipment override values: 0 = use normal class/level profile item -1 = force slot empty >0 = equip that Item ID Custom equipment works only for saved database bots. Default class/level equipment profiles remain unchanged. Supports custom equipment from No Grade to S Grade, regardless of the bot's current level. Added validation for invalid item IDs and incompatible equipment slots. Added handling for: Two-handed weapons vs shields Full-body armor vs separate leggings Added all-grade Soulshots and Spiritshots to bot inventory/replenishment so custom lower-grade weapons still use the correct shots. Mage profiles that already use Blessed Spiritshots keep that behavior with all relevant grades available. First save the bot normally so it exists in table:         lucera_autobots Then open:         lucera_autobots_items Find the row with the same bot_id and edit only the equipment slots you want. Example: weapon_id = 6608 shield_id = -1 helmet_id = 0 chest_id = 0 legs_id = 0 gloves_id = 0 boots_id = 0 This means: weapon_id 6608 → custom weapon shield_id -1 → no shield all 0 values → keep normal default profile equipment After editing the DB, despawn and respawn the saved bot so M54 reloads its equipment overrides. Do not edit bot_id. Use it only to identify which saved bot the equipment row belongs to.   DOWNLOAD
    • It will be multi client so it will detect the client from the files and adapt the packets and asset loading. I am aiming for C4 and H5 after IL
    • this is just to simplify your life, time, and can be done for free by yourself just watch some tutorials, in case you don't wanna waste time check it out!   https://l2getwork.art   https://l2getwork.art/showcase.html  
    • Good job! Any chance for it to be downgradeable or at least compatible with older chronicles?
    • Fermata now runs in a web browser too. Try it here: https://web.fermata.gg/    
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