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[UPDATED-Share]New event - Biohazard


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Update Epilogue l2j

 

 

[table][tr][td]index: com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java

===================================================================

--- com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java

+++ com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java

 

import com.l2jserver.gameserver.model.entity.L2Event;

import com.l2jserver.gameserver.model.entity.Siege;

import com.l2jserver.gameserver.model.entity.TvTEvent;

+import com.l2jserver.gameserver.model.entity.Biohazard;

import com.l2jserver.gameserver.model.itemcontainer.Inventory;

import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;

import com.l2jserver.gameserver.model.itemcontainer.PcFreight;

 

    };

 

private static final int[] COMMON_CRAFT_LEVELS = { 5, 20, 28, 36, 43, 49, 55, 62 };

+ private static boolean _inBiohazard = false;

 

public class AIAccessor extends L2Character.AIAccessor

{

 

private int _obsZ;

private boolean _observerMode = false;

 

+ public boolean _isZombie = false;

+ public void setIsZombie(boolean a)

+ {

+ _isZombie = a;

+ }

+ public boolean isZombie()

+ {

+ return _isZombie;

+ }

+

/** Stored from last ValidatePosition **/

private Point3D _lastServerPosition = new Point3D(0, 0, 0);

 

        private boolean _isFakeDeath;

+ public int factionId = 0;

+ public int getFactionId()

+ {

+ return this.factionId;

+ }

+ public void setFactionId(int i)

+ {

+ factionId=i;

+ }

+ public int isInFaction = 0;

+ public int inWorld()

+ {

+ return isInFaction;

+ }

+

    public void untransform()

    {

+ if (inBiohazard() && Biohazard.isStarted() && _transformation != null && isZombie())

+ return;

        if (_transformation != null)

        {

        setTransformAllowedSkills(new int[]{});

 

// Kill the L2PcInstance

if (!super.doDie(killer))

return false;

+

+ if (killer instanceof L2PcInstance)

+ {

+ L2PcInstance pl = (L2PcInstance) killer;

+ if (inBiohazard() && !isZombie() && pl.inBiohazard() && pl.isZombie() && Biohazard.isStarted())

+ {

+ pl.abortAttack();

+ pl.abortCast();

+ doRevive();

+ Biohazard.infectPlayer(this);

+ stopAllEffects();

+             setCurrentHp(getMaxHp());

+             setCurrentMp(getMaxMp());

+             setCurrentCp(getMaxCp());

+ }

+ }

 

if (isMounted())

stopFeed();

 

{

reviveRequest(this, null, false);

}

+

+ if (isZombie() && inBiohazard())

+ {

+ if(Biohazard._infected.contains(this))

+ {

+ Biohazard._infected.remove(this);

+ untransform();

+ if (Biohazard._infected.size() == 0)

+ Biohazard.playersWin();

+ }

+ }

return true;

}

 

 

// Check if the attacker isn't the L2PcInstance Pet

if (attacker == this || attacker == getPet())

return false;

-

+

+ L2PcInstance player = null;

+ if (attacker instanceof L2PcInstance)

+ player = (L2PcInstance) attacker;

+ if (attacker instanceof L2SummonInstance)

+ player = ((L2SummonInstance) attacker).getOwner();

+

+ if (player != null)

+ if (Biohazard.isStarted() && player.inBiohazard() && inBiohazard() && player.isZombie() != isZombie())

+ return true;

// TODO: check for friendly mobs

// Check if the attacker is a L2MonsterInstance

if (attacker instanceof L2MonsterInstance)

 

        return false;

        }

 

+        if (skill.getId() == 619 && inBiohazard() && isZombie())

+ return false;

+

        //************************************* Check Skill Type *******************************************

-

        // Check if this is offensive magic skill

        if (skill.isOffensive())

{

- if ((isInsidePeaceZone(this, target)) && !getAccessLevel().allowPeaceAttack())

+         if ((isInsidePeaceZone(this, target)) && !getAccessLevel().allowPeaceAttack())

{

// If L2Character or target is in a peace zone, send a system message TARGET_IN_PEACEZONE a Server->Client packet ActionFailed

sendPacket(new SystemMessage(SystemMessageId.TARGET_IN_PEACEZONE));

sendPacket(ActionFailed.STATIC_PACKET);

+

+         boolean cond = true;

+ L2PcInstance trgtF = null;

+ if (target instanceof L2PcInstance)

+ trgtF = (L2PcInstance)target;

+ else if (target instanceof L2SummonInstance)

+ trgtF = ((L2SummonInstance)target).getOwner();

+ if (trgtF != null)

+ if (Biohazard.isStarted() && trgtF.inBiohazard() && inBiohazard())

+ {

+ if (trgtF.isZombie() != isZombie())

+ cond = true;

+ if (trgtF.isZombie() == isZombie())

+ cond = false;

+ }

+

+ if (!cond)

return false;

}

 

 

{

if(skill.isPvpSkill()) // pvp skill

{

+ if (Biohazard.isStarted() && inBiohazard() && ((L2PcInstance)target).inBiohazard() && isZombie() != ((L2PcInstance)target).isZombie())

+ return true;

if(getClan() != null && ((L2PcInstance)target).getClan() != null)

{

if(getClan().isAtWarWith(((L2PcInstance)target).getClan().getClanId()) && ((L2PcInstance)target).getClan().isAtWarWith(getClan().getClanId()))

 

return true;

}

 

+ private boolean inBiohazard() {

+

+ return _inBiohazard;

+ }

/**

* Return True if the L2PcInstance is a Mage.<BR><BR>

*/

 

{

_log.log(Level.SEVERE, "deleteMe()", e);

}

-

+

+ try

+ {

+ Biohazard.onLogout(this);

+ }

+ catch (Exception e)

+ {

+ _log.log(Level.SEVERE, "deleteMe()", e);

+ }

+

// Update database with items in its inventory and remove them from the world

try

{

 

private boolean _canFeed;

private int _afroId = 0;

private boolean _isInSiege;

+ public int _oldX;

+ public int _oldY;

+ public int _oldZ;

 

    public Collection<TimeStamp> getReuseTimeStamps()

    {

 

        break;

        }

    }

+ public void setIsInBiohazard(boolean b) {

+

+ _inBiohazard = b;

+ }

}

\ No newline at end of file

Index: com/l2jserver/gameserver/model/entity/Biohazard.java

===================================================================

--- com/l2jserver/gameserver/model/entity/Biohazard.java (revision 0)

+++ com/l2jserver/gameserver/model/entity/Biohazard.java (revision 0)

 

+/*

+ * This program is free software: you can redistribute it and/or modify it under

+ * the terms of the GNU General Public License as published by the Free Software

+ * Foundation, either version 3 of the License, or (at your option) any later

+ * version.

+ *

+ * This program is distributed in the hope that it will be useful, but WITHOUT

+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

+ * details.

+ *

+ * You should have received a copy of the GNU General Public License along with

+ * this program. If not, see <http://www.gnu.org/licenses/>.

+ */

+package com.l2jserver.gameserver.model.entity;

+

+import java.util.Calendar;

+import java.util.logging.Logger;

+

+import javolution.util.FastSet;

+import com.l2jserver.gameserver.Announcements;

+import com.l2jserver.gameserver.instancemanager.TransformationManager;

+import com.l2jserver.gameserver.model.L2World;

+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

+import com.l2jserver.gameserver.model.olympiad.Olympiad;

+import com.l2jserver.gameserver.network.serverpackets.PlaySound;

+import com.l2jserver.gameserver.util.Broadcast;

+import com.l2jserver.util.Rnd;

+

+/**

+ * @author Laikeriz

+ */

+public class Biohazard

+{

+ enum EventState

+ {

+ INACTIVE,

+ INACTIVATING,

+ REGISTERING,

+ STARTED,

+ REWARDING

+ }

+

+    private final static Logger _log = Logger.getLogger(Biohazard.class.getName());

+ private static EventState _state = EventState.INACTIVE;

+

+ public static FastSet<L2PcInstance> _participants = new FastSet<L2PcInstance>();

+ public static FastSet<L2PcInstance> _infected = new FastSet<L2PcInstance>();

+ public static FastSet<L2PcInstance> _notInfected = new FastSet<L2PcInstance>();

+

+ public static boolean isStarted()

+ {

+ if (_state == EventState.STARTED)

+ return true;

+ return false;

+ }

+

+ public static boolean isRegistering()

+ {

+ if (_state == EventState.REGISTERING)

+ return true;

+ return false;

+ }

+

+ public static void startRegistering()

+ {

+ if (_state == EventState.REGISTERING || _state == EventState.STARTED)

+ return;

+ Announcements.getInstance().announceToAll("Biohazard: Registration is open.");

+ Announcements.getInstance().announceToAll("Biohazard: Type \".bhreg\" to register to event.");

+ Announcements.getInstance().announceToAll("Biohazard: Type \".bhunreg\" to unregister from event.");

+ _state = EventState.REGISTERING;

+ int step = 0;

+ int after = 0;

+ for (int i = 40; i > 0; i-=10)

+ {

+ switch(i)

+ {

+ case 40:

+ step = 5;

+ after = 15;

+ break;

+ case 30:

+ step = 5;

+ after = 10;

+ break;

+ case 20:

+ step = 4;

+ after = 5;

+ break;

+ case 10:

+ step = 1;

+ after = 1;

+ break;

+ }

+ if (_state == EventState.INACTIVE)

+ return;

+ Announcements.getInstance().announceToAll("Biohazard: Registration will be closed in " + after + " minute(s).");

+ try{Thread.sleep(step*60000);}catch (Exception e){}

+ }

+ //sound = "";

+ try{Thread.sleep(60000);}catch (Exception e){}

+ if (_state == EventState.INACTIVE)

+ return;

+ if (_participants.size() >= 2)

+ {

+ Announcements.getInstance().announceToAll("Biohazard: Teleporting players in 20 seconds.");

+ try{Thread.sleep(20000);}catch (Exception e){}

+ _state = EventState.STARTED;

+ startEventAndTelePl();

+ }

+ else

+ Announcements.getInstance().announceToAll("Biohazard: Event aborted due to lack of participants.");

+ }

+

+ public static void addParticipant(L2PcInstance player)

+ {

+ if (Olympiad.getInstance().isRegistered(player) || TvTEvent.isPlayerParticipant(player.getObjectId()))

+ {

+ player.sendMessage("You cannot register because of registration in another event");

+ return;

+ }

+ if (_state == EventState.REGISTERING && !_participants.contains(player))

+ {

+ _participants.add(player);

+ player.sendMessage("You have successfully registered to this event");

+ }

+ else

+ player.sendMessage("You are already registered or it's not registration time.");

+ }

+

+ public static void removeParticipant(L2PcInstance player)

+ {

+ if (_state == EventState.REGISTERING)

+ {

+ if (_participants.contains(player))

+ _participants.remove(player);

+ else

+ player.sendMessage("You aren't registered in this event.");

+ player.setIsInBiohazard(false);

+ }

+ else

+ player.sendMessage("It's not registration time.");

+ }

+ public static void startEventAndTelePl()

+ {

+ if (_state == EventState.INACTIVE)

+ return;

+ synchronized(_participants)

+ {

+ for (L2PcInstance pl : _participants)

+ if (pl.isOnline() == 1)

+ {

+ _notInfected.add(pl);

+ pl._oldX = pl.getX();

+ pl._oldY = pl.getY();

+ pl._oldZ = pl.getZ();

+ pl.teleToLocation(-17507,143206,-3911);

+ pl.setTeam(0);

+ pl.setIsInBiohazard(true);

+ pl.untransform();

+ }

+ }

+ Announcements.getInstance().announceToAll("Biohazard: Teleportion done.");

+ Announcements.getInstance().announceToAll("Biohazard: One player was infected by untreatable virus!");

+ Announcements.getInstance().announceToAll("Biohazard: In about one minute virus will take over his body and he will become zombie!");

+ try{Thread.sleep(60000);}catch (Exception e){}

+ int num = Math.round(Rnd.get(_notInfected.size()-1));

+ L2PcInstance infectFirst = ((L2PcInstance[])getAllNotInfected())[num];

+ infectPlayer(infectFirst);

+ Announcements.getInstance().announceToAll("Biohazard: Virus took over " + infectFirst.getName() + " body and he wants to infect everybody else!");

+ }

+

+ public static void infectPlayer(L2PcInstance zombie)

+ {

+ if (_state == EventState.INACTIVE)

+ return;

+ if (zombie.isTransformed())

+ zombie.untransform();

+ zombie.setIsZombie(true);

+ _notInfected.remove(zombie);

+ _infected.add(zombie);

+ TransformationManager.getInstance().transformPlayer(303, zombie);

+ if (_notInfected.size() == 0)

+ zombiesWin();

+ }

+

+ public static void onLogout(L2PcInstance playerInstance)

+ {

+ if (_state == EventState.REGISTERING)

+ removeParticipant(playerInstance);

+ else if (_state == EventState.STARTED)

+ {

+ playerInstance.setXYZ(playerInstance._oldX,playerInstance._oldY,playerInstance._oldZ);

+ if (!playerInstance.isZombie())

+ _notInfected.remove(playerInstance);

+ else if (playerInstance.isZombie())

+ _infected.remove(playerInstance);

+ if (_notInfected.size() == 0)

+ zombiesWin();

+ if (_infected.size() == 0)

+ playersWin();

+ }

+ }

+

+ public static void zombiesWin()

+ {

+ if (_state == EventState.INACTIVE)

+ return;

+ Announcements.getInstance().announceToAll("Biohazard: Zombies won.");

+ Announcements.getInstance().announceToAll("Biohazard: Rewarding and teleporting participants back to village in 20 seconds.");

+ _state = EventState.REWARDING;

+ try{Thread.sleep(20000);}catch (Exception e){}

+ synchronized(_infected)

+ {

+ for (L2PcInstance pl : _infected)

+ if (pl.isOnline() == 1)

+ pl.addItem("Biohazard", 6673, 1, pl, true);

+ }

+ synchronized(_participants)

+ {

+ for (L2PcInstance pl : _participants)

+ if (pl.isOnline() == 1)

+ {

+ pl.teleToLocation(pl._oldX,pl._oldY,pl._oldZ);

+ pl.setIsInBiohazard(false);

+// if (pl.inWorld() == 1)

+// pl.setTeam(pl.getFactionId());

+ if (pl.isTransformed())

+ pl.untransform();

+ }

+ }

+ _participants.clear();

+ _infected.clear();

+ _notInfected.clear();

+ _state = EventState.INACTIVE;

+ }

+

+ public static void playersWin()

+ {

+ Announcements.getInstance().announceToAll("Biohazard: Players won.");

+ Announcements.getInstance().announceToAll("Biohazard: Rewarding and teleporting participants back to village in 20 seconds.");

+ _state = EventState.REWARDING;

+ try{Thread.sleep(20000);}catch (Exception e){}

+ synchronized(_notInfected)

+ {

+ for (L2PcInstance pl : _notInfected)

+ if (pl.isOnline() == 1)

+ {

+ pl.addItem("Biohazard", 6673, 1, pl, true);

+ }

+ }

+ synchronized(_participants)

+ {

+ for (L2PcInstance pl : _participants)

+ if (pl.isOnline() == 1)

+ {

+ pl.teleToLocation(pl._oldX,pl._oldY,pl._oldZ);

+ pl.setIsInBiohazard(false);

+// if (pl.inWorld() == 1)

+// pl.setTeam(pl.getFactionId());

+ if (pl.isTransformed())

+ pl.untransform();

+ }

+ }

+ _participants.clear();

+ _infected.clear();

+ _notInfected.clear();

+ _state = EventState.INACTIVE;

+ }

+

+ public static L2PcInstance[] getAllNotInfected()

+ {

+ synchronized(_notInfected)

+ {

+ return _notInfected.toArray(new L2PcInstance[_notInfected.size()]);

+ }

+ }

+

+ public static void abortEvent()

+ {

+ _state = EventState.INACTIVE;

+ _participants.clear();

+ _notInfected.clear();

+ _infected.clear();

+ Announcements.getInstance().announceToAll("Biohazard: Event aborted.");

+ }

+}

\ No newline at end of file[/table]

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MasterHeadler.java

 

      private static void loadVoicedHandlers()

{

+ VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new castle());

VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new stats());

 

castle.java

 

same :)

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1. ERROR in D:\Matrix\compiled\gameserver\data\scripts\handlers\admincommandhand

lers\AdminEventEngine.java (at line 37)

        import net.sf.l2j.gameserver.model.entity.Biohazard;

              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The import net.sf.l2j.gameserver.model.entity.Biohazard cannot be resolved

----------

2. ERROR in D:\Matrix\compiled\gameserver\data\scripts\handlers\admincommandhand

lers\AdminEventEngine.java (at line 98)

        Biohazard.startRegistering();

        ^^^^^^^^^

Biohazard cannot be resolved

----------

3. ERROR in D:\Matrix\compiled\gameserver\data\scripts\handlers\admincommandhand

lers\AdminEventEngine.java (at line 102)

        Biohazard.abortEvent();

        ^^^^^^^^^

Biohazard cannot be resolved

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it's cant working on interlude?

Probably will work, but you have to change imports from
import com.l2jserver.gameserver...

to net.sf.l2j.gameserver... and then check and fix if sth is still wrong.

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