jaden Posted January 3, 2010 Posted January 3, 2010 streamss your fix is for IL? or you make it work to the latest code?
XronisR Posted January 3, 2010 Posted January 3, 2010 nice share bro ;D this event is very good and can be better if we rework it and add more features ..
icemanrj Posted January 3, 2010 Posted January 3, 2010 maybe u can do the Readme for all Rookies like me trying to learming without readme can anymore help me out?
AdrenalinE Posted January 3, 2010 Posted January 3, 2010 for me doesn't work..the server can't read command like //bh_start :S
jaden Posted January 4, 2010 Posted January 4, 2010 ok i'll try your fix on my code, thank you streamss, and thanks azizilaika for the original code
doken1313 Posted January 5, 2010 Posted January 5, 2010 any idea why .bhreg command isn't working? Core (3694) - Datapack (6774)
~!M@R@SL@K0SsS!~ Posted January 5, 2010 Posted January 5, 2010 he find this event here and he just c/p http://www.l2jserver.com/forum/viewtopic.php?f=73&t=14701 Thank's
azizilaika Posted January 5, 2010 Author Posted January 5, 2010 he find this event here and he just c/p http://www.l2jserver.com/forum/viewtopic.php?f=73&t=14701 Thank's Really? Check date when i posted and when he posted it.
Tryskell Posted January 5, 2010 Posted January 5, 2010 If you check code from L2J forum you can see Laikeriz as author, who is azizilaika, author of this topic (who is IMO a good author, ty Laikeriz with crystals teleportation thing on your faction stuff :P). And the guy on L2J forum ask for help on L2J forum, they can't even make it working... Sad. I didn't test stuff as it's for transformation chronicle and I'm "IL and lower" lover chronicles, but I wanted to say some words :P. No one answered to my question, about making it working for IL and lower chronicles : what about polyself/unpolyself ? I know polyself show the skin of the mob to others but not to the "wearer", can we mod polyself to make a full "polyself", aka you see you as a zombie, and others see you too as a zombie ? :P.
streamss Posted January 5, 2010 Posted January 5, 2010 /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package handlers.voicedcommandhandlers; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.instancemanager.CastleManager; import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.entity.Castle; import net.sf.l2j.gameserver.model.entity.Biohazard; /** * * */ public class castle implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "open doors", "close doors", "ride wyvern", "bhreg", "bhunreg" }; /** * * @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance, java.lang.String) */ public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { if (command.startsWith("open doors") && target.equals("castle") && (activeChar.isClanLeader())) { L2DoorInstance door = (L2DoorInstance) activeChar.getTarget(); Castle castle = CastleManager.getInstance().getCastleById(activeChar.getClan().getHasCastle()); if (door == null || castle == null) return false; if (castle.checkIfInZone(door.getX(), door.getY(), door.getZ())) { door.openMe(); } } else if (command.startsWith("close doors") && target.equals("castle") && (activeChar.isClanLeader())) { L2DoorInstance door = (L2DoorInstance) activeChar.getTarget(); Castle castle = CastleManager.getInstance().getCastleById(activeChar.getClan().getHasCastle()); if (door == null || castle == null) return false; if (castle.checkIfInZone(door.getX(), door.getY(), door.getZ())) { door.closeMe(); } } else if (command.startsWith("ride wyvern") && target.equals("castle")) { if (activeChar.getClan().getHasCastle() > 0 && activeChar.isClanLeader()) { activeChar.mount(12621, 0, true); } } else if (command.equalsIgnoreCase("bhreg")) Biohazard.addParticipant(activeChar); else if (command.equalsIgnoreCase("bhunreg")) Biohazard.removeParticipant(activeChar); return true; } /** * * @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList() */ public String[] getVoicedCommandList() { return VOICED_COMMANDS; } }
XronisR Posted January 5, 2010 Posted January 5, 2010 Guys i want to ask something.. I know with java you can do everything you want,i mean everything is posible:P biohazrd code : ///// int num = Math.round(Rnd.get(_notInfected.size()-1)); L2PcInstance infectFirst = ((L2PcInstance[])getAllNotInfected())[num]; infectPlayer(infectFirst); ///// i think this the code where the system randomly select a player and transform it to zombie.. well my question is.. if we have 10 registered players in the event,the system will transform only 1 player and this is too easy for the other to kill him 9 vs 1 :( i would like to ask if we can transform for example .. if we have 10 player registered we should have 5 infected and 5 noinfected.. this would be more fair.. how we can achieve that,can someone help? Sry for my english..
Sindelia Posted January 6, 2010 Posted January 6, 2010 he find this event here and he just c/p http://www.l2jserver.com/forum/viewtopic.php?f=73&t=14701 Thank's LOL , think before you accuse somebody ;)
smiter321 Posted January 17, 2010 Posted January 17, 2010 be honest I was not impressed with this EVENT
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