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could someone make for me polish flag (white and red). I mean with ss no grade and b grade for exemple.

thepolandflag.jpg

 

Here it is :

//  __________________________________________________
//  0=Skip, 1=Adena, B=Blue(SSD), R=Red(SSB), G=Green(SSC)
//  W=White(SSNG), G=Grey(SSA), Y=Yellow(SS-S), *=CR/LF
//  __________________________________________________
//  Now you can do more than 40*40 pixels/boxes (drop grid)
//  Mover Function Added =)
//  __________________________________________________


DEFINE_GLOBAL INT Drop_Delay 1100    //Adena  Dropping Delay, Adjust up if misses
DEFINE_GLOBAL INT Move_Delay 1500    //Move Delay, adjust up if script misses after move

DEFINE String WordToDraw "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*"


DEFINE_GLOBAL INT LOOPER 1
DEFINE_GLOBAL INT BEGIN_DIST 0
DEFINE String CharToDraw "0"
DEFINE INT TextLength 0
DEFINE INT Current_X_Position 0
DEFINE INT Current_Y_Position 0
DEFINE INT Start_X_Position 0
DEFINE INT Start_Y_Position 0
DEFINE INT Start_Z_Position 0
DEFINE INT Counter 0
DEFINE INT LetterSpacing 2.5
DEFINE INT LineSpacing 2.5
DEFINE INT AdenaLetterSpacing 5
DEFINE INT AdenaLineSpacing 5
DEFINE INT Z_Add 0
DEFINE_GLOBAL INT Dummy 0
DEFINE INT ItemID 57
DEFINE INT AdenaUID 0
DEFINE INT NGSS_ID 0
DEFINE INT DSS_ID 0
DEFINE INT CSS_ID 0
DEFINE INT BSS_ID 0
DEFINE INT ASS_ID 0
DEFINE INT SGSS_ID 0
DEFINE INT NGSS_UID 0
DEFINE INT DSS_UID 0
DEFINE INT CSS_UID 0
DEFINE INT BSS_UID 0
DEFINE INT ASS_UID 0
DEFINE INT SGSS_UID 0
DEFINE_GLOBAL INT X 0
DEFINE_GLOBAL INT Y 0
DEFINE_GLOBAL INT Z 0
DEFINE_GLOBAL INT HowFar 0
DEFINE String Skip "0"
DEFINE String Draw "1"
DEFINE String DrawWhite "W"
DEFINE String DrawRed "R"
DEFINE String DrawBlue "B"
DEFINE String DrawGreen "G"
DEFINE String DrawYellow "Y"
DEFINE String DrawGrey "G"
DEFINE String CRLF "*"

ITEM_GET_ID NGSS_ID "Soulshot: No Grade"
ITEM_GET_ID DSS_ID "Soulshot: D-grade"
ITEM_GET_ID CSS_ID "Soulshot: C-grade"
ITEM_GET_ID BSS_ID "Soulshot: B-grade"
ITEM_GET_ID ASS_ID "Soulshot: A-grade"
ITEM_GET_ID SGSS_ID "Soulshot: S-grade"
INVEN_GET_UID AdenaUID "<&ItemID&>"
INVEN_GET_UID NGSS_UID "<&NGSS_ID&>"
INVEN_GET_UID DSS_UID "<&DSS_ID&>"
INVEN_GET_UID CSS_UID "<&CSS_ID&>"
INVEN_GET_UID BSS_UID "<&BSS_ID&>"
INVEN_GET_UID ASS_UID "<&ASS_ID&>"
INVEN_GET_UID SGSS_UID "<&SGSS_ID&>"

LABEL START

Current_X_Position = CHAR_X - #i105
Current_Y_Position = CHAR_Y - #i100
Start_X_Position = CHAR_X
Start_Y_Position = CHAR_Y
Start_Z_Position = CHAR_Z
TextLength = WordToDraw.LENGTH

SLEEP 1000

DO
    CharToDraw = WordToDraw.SUBSTRING Counter #i1
    SWITCH CharToDraw
        CASE Skip
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            BREAK 1
        CASE Draw
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            Callsub DropAdena
            BREAK 1
         CASE DrawWhite
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawRed
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawBlue
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGreen
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawYellow
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGrey
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1

        CASE CRLF
            IF CHAR_X != "#i<&Start_X_Position&>"
                IF CHAR_Y != "#i<&Start_Y_Position&>"
                    X = "#i<&Start_X_Position&>"
                    Y = "#i<&Start_Y_Position&>"
                    Z = "#i<&Start_Z_Position&>"
                    CALL MOVER VOID 3 X Y Z
                    SLEEP "<&Move_Delay&>"
                ENDIF
            ENDIF

            Current_Y_Position = Current_Y_Position + AdenaLineSpacing
            Current_X_Position = CHAR_X - #i105
    ENDSWITCH

    Counter = Counter + ONE

LOOP TextLength != Counter

PRINT_TEXT "DONE"

END_SCRIPT

SUB DropAdena

    DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
    Dummy = Current_X_Position - CHAR_X
    PRINT_TEXT "Distance <&Dummy&>"

    IF Dummy >= #i106
        X = "#i<&Current_X_Position&>"
        Y = "#i<&Current_Y_Position&>"
        Z = "#i<&Start_Z_Position&>"
        CALL MOVER VOID 3 X Y Z
    ENDIF

DROP_ITEM "<&AdenaUID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
    SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropWhite

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&NGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropRed

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&BSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropBlue

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&DSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGreen

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&CSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropYellow

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&SGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGrey

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&ASS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


FUNCTION MOVER 3 X Y Z

LOOPER = #i1

DISTANCE BEGIN_DIST X Y Z CHAR_X CHAR_Y CHAR_Z
PRINT_TEXT "Move Distance of <&BEGIN_DIST&>"

WHILE LOOPER == #i1
  MOVE_TO "<&X&>" "<&Y&>" "<&Z&>"
  SLEEP 2000
      IF CHAR_X == X
          IF CHAR_Y == Y
            LOOPER = #i0
        ENDIF
    ENDIF
WEND

SLEEP "<&Move_Delay&>"
RETURN VOID

 

[glow=red,2,300]Dont forget to say thx...[/glow]

Posted

So here is the EUROPE FLAG:

europeflag.jpg

 

//  __________________________________________________
//  0=Skip, 1=Adena, B=Blue(SSD), R=Red(SSB), G=Green(SSC)
//  W=White(SSNG), G=Grey(SSA), Y=Yellow(SS-S), *=CR/LF
//  __________________________________________________
//  Now you can do more than 40*40 pixels/boxes (drop grid)
//  Mover Function Added =)
//  __________________________________________________


DEFINE_GLOBAL INT Drop_Delay 1100    //Adena  Dropping Delay, Adjust up if misses
DEFINE_GLOBAL INT Move_Delay 1500    //Move Delay, adjust up if script misses after move

DEFINE String WordToDraw "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBYBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBYBBBYYBBBBYBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBYYBBBBBBBYYBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBYYBBBBBBBBBBBBBBBYYBBBBBBBBBBBB*BBBBBBBBBBBBBYYBBBBBBBBBBBBBBBYYBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBYYBBBBBBBBBBBBBBBBBYYBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBYYBBBBBBBBBBBBBBBYYBBBBBBBBBBBB*BBBBBBBBBBBBBYYBBBBBBBBBBBBBBBYYBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBYYBBBBBBBYYBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBYBBBYYBBBBYBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBYBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*"


DEFINE_GLOBAL INT LOOPER 1
DEFINE_GLOBAL INT BEGIN_DIST 0
DEFINE String CharToDraw "0"
DEFINE INT TextLength 0
DEFINE INT Current_X_Position 0
DEFINE INT Current_Y_Position 0
DEFINE INT Start_X_Position 0
DEFINE INT Start_Y_Position 0
DEFINE INT Start_Z_Position 0
DEFINE INT Counter 0
DEFINE INT LetterSpacing 2.5
DEFINE INT LineSpacing 2.5
DEFINE INT AdenaLetterSpacing 5
DEFINE INT AdenaLineSpacing 5
DEFINE INT Z_Add 0
DEFINE_GLOBAL INT Dummy 0
DEFINE INT ItemID 57
DEFINE INT AdenaUID 0
DEFINE INT NGSS_ID 0
DEFINE INT DSS_ID 0
DEFINE INT CSS_ID 0
DEFINE INT BSS_ID 0
DEFINE INT ASS_ID 0
DEFINE INT SGSS_ID 0
DEFINE INT NGSS_UID 0
DEFINE INT DSS_UID 0
DEFINE INT CSS_UID 0
DEFINE INT BSS_UID 0
DEFINE INT ASS_UID 0
DEFINE INT SGSS_UID 0
DEFINE_GLOBAL INT X 0
DEFINE_GLOBAL INT Y 0
DEFINE_GLOBAL INT Z 0
DEFINE_GLOBAL INT HowFar 0
DEFINE String Skip "0"
DEFINE String Draw "1"
DEFINE String DrawWhite "W"
DEFINE String DrawRed "R"
DEFINE String DrawBlue "B"
DEFINE String DrawGreen "G"
DEFINE String DrawYellow "Y"
DEFINE String DrawGrey "G"
DEFINE String CRLF "*"

ITEM_GET_ID NGSS_ID "Soulshot: No Grade"
ITEM_GET_ID DSS_ID "Soulshot: D-grade"
ITEM_GET_ID CSS_ID "Soulshot: C-grade"
ITEM_GET_ID BSS_ID "Soulshot: B-grade"
ITEM_GET_ID ASS_ID "Soulshot: A-grade"
ITEM_GET_ID SGSS_ID "Soulshot: S-grade"
INVEN_GET_UID AdenaUID "<&ItemID&>"
INVEN_GET_UID NGSS_UID "<&NGSS_ID&>"
INVEN_GET_UID DSS_UID "<&DSS_ID&>"
INVEN_GET_UID CSS_UID "<&CSS_ID&>"
INVEN_GET_UID BSS_UID "<&BSS_ID&>"
INVEN_GET_UID ASS_UID "<&ASS_ID&>"
INVEN_GET_UID SGSS_UID "<&SGSS_ID&>"

LABEL START

Current_X_Position = CHAR_X - #i105
Current_Y_Position = CHAR_Y - #i100
Start_X_Position = CHAR_X
Start_Y_Position = CHAR_Y
Start_Z_Position = CHAR_Z
TextLength = WordToDraw.LENGTH

SLEEP 1000

DO
    CharToDraw = WordToDraw.SUBSTRING Counter #i1
    SWITCH CharToDraw
        CASE Skip
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            BREAK 1
        CASE Draw
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            Callsub DropAdena
            BREAK 1
         CASE DrawWhite
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawRed
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawBlue
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGreen
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawYellow
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGrey
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1

        CASE CRLF
            IF CHAR_X != "#i<&Start_X_Position&>"
                IF CHAR_Y != "#i<&Start_Y_Position&>"
                    X = "#i<&Start_X_Position&>"
                    Y = "#i<&Start_Y_Position&>"
                    Z = "#i<&Start_Z_Position&>"
                    CALL MOVER VOID 3 X Y Z
                    SLEEP "<&Move_Delay&>"
                ENDIF
            ENDIF

            Current_Y_Position = Current_Y_Position + AdenaLineSpacing
            Current_X_Position = CHAR_X - #i105
    ENDSWITCH

    Counter = Counter + ONE

LOOP TextLength != Counter

PRINT_TEXT "DONE"

END_SCRIPT

SUB DropAdena

    DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
    Dummy = Current_X_Position - CHAR_X
    PRINT_TEXT "Distance <&Dummy&>"

    IF Dummy >= #i106
        X = "#i<&Current_X_Position&>"
        Y = "#i<&Current_Y_Position&>"
        Z = "#i<&Start_Z_Position&>"
        CALL MOVER VOID 3 X Y Z
    ENDIF

DROP_ITEM "<&AdenaUID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
    SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropWhite

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&NGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropRed

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&BSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropBlue

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&DSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGreen

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&CSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropYellow

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&SGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGrey

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&ASS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


FUNCTION MOVER 3 X Y Z

LOOPER = #i1

DISTANCE BEGIN_DIST X Y Z CHAR_X CHAR_Y CHAR_Z
PRINT_TEXT "Move Distance of <&BEGIN_DIST&>"

WHILE LOOPER == #i1
  MOVE_TO "<&X&>" "<&Y&>" "<&Z&>"
  SLEEP 2000
      IF CHAR_X == X
          IF CHAR_Y == Y
            LOOPER = #i0
        ENDIF
    ENDIF
WEND

SLEEP "<&Move_Delay&>"
RETURN VOID

[glow=red,2,300]Any other country's need the draw?...Post here, i will reply whit script.[/glow]

Posted

Btw GREAT;p

make also the Greek flag.;p

You request a Greek Flag?....???

HERE IT IS for all Greek's:

greekflagl2.jpg

 

Here is the code:

//  __________________________________________________
//  0=Skip, 1=Adena, B=Blue(SSD), R=Red(SSB), G=Green(SSC)
//  W=White(SSNG), G=Grey(SSA), Y=Yellow(SS-S), *=CR/LF
//  __________________________________________________
//  Now you can do more than 40*40 pixels/boxes (drop grid)
//  Mover Function Added =)
//  __________________________________________________


DEFINE_GLOBAL INT Drop_Delay 1100    //Adena  Dropping Delay, Adjust up if misses
DEFINE_GLOBAL INT Move_Delay 1500    //Move Delay, adjust up if script misses after move

DEFINE String WordToDraw "BBBBBBBWWWBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBWWWBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBWWWBBBBBBWWWWWWWWWWWWWWWWWWWWWWWWWWWW*BBBBBBBWWWBBBBBBWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWBBBBBBBBBBBBBBBBBBBBBBBBBBBB*WWWWWWWWWWWWWWWWBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBWWWBBBBBBWWWWWWWWWWWWWWWWWWWWWWWWWWWW*BBBBBBBWWWBBBBBBWWWWWWWWWWWWWWWWWWWWWWWWWWWW*BBBBBBBWWWBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*"


DEFINE_GLOBAL INT LOOPER 1
DEFINE_GLOBAL INT BEGIN_DIST 0
DEFINE String CharToDraw "0"
DEFINE INT TextLength 0
DEFINE INT Current_X_Position 0
DEFINE INT Current_Y_Position 0
DEFINE INT Start_X_Position 0
DEFINE INT Start_Y_Position 0
DEFINE INT Start_Z_Position 0
DEFINE INT Counter 0
DEFINE INT LetterSpacing 2.5
DEFINE INT LineSpacing 2.5
DEFINE INT AdenaLetterSpacing 5
DEFINE INT AdenaLineSpacing 5
DEFINE INT Z_Add 0
DEFINE_GLOBAL INT Dummy 0
DEFINE INT ItemID 57
DEFINE INT AdenaUID 0
DEFINE INT NGSS_ID 0
DEFINE INT DSS_ID 0
DEFINE INT CSS_ID 0
DEFINE INT BSS_ID 0
DEFINE INT ASS_ID 0
DEFINE INT SGSS_ID 0
DEFINE INT NGSS_UID 0
DEFINE INT DSS_UID 0
DEFINE INT CSS_UID 0
DEFINE INT BSS_UID 0
DEFINE INT ASS_UID 0
DEFINE INT SGSS_UID 0
DEFINE_GLOBAL INT X 0
DEFINE_GLOBAL INT Y 0
DEFINE_GLOBAL INT Z 0
DEFINE_GLOBAL INT HowFar 0
DEFINE String Skip "0"
DEFINE String Draw "1"
DEFINE String DrawWhite "W"
DEFINE String DrawRed "R"
DEFINE String DrawBlue "B"
DEFINE String DrawGreen "G"
DEFINE String DrawYellow "Y"
DEFINE String DrawGrey "G"
DEFINE String CRLF "*"

ITEM_GET_ID NGSS_ID "Soulshot: No Grade"
ITEM_GET_ID DSS_ID "Soulshot: D-grade"
ITEM_GET_ID CSS_ID "Soulshot: C-grade"
ITEM_GET_ID BSS_ID "Soulshot: B-grade"
ITEM_GET_ID ASS_ID "Soulshot: A-grade"
ITEM_GET_ID SGSS_ID "Soulshot: S-grade"
INVEN_GET_UID AdenaUID "<&ItemID&>"
INVEN_GET_UID NGSS_UID "<&NGSS_ID&>"
INVEN_GET_UID DSS_UID "<&DSS_ID&>"
INVEN_GET_UID CSS_UID "<&CSS_ID&>"
INVEN_GET_UID BSS_UID "<&BSS_ID&>"
INVEN_GET_UID ASS_UID "<&ASS_ID&>"
INVEN_GET_UID SGSS_UID "<&SGSS_ID&>"

LABEL START

Current_X_Position = CHAR_X - #i105
Current_Y_Position = CHAR_Y - #i100
Start_X_Position = CHAR_X
Start_Y_Position = CHAR_Y
Start_Z_Position = CHAR_Z
TextLength = WordToDraw.LENGTH

SLEEP 1000

DO
    CharToDraw = WordToDraw.SUBSTRING Counter #i1
    SWITCH CharToDraw
        CASE Skip
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            BREAK 1
        CASE Draw
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            Callsub DropAdena
            BREAK 1
         CASE DrawWhite
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawRed
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawBlue
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGreen
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawYellow
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGrey
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1

        CASE CRLF
            IF CHAR_X != "#i<&Start_X_Position&>"
                IF CHAR_Y != "#i<&Start_Y_Position&>"
                    X = "#i<&Start_X_Position&>"
                    Y = "#i<&Start_Y_Position&>"
                    Z = "#i<&Start_Z_Position&>"
                    CALL MOVER VOID 3 X Y Z
                    SLEEP "<&Move_Delay&>"
                ENDIF
            ENDIF

            Current_Y_Position = Current_Y_Position + AdenaLineSpacing
            Current_X_Position = CHAR_X - #i105
    ENDSWITCH

    Counter = Counter + ONE

LOOP TextLength != Counter

PRINT_TEXT "DONE"

END_SCRIPT

SUB DropAdena

    DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
    Dummy = Current_X_Position - CHAR_X
    PRINT_TEXT "Distance <&Dummy&>"

    IF Dummy >= #i106
        X = "#i<&Current_X_Position&>"
        Y = "#i<&Current_Y_Position&>"
        Z = "#i<&Start_Z_Position&>"
        CALL MOVER VOID 3 X Y Z
    ENDIF

DROP_ITEM "<&AdenaUID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
    SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropWhite

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&NGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropRed

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&BSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropBlue

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&DSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGreen

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&CSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropYellow

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&SGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGrey

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&ASS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


FUNCTION MOVER 3 X Y Z

LOOPER = #i1

DISTANCE BEGIN_DIST X Y Z CHAR_X CHAR_Y CHAR_Z
PRINT_TEXT "Move Distance of <&BEGIN_DIST&>"

WHILE LOOPER == #i1
  MOVE_TO "<&X&>" "<&Y&>" "<&Z&>"
  SLEEP 2000
      IF CHAR_X == X
          IF CHAR_Y == Y
            LOOPER = #i0
        ENDIF
    ENDIF
WEND

SLEEP "<&Move_Delay&>"
RETURN VOID

Posted

Can you make the hungarian flag?

ungariaflagscript.jpg

here is the script:

//  __________________________________________________
//  0=Skip, 1=Adena, B=Blue(SSD), R=Red(SSB), G=Green(SSC)
//  W=White(SSNG), G=Grey(SSA), Y=Yellow(SS-S), *=CR/LF
//  __________________________________________________
//  Now you can do more than 40*40 pixels/boxes (drop grid)
//  Mover Function Added =)
//  __________________________________________________


DEFINE_GLOBAL INT Drop_Delay 1100    //Adena  Dropping Delay, Adjust up if misses
DEFINE_GLOBAL INT Move_Delay 1500    //Move Delay, adjust up if script misses after move

DEFINE String WordToDraw "RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG*GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG*GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG*GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG*"


DEFINE_GLOBAL INT LOOPER 1
DEFINE_GLOBAL INT BEGIN_DIST 0
DEFINE String CharToDraw "0"
DEFINE INT TextLength 0
DEFINE INT Current_X_Position 0
DEFINE INT Current_Y_Position 0
DEFINE INT Start_X_Position 0
DEFINE INT Start_Y_Position 0
DEFINE INT Start_Z_Position 0
DEFINE INT Counter 0
DEFINE INT LetterSpacing 2.5
DEFINE INT LineSpacing 2.5
DEFINE INT AdenaLetterSpacing 5
DEFINE INT AdenaLineSpacing 5
DEFINE INT Z_Add 0
DEFINE_GLOBAL INT Dummy 0
DEFINE INT ItemID 57
DEFINE INT AdenaUID 0
DEFINE INT NGSS_ID 0
DEFINE INT DSS_ID 0
DEFINE INT CSS_ID 0
DEFINE INT BSS_ID 0
DEFINE INT ASS_ID 0
DEFINE INT SGSS_ID 0
DEFINE INT NGSS_UID 0
DEFINE INT DSS_UID 0
DEFINE INT CSS_UID 0
DEFINE INT BSS_UID 0
DEFINE INT ASS_UID 0
DEFINE INT SGSS_UID 0
DEFINE_GLOBAL INT X 0
DEFINE_GLOBAL INT Y 0
DEFINE_GLOBAL INT Z 0
DEFINE_GLOBAL INT HowFar 0
DEFINE String Skip "0"
DEFINE String Draw "1"
DEFINE String DrawWhite "W"
DEFINE String DrawRed "R"
DEFINE String DrawBlue "B"
DEFINE String DrawGreen "G"
DEFINE String DrawYellow "Y"
DEFINE String DrawGrey "G"
DEFINE String CRLF "*"

ITEM_GET_ID NGSS_ID "Soulshot: No Grade"
ITEM_GET_ID DSS_ID "Soulshot: D-grade"
ITEM_GET_ID CSS_ID "Soulshot: C-grade"
ITEM_GET_ID BSS_ID "Soulshot: B-grade"
ITEM_GET_ID ASS_ID "Soulshot: A-grade"
ITEM_GET_ID SGSS_ID "Soulshot: S-grade"
INVEN_GET_UID AdenaUID "<&ItemID&>"
INVEN_GET_UID NGSS_UID "<&NGSS_ID&>"
INVEN_GET_UID DSS_UID "<&DSS_ID&>"
INVEN_GET_UID CSS_UID "<&CSS_ID&>"
INVEN_GET_UID BSS_UID "<&BSS_ID&>"
INVEN_GET_UID ASS_UID "<&ASS_ID&>"
INVEN_GET_UID SGSS_UID "<&SGSS_ID&>"

LABEL START

Current_X_Position = CHAR_X - #i105
Current_Y_Position = CHAR_Y - #i100
Start_X_Position = CHAR_X
Start_Y_Position = CHAR_Y
Start_Z_Position = CHAR_Z
TextLength = WordToDraw.LENGTH

SLEEP 1000

DO
    CharToDraw = WordToDraw.SUBSTRING Counter #i1
    SWITCH CharToDraw
        CASE Skip
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            BREAK 1
        CASE Draw
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            Callsub DropAdena
            BREAK 1
         CASE DrawWhite
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawRed
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawBlue
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGreen
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawYellow
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGrey
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1

        CASE CRLF
            IF CHAR_X != "#i<&Start_X_Position&>"
                IF CHAR_Y != "#i<&Start_Y_Position&>"
                    X = "#i<&Start_X_Position&>"
                    Y = "#i<&Start_Y_Position&>"
                    Z = "#i<&Start_Z_Position&>"
                    CALL MOVER VOID 3 X Y Z
                    SLEEP "<&Move_Delay&>"
                ENDIF
            ENDIF

            Current_Y_Position = Current_Y_Position + AdenaLineSpacing
            Current_X_Position = CHAR_X - #i105
    ENDSWITCH

    Counter = Counter + ONE

LOOP TextLength != Counter

PRINT_TEXT "DONE"

END_SCRIPT

SUB DropAdena

    DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
    Dummy = Current_X_Position - CHAR_X
    PRINT_TEXT "Distance <&Dummy&>"

    IF Dummy >= #i106
        X = "#i<&Current_X_Position&>"
        Y = "#i<&Current_Y_Position&>"
        Z = "#i<&Start_Z_Position&>"
        CALL MOVER VOID 3 X Y Z
    ENDIF

DROP_ITEM "<&AdenaUID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
    SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropWhite

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&NGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropRed

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&BSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropBlue

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&DSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGreen

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&CSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropYellow

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&SGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGrey

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&ASS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


FUNCTION MOVER 3 X Y Z

LOOPER = #i1

DISTANCE BEGIN_DIST X Y Z CHAR_X CHAR_Y CHAR_Z
PRINT_TEXT "Move Distance of <&BEGIN_DIST&>"

WHILE LOOPER == #i1
  MOVE_TO "<&X&>" "<&Y&>" "<&Z&>"
  SLEEP 2000
      IF CHAR_X == X
          IF CHAR_Y == Y
            LOOPER = #i0
        ENDIF
    ENDIF
WEND

SLEEP "<&Move_Delay&>"
RETURN VOID

 

Anyone need something else?

Posted

Try that  ^^

 

//  __________________________________________________
//  0=Skip, 1=Adena, B=Blue(SSD), R=Red(SSB), G=Green(SSC)
//  W=White(SSNG), G=Grey(SSA), Y=Yellow(SS-S), *=CR/LF
//  __________________________________________________
//  Now you can do more than 40*40 pixels/boxes (drop grid)
//  Mover Function Added =)
//  __________________________________________________


DEFINE_GLOBAL INT Drop_Delay 500    //Adena  Dropping Delay, Adjust up if misses
DEFINE_GLOBAL INT Move_Delay 1500  //Move Delay, adjust up if script misses after move

DEFINE String WordToDraw "11111100110000001111001100110111111000000000000000*11111100110000011111101100110111111000000000000000*00110000110000011001101100110110000000000000000000*00110000110000011001100111100111100000000000000000*00110000110000011001100111100110000000000000000000*11111100111111011111100011000111111000000000000000*11111100111111001111000011000111111000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000011110011000001100000000000000000000000000*00000000111111011000001100000000000000000000000000*00000000110011011000001100000000000000000000000000*00000000110011011000001100000000000000000000000000*00000000111111011000001100000000000000000000000000*00000000111111011111101111110000000000000000000000*00000000110011011111101111110000000000000000000000*00000000000000000000000000000000000000000000000000*00000000001110000000001110000000000000000000000000*00000000111111100000111111100000000000000000000000*00000001111111110001111111110000000000000000000000*00000011111111111011111111111000000000000000000000*00000011111111111111111111111000000000000000000000*00000011111111111111111111111000000000000000000000*00000011111111011111011111111000000000000000000000*00000001111110001110001111110000000000000000000000*00000001111110101110101111110000000000000000000000*00000001111111011111011111110000000000000000000000*00000000111111111111111111100000000000000000000000*00000000111110111111101111100000000000000000000000*00000000011111001110011111000000000000000000000000*00000000001111100000111110000000000000000000000000*00000000000111110001111100000000000000000000000000*00000000000011111111111000000000000000000000000000*00000000000001111111110000000000000000000000000000*00000000000000111111100000000000000000000000000000*00000000000000011111000000000000000000000000000000*00000000000000001110000000000000000000000000000000*00000000000000000100000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*00000000000000000000000000000000000000000000000000*"


DEFINE_GLOBAL INT LOOPER 1
DEFINE_GLOBAL INT BEGIN_DIST 0
DEFINE String CharToDraw "0"
DEFINE INT TextLength 0
DEFINE INT Current_X_Position 0
DEFINE INT Current_Y_Position 0
DEFINE INT Start_X_Position 0
DEFINE INT Start_Y_Position 0
DEFINE INT Start_Z_Position 0
DEFINE INT Counter 0
DEFINE INT LetterSpacing 2.5
DEFINE INT LineSpacing 2.5
DEFINE INT AdenaLetterSpacing 5
DEFINE INT AdenaLineSpacing 5
DEFINE INT Z_Add 0
DEFINE_GLOBAL INT Dummy 0
DEFINE INT ItemID 57
DEFINE INT AdenaUID 0
DEFINE INT NGSS_ID 0
DEFINE INT DSS_ID 0
DEFINE INT CSS_ID 0
DEFINE INT BSS_ID 0
DEFINE INT ASS_ID 0
DEFINE INT SGSS_ID 0
DEFINE INT NGSS_UID 0
DEFINE INT DSS_UID 0
DEFINE INT CSS_UID 0
DEFINE INT BSS_UID 0
DEFINE INT ASS_UID 0
DEFINE INT SGSS_UID 0
DEFINE_GLOBAL INT X 0
DEFINE_GLOBAL INT Y 0
DEFINE_GLOBAL INT Z 0
DEFINE_GLOBAL INT HowFar 0
DEFINE String Skip "0"
DEFINE String Draw "1"
DEFINE String DrawWhite "W"
DEFINE String DrawRed "R"
DEFINE String DrawBlue "B"
DEFINE String DrawGreen "G"
DEFINE String DrawYellow "Y"
DEFINE String DrawGrey "G"
DEFINE String CRLF "*"

ITEM_GET_ID NGSS_ID "Soulshot: No Grade"
ITEM_GET_ID DSS_ID "Soulshot: D-grade"
ITEM_GET_ID CSS_ID "Soulshot: C-grade"
ITEM_GET_ID BSS_ID "Soulshot: B-grade"
ITEM_GET_ID ASS_ID "Soulshot: A-grade"
ITEM_GET_ID SGSS_ID "Soulshot: S-grade"
INVEN_GET_UID AdenaUID "<&ItemID&>"
INVEN_GET_UID NGSS_UID "<&NGSS_ID&>"
INVEN_GET_UID DSS_UID "<&DSS_ID&>"
INVEN_GET_UID CSS_UID "<&CSS_ID&>"
INVEN_GET_UID BSS_UID "<&BSS_ID&>"
INVEN_GET_UID ASS_UID "<&ASS_ID&>"
INVEN_GET_UID SGSS_UID "<&SGSS_ID&>"

LABEL START

Current_X_Position = CHAR_X - #i105
Current_Y_Position = CHAR_Y - #i100
Start_X_Position = CHAR_X
Start_Y_Position = CHAR_Y
Start_Z_Position = CHAR_Z
TextLength = WordToDraw.LENGTH

SLEEP 1000

DO
    CharToDraw = WordToDraw.SUBSTRING Counter #i1
    SWITCH CharToDraw
        CASE Skip
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            BREAK 1
        CASE Draw
            Current_X_Position = Current_X_Position + AdenaLetterSpacing
            Callsub DropAdena
            BREAK 1
         CASE DrawWhite
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropWhite
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawRed
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropRed
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawBlue
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropBlue
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGreen
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGreen
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawYellow
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropYellow
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1
        CASE DrawGrey
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            Current_X_Position = Current_X_Position + LetterSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position + LineSpacing
            Callsub DropGrey
            Current_Y_Position = Current_Y_Position - LineSpacing
            BREAK 1

        CASE CRLF
            IF CHAR_X != "#i<&Start_X_Position&>"
                IF CHAR_Y != "#i<&Start_Y_Position&>"
                    X = "#i<&Start_X_Position&>"
                    Y = "#i<&Start_Y_Position&>"
                    Z = "#i<&Start_Z_Position&>"
                    CALL MOVER VOID 3 X Y Z
                    SLEEP "<&Move_Delay&>"
                ENDIF
            ENDIF

            Current_Y_Position = Current_Y_Position + AdenaLineSpacing
            Current_X_Position = CHAR_X - #i105
    ENDSWITCH

    Counter = Counter + ONE

LOOP TextLength != Counter

PRINT_TEXT "DONE"

END_SCRIPT

SUB DropAdena

    DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
    Dummy = Current_X_Position - CHAR_X
    PRINT_TEXT "Distance <&Dummy&>"

    IF Dummy >= #i106
        X = "#i<&Current_X_Position&>"
        Y = "#i<&Current_Y_Position&>"
        Z = "#i<&Start_Z_Position&>"
        CALL MOVER VOID 3 X Y Z
    ENDIF

DROP_ITEM "<&AdenaUID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
    SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropWhite

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&NGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropRed

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&BSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropBlue

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&DSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGreen

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&CSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropYellow

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&SGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


SUB DropGrey

            DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO
            Dummy = Current_X_Position - CHAR_X
        IF Dummy >= #i106
              X = "#i<&Current_X_Position&>"
              Y = "#i<&Current_Y_Position&>"
              Z = "#i<&Start_Z_Position&>"
              CALL MOVER VOID 3 X Y Z
        ENDIF
            PRINT_TEXT "Distance <&Dummy&>"
DROP_ITEM "<&ASS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>"
            SLEEP "<&Drop_Delay&>"

RETURNSUB


FUNCTION MOVER 3 X Y Z

LOOPER = #i1

DISTANCE BEGIN_DIST X Y Z CHAR_X CHAR_Y CHAR_Z
PRINT_TEXT "Move Distance of <&BEGIN_DIST&>"

WHILE LOOPER == #i1
  MOVE_TO "<&X&>" "<&Y&>" "<&Z&>"
  SLEEP 2000
      IF CHAR_X == X
          IF CHAR_Y == Y
            LOOPER = #i0
        ENDIF
    ENDIF
WEND

SLEEP "<&Move_Delay&>"
RETURN VOID

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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