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Biohazard.java:261: cannot find symbol

symbol  : method getFactionId()

 

Biohazard.java:226: cannot find symbol

[javac] symbol  : method setIsInBiohazard(boolean)

 

\L2PcInstance.java:5425: cannot find symbol

] symbol  : method inBiohazard()

 

author, can you take me your L2PcInstance.java plz?

Posted

i got this error while compiliing

 

8451: cannot find symbol

    [javac] symbol  : variable OnDeathMatch

    [javac] location: class net.sf.l2j.gameserver.model.actor.instance.L2PcInstance

    [javac] if (attacker instanceof L2PcInstance && this.OnDeathMatch && ((L2PcInstance)attacker).OnDeathMatch)

 

i need another mod for this event?

  • 2 weeks later...
Posted

fix:

Index: net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 3695)
+++ net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -137,6 +137,7 @@
import net.sf.l2j.gameserver.model.entity.L2Event;
import net.sf.l2j.gameserver.model.entity.Siege;
import net.sf.l2j.gameserver.model.entity.TvTEvent;
+import net.sf.l2j.gameserver.model.entity.Biohazard;
import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
import net.sf.l2j.gameserver.model.itemcontainer.ItemContainer;
import net.sf.l2j.gameserver.model.itemcontainer.PcFreight;
@@ -309,6 +310,7 @@
     };

	private static final int[] COMMON_CRAFT_LEVELS = { 5, 20, 28, 36, 43, 49, 55, 62 };
+	private static boolean _inBiohazard = false;

	public class AIAccessor extends L2Character.AIAccessor
	{
@@ -510,6 +512,16 @@
	private int _obsZ;
	private boolean _observerMode = false;

+	public boolean _isZombie = false;
+	public void setIsZombie(boolean a)
+	{
+		_isZombie = a;
+	}
+	public boolean isZombie()
+	{
+		return _isZombie;
+	}
+
	/** Stored from last ValidatePosition **/
	private Point3D _lastServerPosition = new Point3D(0, 0, 0);

@@ -4893,6 +4905,8 @@

     public void untransform()
     {
+		if (inBiohazard() && Biohazard.isStarted() && _transformation != null && isZombie())
+			return;
         if (_transformation != null)
         {
         	setTransformAllowedSkills(new int[]{});
@@ -5333,6 +5347,22 @@
		// Kill the L2PcInstance
		if (!super.doDie(killer))
			return false;
+
+		if (killer instanceof L2PcInstance)
+		{
+			L2PcInstance pl = (L2PcInstance) killer;
+			if (inBiohazard() && !isZombie() && pl.inBiohazard() && pl.isZombie() && Biohazard.isStarted())
+			{
+				pl.abortAttack();
+				pl.abortCast();
+				doRevive();
+				Biohazard.infectPlayer(this);
+				stopAllEffects();
+            	setCurrentHp(getMaxHp());
+            	setCurrentMp(getMaxMp());
+            	setCurrentCp(getMaxCp());
+			}
+		}

		if (isMounted())
			stopFeed();
@@ -5450,6 +5480,17 @@
		{
			reviveRequest(this, null, false);
		}
+		
+		if (isZombie() && inBiohazard())
+		{
+			if(Biohazard._infected.contains(this))
+			{
+				Biohazard._infected.remove(this);
+				untransform();
+				if (Biohazard._infected.size() == 0)
+					Biohazard.playersWin();
+			}
+		}
		return true;
	}

@@ -8399,7 +8440,16 @@
		// Check if the attacker isn't the L2PcInstance Pet
		if (attacker == this || attacker == getPet())
			return false;
-
+		
+		L2PcInstance player = null;
+		if (attacker instanceof L2PcInstance)
+			player = (L2PcInstance) attacker;
+		if (attacker instanceof L2SummonInstance)
+			player = ((L2SummonInstance) attacker).getOwner();
+		
+		if (player != null)
+			if (Biohazard.isStarted() && player.inBiohazard() && inBiohazard() && player.isZombie() != isZombie())
+				return true;
		// TODO: check for friendly mobs
		// Check if the attacker is a L2MonsterInstance
		if (attacker instanceof L2MonsterInstance)
@@ -8788,16 +8838,35 @@
         	return false;
         }

+        if (skill.getId() == 619 && inBiohazard() && isZombie())
+			return false;
+
         //************************************* Check Skill Type *******************************************
-
         // Check if this is offensive magic skill
         if (skill.isOffensive())
		{
-			if ((isInsidePeaceZone(this, target)) && !getAccessLevel().allowPeaceAttack())
+        	if ((isInsidePeaceZone(this, target)) && !getAccessLevel().allowPeaceAttack())
			{
				// If L2Character or target is in a peace zone, send a system message TARGET_IN_PEACEZONE a Server->Client packet ActionFailed
				sendPacket(new SystemMessage(SystemMessageId.TARGET_IN_PEACEZONE));
				sendPacket(ActionFailed.STATIC_PACKET);
+				
+        	boolean cond = true;
+			L2PcInstance trgtF = null;
+			if (target instanceof L2PcInstance)
+				trgtF = (L2PcInstance)target;
+			else if (target instanceof L2SummonInstance)
+				trgtF = ((L2SummonInstance)target).getOwner();
+			if (trgtF != null)
+				if (Biohazard.isStarted() && trgtF.inBiohazard() && inBiohazard())
+				{
+					if (trgtF.isZombie() != isZombie())
+						cond = true;
+					if (trgtF.isZombie() == isZombie())
+						cond = false;
+				}
+
+			if (!cond)
				return false;
			}

@@ -9213,6 +9282,8 @@
		{
			if(skill.isPvpSkill()) // pvp skill
			{
+				if (Biohazard.isStarted() && inBiohazard() && ((L2PcInstance)target).inBiohazard() && isZombie() != ((L2PcInstance)target).isZombie())
+					return true;
				if(getClan() != null && ((L2PcInstance)target).getClan() != null)
				{
					if(getClan().isAtWarWith(((L2PcInstance)target).getClan().getClanId()) && ((L2PcInstance)target).getClan().isAtWarWith(getClan().getClanId()))
@@ -9243,6 +9314,10 @@
		return true;
	}

+	private boolean inBiohazard() {
+
+		return _inBiohazard;
+	}
	/**
	 * Return True if the L2PcInstance is a Mage.<BR><BR>
	 */
@@ -11542,7 +11617,16 @@
		{
			_log.log(Level.SEVERE, "deleteMe()", e);
		}
-
+		
+		try
+		{
+			Biohazard.onLogout(this);
+		}
+		catch (Exception e)
+		{
+			_log.log(Level.SEVERE, "deleteMe()", e);
+		}
+		
		// Update database with items in its inventory and remove them from the world
		try
		{
@@ -12774,6 +12858,9 @@
	private boolean _canFeed;
	private int _afroId = 0;
	private boolean _isInSiege;
+	public int _oldX;
+	public int _oldY;
+	public int _oldZ;

     public Collection<TimeStamp> getReuseTimeStamps()
     {
@@ -13976,4 +14063,8 @@
         		break;
         }
     }
+	public void setIsInBiohazard(boolean b) {
+
+		_inBiohazard = b;	
+	}
}
\ No newline at end of file
Index: net/sf/l2j/gameserver/model/entity/Biohazard.java
===================================================================
--- net/sf/l2j/gameserver/model/entity/Biohazard.java	(revision 0)
+++ net/sf/l2j/gameserver/model/entity/Biohazard.java	(revision 0)
@@ -0,0 +1,288 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.model.entity;
+
+import java.util.Calendar;
+import java.util.logging.Logger;
+
+import javolution.util.FastSet;
+import net.sf.l2j.gameserver.Announcements;
+import net.sf.l2j.gameserver.instancemanager.TransformationManager;
+import net.sf.l2j.gameserver.model.L2World;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.olympiad.Olympiad;
+import net.sf.l2j.gameserver.network.serverpackets.PlaySound;
+import net.sf.l2j.gameserver.util.Broadcast;
+import net.sf.l2j.util.Rnd;
+
+/**
+ * @author Laikeriz
+ */
+public class Biohazard
+{
+	enum EventState
+	{
+		INACTIVE,
+		INACTIVATING,
+		REGISTERING,
+		STARTED,
+		REWARDING
+	}
+
+    private final static Logger _log = Logger.getLogger(Biohazard.class.getName());
+	private static EventState _state = EventState.INACTIVE;
+	
+	public static FastSet<L2PcInstance> _participants = new FastSet<L2PcInstance>();
+	public static FastSet<L2PcInstance> _infected = new FastSet<L2PcInstance>();
+	public static FastSet<L2PcInstance> _notInfected = new FastSet<L2PcInstance>();
+	
+	public static boolean isStarted()
+	{
+		if (_state == EventState.STARTED)
+			return true;
+		return false;
+	}
+	
+	public static boolean isRegistering()
+	{
+		if (_state == EventState.REGISTERING)
+			return true;
+		return false;
+	}
+	
+	public static void startRegistering()
+	{
+		if (_state == EventState.REGISTERING || _state == EventState.STARTED)
+			return;
+		Announcements.getInstance().announceToAll("Biohazard: Registration is open.");
+		Announcements.getInstance().announceToAll("Biohazard: Type \".bhreg\" to register to event.");
+		Announcements.getInstance().announceToAll("Biohazard: Type \".bhunreg\" to unregister from event.");
+		_state = EventState.REGISTERING;
+		int step = 0;
+		int after = 0;
+		for (int i = 40; i > 0; i-=10)
+		{
+			switch(i)
+			{
+				case 40:
+					step = 5;
+					after = 15;
+					break;
+				case 30:
+					step = 5;
+					after = 10;
+					break;
+				case 20:
+					step = 4;
+					after = 5;
+					break;
+				case 10:
+					step = 1;
+					after = 1;
+					break;
+			}
+			if (_state == EventState.INACTIVE)
+				return;
+			Announcements.getInstance().announceToAll("Biohazard: Registration will be closed in " + after + " minute(s).");
+			try{Thread.sleep(step*60000);}catch (Exception e){}
+		}
+		//sound = "";
+		try{Thread.sleep(60000);}catch (Exception e){}
+		if (_state == EventState.INACTIVE)
+			return;
+		if (_participants.size() >= 2)
+		{
+			Announcements.getInstance().announceToAll("Biohazard: Teleporting players in 20 seconds.");
+			try{Thread.sleep(20000);}catch (Exception e){}
+			_state = EventState.STARTED;
+			startEventAndTelePl();
+		}
+		else
+			Announcements.getInstance().announceToAll("Biohazard: Event aborted due to lack of participants.");
+	}
+	
+	public static void addParticipant(L2PcInstance player)
+	{
+		if (Olympiad.getInstance().isRegistered(player) || TvTEvent.isPlayerParticipant(player.getObjectId()))
+		{
+			player.sendMessage("You cannot register because of registration in another event");
+			return;
+		}
+		if (_state == EventState.REGISTERING && !_participants.contains(player))
+		{
+			_participants.add(player);
+			player.sendMessage("You have successfully registered to this event");
+		}
+		else
+			player.sendMessage("You are already registered or it's not registration time.");
+	}
+	
+	public static void removeParticipant(L2PcInstance player)
+	{
+		if (_state == EventState.REGISTERING)
+		{
+			if (_participants.contains(player))
+				_participants.remove(player);
+			else
+				player.sendMessage("You aren't registered in this event.");
+			player.setIsInBiohazard(false);
+		}
+		else
+			player.sendMessage("It's not registration time.");
+	}
+	public static void startEventAndTelePl()
+	{
+		if (_state == EventState.INACTIVE)
+			return;
+		synchronized(_participants)
+		{
+			for (L2PcInstance pl : _participants)
+				if (pl.isOnline() == 1)
+				{
+					_notInfected.add(pl);
+					pl._oldX = pl.getX();
+					pl._oldY = pl.getY();
+					pl._oldZ = pl.getZ();
+					pl.teleToLocation(-17507,143206,-3911);
+					pl.setTeam(0);
+					pl.setIsInBiohazard(true);
+					pl.untransform();
+				}
+		}
+	Announcements.getInstance().announceToAll("Biohazard: Teleportion done.");
+	Announcements.getInstance().announceToAll("Biohazard: One player was infected by untreatable virus!");
+	Announcements.getInstance().announceToAll("Biohazard: In about one minute virus will take over his body and he will become zombie!");
+	try{Thread.sleep(60000);}catch (Exception e){}
+	int num = Math.round(Rnd.get(_notInfected.size()-1));
+	L2PcInstance infectFirst = ((L2PcInstance[])getAllNotInfected())[num];
+	infectPlayer(infectFirst);
+	Announcements.getInstance().announceToAll("Biohazard: Virus took over " + infectFirst.getName() + " body and he wants to infect everybody else!");
+	}
+	
+	public static void infectPlayer(L2PcInstance zombie)
+	{
+		if (_state == EventState.INACTIVE)
+			return;
+		if (zombie.isTransformed())
+			zombie.untransform();
+		zombie.setIsZombie(true);
+		_notInfected.remove(zombie);
+		_infected.add(zombie);
+		TransformationManager.getInstance().transformPlayer(303, zombie);
+		if (_notInfected.size() == 0)
+			zombiesWin();
+	}
+	
+	public static void onLogout(L2PcInstance playerInstance)
+	{
+		if (_state == EventState.REGISTERING)
+			removeParticipant(playerInstance);
+		else if (_state == EventState.STARTED)
+		{
+			playerInstance.setXYZ(playerInstance._oldX,playerInstance._oldY,playerInstance._oldZ);
+			if (!playerInstance.isZombie())
+				_notInfected.remove(playerInstance);
+			else if (playerInstance.isZombie())
+				_infected.remove(playerInstance);
+			if (_notInfected.size() == 0)
+				zombiesWin();
+			if (_infected.size() == 0)
+				playersWin();
+		}
+	}
+	
+	public static void zombiesWin()
+	{
+		if (_state == EventState.INACTIVE)
+			return;
+		Announcements.getInstance().announceToAll("Biohazard: Zombies won.");
+		Announcements.getInstance().announceToAll("Biohazard: Rewarding and teleporting participants back to village in 20 seconds.");
+		_state = EventState.REWARDING;
+		try{Thread.sleep(20000);}catch (Exception e){}
+		synchronized(_infected)
+		{
+			for (L2PcInstance pl : _infected)
+				if (pl.isOnline() == 1)
+					pl.addItem("Biohazard", 6673, 1, pl, true);
+		}
+		synchronized(_participants)
+		{
+			for (L2PcInstance pl : _participants)
+				if (pl.isOnline() == 1)
+				{
+					pl.teleToLocation(pl._oldX,pl._oldY,pl._oldZ);
+					pl.setIsInBiohazard(false);
+//					if (pl.inWorld() == 1)
+//						pl.setTeam(pl.getFactionId());
+					if (pl.isTransformed())
+						pl.untransform();
+				}
+		}
+		_participants.clear();
+		_infected.clear();
+		_notInfected.clear();
+		_state = EventState.INACTIVE;
+	}
+	
+	public static void playersWin()
+	{
+		Announcements.getInstance().announceToAll("Biohazard: Players won.");
+		Announcements.getInstance().announceToAll("Biohazard: Rewarding and teleporting participants back to village in 20 seconds.");
+		_state = EventState.REWARDING;
+		try{Thread.sleep(20000);}catch (Exception e){}
+		synchronized(_notInfected)
+		{
+			for (L2PcInstance pl : _notInfected)
+				if (pl.isOnline() == 1)
+				{
+					pl.addItem("Biohazard", 6673, 1, pl, true);
+				}
+		}
+		synchronized(_participants)
+		{
+			for (L2PcInstance pl : _participants)
+				if (pl.isOnline() == 1)
+				{
+					pl.teleToLocation(pl._oldX,pl._oldY,pl._oldZ);
+					pl.setIsInBiohazard(false);
+//					if (pl.inWorld() == 1)
+//						pl.setTeam(pl.getFactionId());
+					if (pl.isTransformed())
+						pl.untransform();
+				}
+		}
+		_participants.clear();
+		_infected.clear();
+		_notInfected.clear();
+		_state = EventState.INACTIVE;
+	}
+	
+	public static L2PcInstance[] getAllNotInfected()
+	{
+		synchronized(_notInfected)
+		{
+			return _notInfected.toArray(new L2PcInstance[_notInfected.size()]);
+		}
+	}
+	
+	public static void abortEvent()
+	{
+		_state = EventState.INACTIVE;
+		_participants.clear();
+		_notInfected.clear();
+		_infected.clear();
+		Announcements.getInstance().announceToAll("Biohazard: Event aborted.");
+	}
+}
\ No newline at end of file

#P voicedcommandhandlers
Index: castle.java
===================================================================
--- castle.java	(revision 6775)
+++ castle.java	(working copy)
@@ -19,6 +19,7 @@
import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
+import net.sf.l2j.gameserver.model.entity.Biohazard;

/**
  *
@@ -30,7 +31,9 @@
	{
		"open doors",
		"close doors",
-		"ride wyvern"
+		"ride wyvern",
+		"bhreg",
+		"bhunreg"
	};

	/**
@@ -70,6 +73,10 @@
				activeChar.mount(12621, 0, true);
			}
		}
+		else if (command.equalsIgnoreCase("bhreg"))
+			Biohazard.addParticipant(playerInstance);
+		else if (command.equalsIgnoreCase("bhunreg"))
+			Biohazard.removeParticipant(playerInstance);
		return true;
	}

Index: AdminEventEngine.java
===================================================================
--- AdminEventEngine.java	(revision 6775)
+++ AdminEventEngine.java	(working copy)
@@ -34,6 +34,7 @@
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.L2Event;
+import net.sf.l2j.gameserver.model.entity.Biohazard;
import net.sf.l2j.gameserver.network.serverpackets.CharInfo;
import net.sf.l2j.gameserver.network.serverpackets.ExBrExtraUserInfo;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
@@ -74,7 +75,9 @@
		"admin_event_control_unpoly",
		"admin_event_control_prize",
		"admin_event_control_chatban",
-		"admin_event_control_finish"
+		"admin_event_control_finish",
+		"admin_bh_start",
+		"admin_bh_abort"
	};

	private static String tempBuffer = "";
@@ -90,6 +93,14 @@
		{
			showNewEventPage(activeChar);
		}
+		else if (command.equals("admin_bh_start"))
+		{
+			Biohazard.startRegistering();
+		}
+		else if (command.equals("admin_bh_abort"))
+		{
+			Biohazard.abortEvent();
+		}
		else if (command.startsWith("admin_add"))
		{
			tempBuffer += command.substring(10);

And SQL part :

[code=text]INSERT INTO `admin_command_access_rights` VALUES ('admin_bh_abort', '1');
INSERT INTO `admin_command_access_rights` VALUES ('admin_bh_start', '1');

[/code]

Posted

No.

It includes transformation, so it needs lots of rework.

 

Why a lot of rework? You can delete transformation function.

Posted

Why a lot of rework? You can delete transformation function.

 

But then the whole event will have no sense.

Just a few players running after others =/

Guest
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    • SOCNET VERIFICATION SERVICE — is a universal solution for those who value security, convenience, and quality. We turn the verification process into a convenient, fast, and highly confidential experience. Thanks to our service, any of your accounts receive identity confirmation, an increased level of trust from platforms and users, as well as protection from bans, fraud, and risks.   Promotion: Pay for your first verification and get a 10% discount on the second one! 💎 We help with verification on Fragment, crypto exchanges ByBit, Gate, Bitget, OKX, Binance, PayPal, KuCoin, and social networks LinkedIn, Facebook, Instagram, Twitter (X) and many other platforms! 💎 Verification for any service: crypto exchanges, trading platforms, hosting providers, casinos and other websites. Why choose us:   Premium quality — we use the most advanced verification methods. High processing speed — accelerated verification on leading platforms, online services and social networks. Full confidentiality — your personal information is protected. Increased trust and status — a verified account boosts influence and improves conversion. Individual approach — we work with bloggers, brands, businesses, and private clients. Simplifying complexity — we handle issues when dealing with foreign services. Important! Services related to illegal activities are strictly prohibited! 💳 Service pricing   ✅ Verification of individuals — from $30 (the exact cost depends on the required location and service/app/website). Learn more 👨‍💼 The cost of business verification for companies or legal entities is discussed individually with the service administration. Learn more If you want us to register your account on the required service and verify it — you will need to additionally pay 10% of the transaction amount. Available payment methods: cryptocurrency, credit cards, PayPal, and other payment methods in our online store and Telegram bot.   ⭐ Our Online Store ⭐ SOCNET.STORE ⭐ Telegram Store ⭐ SOCNET.SHOP ⭐ Our SMS Service ⭐ SOCNET.APP ⭐ Our Telegram Bot for buying Telegram Stars ⭐ SOCNET.CC ⭐ Our SMM Panel ⭐ SOCNET.PRO   ✅ News Resources ➡ Telegram Channel ➡ WhatsApp Channel ➡ Discord Server     ⭐ We invite you to COOPERATE and EARN with us ⭐ Would you like to sell your product or service in our stores and earn money? Become our partner or offer mutually beneficial collaboration? You can contact us via the CONTACTS listed in this topic. ✅ Contacts & Support ➡ Telegram Support ➡ WhatsApp Support ➡ Discord Support: socnet_support ➡ Email Support: solomonbog@socnet.store   Terms of Use and Refund Policy If you have any questions or issues, our fast support service is ready to respond to your requests! A refund for a completed service that does not fully meet the requirements or the declared quality is possible only if the product description includes a warranty and a valid warranty period. In other cases, a full refund for the service will not be provided! By purchasing such a service, you automatically agree to our refund rules for non-provided services! Refunds for countries selected by mistake are not provided after verification. To complete verification, you must provide full access to your account. We currently accept cryptocurrency, credit cards, PayPal, and other payment methods in our online store and Telegram bot! We value every client and provide replacements in case of invalid accounts via our contact channels! Attention: Your order will be delivered to your personal Google Drive/Mega.nz via a link (check the link, click “View content”) within 24 hours after the order confirmation! If you purchased more than 1 item at once, your entire order will be delivered via the first link! The remaining links will be empty! You will automatically receive an email notification after delivery! If you pay on our website via PayPal, you must pay an additional 20% commission (minimum $1). To avoid this commission, you can pay me directly via PayPal — instructions are available on the website! Refunds for items purchased by mistake or due to “I chose the wrong product and did not use it” are not accepted! You are fully responsible for your actions before and after purchase.
    • SOCNET VERIFICATION SERVICE — is a universal solution for those who value security, convenience, and quality. We turn the verification process into a convenient, fast, and highly confidential experience. Thanks to our service, any of your accounts receive identity confirmation, an increased level of trust from platforms and users, as well as protection from bans, fraud, and risks.   Promotion: Pay for your first verification and get a 10% discount on the second one! 💎 We help with verification on Fragment, crypto exchanges ByBit, Gate, Bitget, OKX, Binance, PayPal, KuCoin, and social networks LinkedIn, Facebook, Instagram, Twitter (X) and many other platforms! 💎 Verification for any service: crypto exchanges, trading platforms, hosting providers, casinos and other websites. Why choose us:   Premium quality — we use the most advanced verification methods. High processing speed — accelerated verification on leading platforms, online services and social networks. Full confidentiality — your personal information is protected. Increased trust and status — a verified account boosts influence and improves conversion. Individual approach — we work with bloggers, brands, businesses, and private clients. Simplifying complexity — we handle issues when dealing with foreign services. Important! Services related to illegal activities are strictly prohibited! 💳 Service pricing   ✅ Verification of individuals — from $30 (the exact cost depends on the required location and service/app/website). Learn more 👨‍💼 The cost of business verification for companies or legal entities is discussed individually with the service administration. Learn more If you want us to register your account on the required service and verify it — you will need to additionally pay 10% of the transaction amount. Available payment methods: cryptocurrency, credit cards, PayPal, and other payment methods in our online store and Telegram bot.   ⭐ Our Online Store ⭐ SOCNET.STORE ⭐ Telegram Store ⭐ SOCNET.SHOP ⭐ Our SMS Service ⭐ SOCNET.APP ⭐ Our Telegram Bot for buying Telegram Stars ⭐ SOCNET.CC ⭐ Our SMM Panel ⭐ SOCNET.PRO   ✅ News Resources ➡ Telegram Channel ➡ WhatsApp Channel ➡ Discord Server     ⭐ We invite you to COOPERATE and EARN with us ⭐ Would you like to sell your product or service in our stores and earn money? Become our partner or offer mutually beneficial collaboration? You can contact us via the CONTACTS listed in this topic. ✅ Contacts & Support ➡ Telegram Support ➡ WhatsApp Support ➡ Discord Support: socnet_support ➡ Email Support: solomonbog@socnet.store   Terms of Use and Refund Policy If you have any questions or issues, our fast support service is ready to respond to your requests! A refund for a completed service that does not fully meet the requirements or the declared quality is possible only if the product description includes a warranty and a valid warranty period. In other cases, a full refund for the service will not be provided! By purchasing such a service, you automatically agree to our refund rules for non-provided services! Refunds for countries selected by mistake are not provided after verification. To complete verification, you must provide full access to your account. We currently accept cryptocurrency, credit cards, PayPal, and other payment methods in our online store and Telegram bot! We value every client and provide replacements in case of invalid accounts via our contact channels! Attention: Your order will be delivered to your personal Google Drive/Mega.nz via a link (check the link, click “View content”) within 24 hours after the order confirmation! If you purchased more than 1 item at once, your entire order will be delivered via the first link! The remaining links will be empty! You will automatically receive an email notification after delivery! If you pay on our website via PayPal, you must pay an additional 20% commission (minimum $1). To avoid this commission, you can pay me directly via PayPal — instructions are available on the website! Refunds for items purchased by mistake or due to “I chose the wrong product and did not use it” are not accepted! You are fully responsible for your actions before and after purchase.
    • +8? Isnt +5 max per one stat?
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