Jump to content

Lineage 2 treasure Chest exploit *c4*


Recommended Posts

Hi a friend  of mine use on l2max and exploit wich shows u numbers on  The mobs treasure Chest

 

if he finds a mob what is whit like number 35 he get 100%  an enchant scroll wep he has a list of numbers were it shows for bs cementary varka and some other loc

 

i wanted use the same on l2abyss

 

but it shows me only a good over the chrests and no numbers  :o

 

som1 can help me maybe?

Link to comment
Share on other sites

As far as I know, the listing of monsters in the npcname-e.dat contains the ID of all the npcs in-game (including boxes/chests), there's a few patches to differ boxes from chests, but that's about it. I'm not sure if there's a way to know if there's something inside the box or not, you can just tell if it can be opened or not with a key... I think.

Link to comment
Share on other sites

  • 2 weeks later...

Hi a friend  of mine use on l2max and exploit wich shows u numbers on  The mobs treasure Chest

 

if he finds a mob what is whit like number 35 he get 100%  an enchant scroll wep he has a list of numbers were it shows for bs cementary varka and some other loc

 

i wanted use the same on l2abyss

 

but it shows me only a good over the chrests and no numbers  :o

 

som1 can help me maybe?

 

man, share your friends program, maybe someone here, can use it.

Or maybe someone can edit it, to be able to make it as you want.

Link to comment
Share on other sites

it's an impossible exploit, becuse the drop probability is handdled by the server. U only can see who is an agressive treasure chest or a treasure chest thats can be open whit keys. Seek in google "Drops C4" and u can found the patcher to make this.

 

Actually i play in a c4off server patched whit c5 skill, and whit a treasure hunter subclass, i create a lot of keys with walker and i have obtained an average of 30 EAA / 7 EWA / 12 EAS / 5 EWS with 400 keys in BS.

Link to comment
Share on other sites

it's an impossible exploit, becuse the drop probability is handdled by the server. U only can see who is an agressive treasure chest or a treasure chest thats can be open whit keys. Seek in google "Drops C4" and u can found the patcher to make this.

 

Actually i play in a c4off server patched whit c5 skill, and whit a treasure hunter subclass, i create a lot of keys with walker and i have obtained an average of 30 EAA / 7 EWA / 12 EAS / 5 EWS with 400 keys in BS.

 

What is drop rate? i mea, if is high is normal to you drop it.

Link to comment
Share on other sites

What is drop rate? i mea, if is high is normal to you drop it.

 

it's a low rate server 2x, but u need open and kill chest non stop. Usually i go to open chest on weekends, and non stop until i spend all keys

Link to comment
Share on other sites

I think you do not know why treasure chest is called TREASURE CHEST. It will give enchants and adena if it opens.

 

 

Treasure chest don't have been made to kill ! <.<

you have to open it with a Treasure key!

ps: its better open treasure box! they don't atack you and the enchant drop is highter ;)

Link to comment
Share on other sites

so whats the point if u must kill chest? :)

 

 

Treasure chest don't have been made to kill ! <.<

you have to open it with a Treasure key!

ps: its better open treasure box! they don't atack you and the enchant drop is highter ;)

Link to comment
Share on other sites

 

Treasure chest don't have been made to kill ! <.<

you have to open it with a Treasure key!

ps: its better open treasure box! they don't atack you and the enchant drop is highter ;)

 

 

Treasure chest don't have been made to kill ! <.<

you have to open it with a Treasure key!

ps: its better open treasure box! they don't atack you and the enchant drop is highter ;)

 

I think you do not need make 2 posts about same answer. Btw I know what is treasure chest, btw , there some server who have not treasure box, only chests.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • For upcoming changes, You should consider making those 3 tabs (or whatever more You will have with new games) more visible and standing out, because right it looks like all topics hidden under those 3 tabs.
    • While not particularly active over the years, I've been around for as long as I could remember, so here are my 2 cents too. On top of what has already been said, I'd like to touch on a few thing that might be improved upon. While it is easy to notice and say "there's lack of engagement" or "community has outgrown the ganre", I've seen numerous forums get forgotten and die while others continue to thrive to this day. The main issue, in my humble opinion, is that the sector has been commercialised to an unsustainable extent. When nobody is willing to share anything, even if it is just a rework of an open-sourced or already-shared resource, the sense of "community" gets deminished. Now back on the pressing matter. From what I've seen, the lack of engagement could be circumvented with a redesign and functionality expansion that would/could/should include: - a built-in chat functionality. - incentives for engagement/interaction, ideas of which I'll list as separate pointers, as not to limit your creativity. But just as an example, from a more user/human perspective, having an easily identifiable way to get into "the club of the cool kids on the block", figuratively speaking, is an incentive on its own. - separation of the reputation into reactions and reputation. One to be used to posts, such as up-vote and what not, while the other to be awarded as means of appreciation. - automated ranks with actual benefits/perks, not like the current ones providing nothing. - the ability to hide text for user/group of users, not just premium/no premium. - increased visibility of the HOT topics and the RECENTLY ACTIVE threads/posts. Can be also expanded to most liked posts, etc. ps.: I'll update my post when I have some free time on my hands.
    • There was no way I didn't refunded or delivered files. I don't see You on my conrtact list on Discord, can You send me a message or at least tell me for what project was this updater? I always resolve if I can't deliver on time or customer bailes.
    • @rlfem123  I’m a web developer, and I work with technologies like Next.js and React. In the last 10 years, L2 Rankzone is the only one I’ve seen that actually did something different. All the others seem to have the same source code with different templates. L2 Hopzone also did an upgrade and, for the front end, is using Vue.js. Regarding web development, we have reached a point where you can easily create websites using libraries or frameworks. Simply pick one and start working. You will learn as you go. Personally, I prefer to build my back-end APIs in Laravel if it’s a big project since the ecosystem offers everything. For smaller projects, I choose Go. Then I use either React or Next.js to call my APIs, depending on the case. Next.js also supports Server-Side Rendering (SSR) if you want to hide some things from the client. Additionally, CSS libraries have almost everything you need nowadays to start building quickly with browser compatibility. You can seriously build an L2 website with ranks, a good design, and even a simple login/register system in just 3 days. Here are some CSS libraries I personally work with: https://tailwindui.com/components   https://ui.shadcn.com/   https://mui.com/material-ui/ Regarding the top websites i dont thing its worth the time and effort.  Its pretty simple to build one and the market is already bloated. In addition l2 is dying so i suggest to build top sites for many games.  THe main problem is not the build process rather the marketing one. You can build the most awesome website iin terms of functionality but if you marketing is week you wont exceed 10 concurrent users. 
  • Topics

×
×
  • Create New...