Jump to content
  • 0

[HELP] HOURS FOR BUFFS


Question

12 answers to this question

Recommended Posts

  • 0
Posted

Kane restore ta default buffs kai arxise na ta kaneis edit 1-1.

 

Katebazontas preconfigured buff times , tha exeis polla problimata kai sta buffs alla kai se merika skills.

  • 0
Posted

re sou lou leo tou stef ta buffs p bazeis den teriazoun. ftiaxe ta monos s siga to duskolo ekei p lei time="32400" 3600x9= 32400

dn einai duskolo anoixe ena ena ta .xml kai ftiaxe ta

  • 0
Posted

ime newbie kai dn kserw ta sigekrimena bori kapios na ta ftiaksi kai na m ta stili ? 8a me pite tempeli alla fobame min kanw kana lathos

 

An den ta kaneis monos , den tha mathis pote.

 

Gameserver/data/stats/skills :

 

<effect name="Buff" time="32400" val="0"

 

Kane edit tin parapanw grammi etc opos eine se kathe buff pou thes na alakseis to time.

  • 0
Posted

k.. an pathi tpt to xml file to krima sto lemo s :P

 

e se pio xml file na paw?

 

Katarxin tha psakseis ta id's ton buffs pou thes na alakseis.

 

Kai an p.x ena buff exei to id 1300 tha anikseis to xml arxeio pou periexei to id 1300.

 

To idio tha ginei kai gia ola ta buffs.

  • 0
Posted

proton ola sxedon ta kserw.. mono auta dn kserw gia auta dld 8a me kremasis?

 

Ola ta kserw .. ?

 

Ti ksereis dld ta gm commands ?? :S

 

Kai den se kremaw apla sou leo PROSPATHISE MONOS SOU an den prospathiseis den tha mathis .  den eine tipota to diskolo !

  • 0
Posted

proton ola sxedon ta kserw.. mono auta dn kserw gia auta dld 8a me kremasis?

LoLen Auto Einai To Pio Eukolo Pragma Re File Egw Sou Lew Na Kaneis Kati

Allo Anoixe Ta .xml Twn Skills Ena Ena Kai Ftiaxe Ta Buffs

  • 0
Posted

dn s lew exis dikio alla dn prolabenw giauto 8elw etima exw kai sxolio!

Krash les an borousa na ta ekana dn 8a ta ekana? nomizes 8a perimena mexri na kani kapios post edw hour buffs xwris problem?

Guest
This topic is now closed to further replies.


  • Posts

    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..