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Posted

to pack einai compile kai einai l2jarchid pack

if (target == null ||

this.getKnownSkill(skill.getId()) == null) \

                        // Final checks, e.g. if char still

has the skill (weapon switch)

                {

 

na kai to code den 3erw ama einai swsto den to ekana egw.

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Posted
  On 11/29/2009 at 3:52 PM, siegemaster said:

to pack einai compile kai einai l2jarchid pack

if (target == null ||

this.getKnownSkill(skill.getId()) == null) \

                        // Final checks, e.g. if char still

has the skill (weapon switch)

                {

 

na kai to code den 3erw ama einai swsto den to ekana egw.

auto eine to code p s edwsa?
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Posted
  On 11/29/2009 at 4:07 PM, siegemaster said:

nai alla den me eipes pou na to balw kai san ti arxeio na to balw txt jar san ti?

etsi wpos eine ti txt k blakeies
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Posted

Ermm..

Ta codes den ta vazoume sthn tuxh, alla se sugekrimena shmeia..

Kai btw kati la8os symbols, kati anoixta "{" o.O

 

Den paizei na doulepsei.

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Posted
  On 11/29/2009 at 4:12 PM, siegemaster said:

kai pou to bazw auto pou me edoses???

Dn 9umame rwta kapoion allo.

o KraSh 9a 3erei eine pollu kalos Java Developer

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Posted
Index: /trunk/L2JMs_Gameserver/java/net/sf/l2j/gameserver/clientpackets/UseItem.java
===================================================================
--- /trunk/L2JMs_Gameserver/java/net/sf/l2j/gameserver/clientpackets/UseItem.java (revision 6)
+++ /trunk/L2JMs_Gameserver/java/net/sf/l2j/gameserver/clientpackets/UseItem.java (revision 18)
@@ -141,4 +141,41 @@
			if (itemId == 57)
                 return;
+			
+			L2Weapon curwep = activeChar.getActiveWeaponItem();
+			if (curwep != null)
+			{
+			if ((curwep.getItemType() == L2WeaponType.DUAL) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			else if ((curwep.getItemType() == L2WeaponType.BOW) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			else if ((curwep.getItemType() == L2WeaponType.BIGBLUNT) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			else if ((curwep.getItemType() == L2WeaponType.BIGSWORD) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			else if ((curwep.getItemType() == L2WeaponType.POLE) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			else if ((curwep.getItemType() == L2WeaponType.DUALFIST) && (item.getItemType() == L2WeaponType.NONE))
+			{
+			activeChar.sendMessage("You are not allowed to do this.");
+			return;
+			}
+			}
+			
+				                                            

             if (activeChar.isFishing() && (itemId < 6535 || itemId > 6540))

auto edw einai to fix

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Posted
Index: src/main/java/com/l2jarchid/gameserver/handler/admincommandhandlers/AdminHero.java
===================================================================
--- src/main/java/com/l2jarchid/gameserver/handler/admincommandhandlers/AdminHero.java	(revision 1060)
+++ src/main/java/com/l2jarchid/gameserver/handler/admincommandhandlers/AdminHero.java	(working copy)
@@ -52,7 +52,7 @@

				if (newHero)
				{
-					targetPlayer.setCustomHero(true);
+					targetPlayer.setHero(true);
					targetPlayer.sendMessage("You are now a hero.");
					sendMessages(true, targetPlayer, activeChar, true, true);
					targetPlayer.broadcastPacket(new SocialAction(targetPlayer.getObjectId(), 16)); 
@@ -60,7 +60,7 @@
				}
				else
				{
-					targetPlayer.setCustomHero(false);
+					targetPlayer.setHero(false);

dn eimai sigouros

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Posted
  On 11/29/2009 at 4:21 PM, siegemaster said:

krash pou to bazw to code auto kai pws bgenei to hero gt ama patisw //sethero meta to rr den bganei ti mporw na kanw?

 

A Quotation of what I've told @ my topic.

 

  Quote

You may have seen many strange things.

Let's explain them one by one.

Firstly, we see "Index". It shows you which folder and file to visit, before you start making the changes.

Then, these "======", are just nothing, so don't worry about them!

 

Since the patch is coded for l2j, it shows the revision of the files you're gonna "visit" and in which revision you should update them. (--- means to remove this revision and +++ means to add the other one).

 

After this, the "@@" guides you to the proper place, lines for example.

 

After this, you are going to start editing.

Nothing so serious. At the lines where you see "-" (minuses), you just have to delete the lines.

At the lines where you see "+" (pluses), you just have to add the lines given (without the "+" symbol).

 

And then, in the current patch, you keep doing the same thing till you finish. The symbols you're gonna need, are the ones I explained above :)

 

Now that you can read what KraSh posted, go on.

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