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Biohazard.java:261: cannot find symbol

symbol  : method getFactionId()

 

Biohazard.java:226: cannot find symbol

[javac] symbol  : method setIsInBiohazard(boolean)

 

\L2PcInstance.java:5425: cannot find symbol

] symbol  : method inBiohazard()

 

author, can you take me your L2PcInstance.java plz?

Posted

i got this error while compiliing

 

8451: cannot find symbol

    [javac] symbol  : variable OnDeathMatch

    [javac] location: class net.sf.l2j.gameserver.model.actor.instance.L2PcInstance

    [javac] if (attacker instanceof L2PcInstance && this.OnDeathMatch && ((L2PcInstance)attacker).OnDeathMatch)

 

i need another mod for this event?

  • 2 weeks later...
Posted

fix:

Index: net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 3695)
+++ net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -137,6 +137,7 @@
import net.sf.l2j.gameserver.model.entity.L2Event;
import net.sf.l2j.gameserver.model.entity.Siege;
import net.sf.l2j.gameserver.model.entity.TvTEvent;
+import net.sf.l2j.gameserver.model.entity.Biohazard;
import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
import net.sf.l2j.gameserver.model.itemcontainer.ItemContainer;
import net.sf.l2j.gameserver.model.itemcontainer.PcFreight;
@@ -309,6 +310,7 @@
     };

	private static final int[] COMMON_CRAFT_LEVELS = { 5, 20, 28, 36, 43, 49, 55, 62 };
+	private static boolean _inBiohazard = false;

	public class AIAccessor extends L2Character.AIAccessor
	{
@@ -510,6 +512,16 @@
	private int _obsZ;
	private boolean _observerMode = false;

+	public boolean _isZombie = false;
+	public void setIsZombie(boolean a)
+	{
+		_isZombie = a;
+	}
+	public boolean isZombie()
+	{
+		return _isZombie;
+	}
+
	/** Stored from last ValidatePosition **/
	private Point3D _lastServerPosition = new Point3D(0, 0, 0);

@@ -4893,6 +4905,8 @@

     public void untransform()
     {
+		if (inBiohazard() && Biohazard.isStarted() && _transformation != null && isZombie())
+			return;
         if (_transformation != null)
         {
         	setTransformAllowedSkills(new int[]{});
@@ -5333,6 +5347,22 @@
		// Kill the L2PcInstance
		if (!super.doDie(killer))
			return false;
+
+		if (killer instanceof L2PcInstance)
+		{
+			L2PcInstance pl = (L2PcInstance) killer;
+			if (inBiohazard() && !isZombie() && pl.inBiohazard() && pl.isZombie() && Biohazard.isStarted())
+			{
+				pl.abortAttack();
+				pl.abortCast();
+				doRevive();
+				Biohazard.infectPlayer(this);
+				stopAllEffects();
+            	setCurrentHp(getMaxHp());
+            	setCurrentMp(getMaxMp());
+            	setCurrentCp(getMaxCp());
+			}
+		}

		if (isMounted())
			stopFeed();
@@ -5450,6 +5480,17 @@
		{
			reviveRequest(this, null, false);
		}
+		
+		if (isZombie() && inBiohazard())
+		{
+			if(Biohazard._infected.contains(this))
+			{
+				Biohazard._infected.remove(this);
+				untransform();
+				if (Biohazard._infected.size() == 0)
+					Biohazard.playersWin();
+			}
+		}
		return true;
	}

@@ -8399,7 +8440,16 @@
		// Check if the attacker isn't the L2PcInstance Pet
		if (attacker == this || attacker == getPet())
			return false;
-
+		
+		L2PcInstance player = null;
+		if (attacker instanceof L2PcInstance)
+			player = (L2PcInstance) attacker;
+		if (attacker instanceof L2SummonInstance)
+			player = ((L2SummonInstance) attacker).getOwner();
+		
+		if (player != null)
+			if (Biohazard.isStarted() && player.inBiohazard() && inBiohazard() && player.isZombie() != isZombie())
+				return true;
		// TODO: check for friendly mobs
		// Check if the attacker is a L2MonsterInstance
		if (attacker instanceof L2MonsterInstance)
@@ -8788,16 +8838,35 @@
         	return false;
         }

+        if (skill.getId() == 619 && inBiohazard() && isZombie())
+			return false;
+
         //************************************* Check Skill Type *******************************************
-
         // Check if this is offensive magic skill
         if (skill.isOffensive())
		{
-			if ((isInsidePeaceZone(this, target)) && !getAccessLevel().allowPeaceAttack())
+        	if ((isInsidePeaceZone(this, target)) && !getAccessLevel().allowPeaceAttack())
			{
				// If L2Character or target is in a peace zone, send a system message TARGET_IN_PEACEZONE a Server->Client packet ActionFailed
				sendPacket(new SystemMessage(SystemMessageId.TARGET_IN_PEACEZONE));
				sendPacket(ActionFailed.STATIC_PACKET);
+				
+        	boolean cond = true;
+			L2PcInstance trgtF = null;
+			if (target instanceof L2PcInstance)
+				trgtF = (L2PcInstance)target;
+			else if (target instanceof L2SummonInstance)
+				trgtF = ((L2SummonInstance)target).getOwner();
+			if (trgtF != null)
+				if (Biohazard.isStarted() && trgtF.inBiohazard() && inBiohazard())
+				{
+					if (trgtF.isZombie() != isZombie())
+						cond = true;
+					if (trgtF.isZombie() == isZombie())
+						cond = false;
+				}
+
+			if (!cond)
				return false;
			}

@@ -9213,6 +9282,8 @@
		{
			if(skill.isPvpSkill()) // pvp skill
			{
+				if (Biohazard.isStarted() && inBiohazard() && ((L2PcInstance)target).inBiohazard() && isZombie() != ((L2PcInstance)target).isZombie())
+					return true;
				if(getClan() != null && ((L2PcInstance)target).getClan() != null)
				{
					if(getClan().isAtWarWith(((L2PcInstance)target).getClan().getClanId()) && ((L2PcInstance)target).getClan().isAtWarWith(getClan().getClanId()))
@@ -9243,6 +9314,10 @@
		return true;
	}

+	private boolean inBiohazard() {
+
+		return _inBiohazard;
+	}
	/**
	 * Return True if the L2PcInstance is a Mage.<BR><BR>
	 */
@@ -11542,7 +11617,16 @@
		{
			_log.log(Level.SEVERE, "deleteMe()", e);
		}
-
+		
+		try
+		{
+			Biohazard.onLogout(this);
+		}
+		catch (Exception e)
+		{
+			_log.log(Level.SEVERE, "deleteMe()", e);
+		}
+		
		// Update database with items in its inventory and remove them from the world
		try
		{
@@ -12774,6 +12858,9 @@
	private boolean _canFeed;
	private int _afroId = 0;
	private boolean _isInSiege;
+	public int _oldX;
+	public int _oldY;
+	public int _oldZ;

     public Collection<TimeStamp> getReuseTimeStamps()
     {
@@ -13976,4 +14063,8 @@
         		break;
         }
     }
+	public void setIsInBiohazard(boolean b) {
+
+		_inBiohazard = b;	
+	}
}
\ No newline at end of file
Index: net/sf/l2j/gameserver/model/entity/Biohazard.java
===================================================================
--- net/sf/l2j/gameserver/model/entity/Biohazard.java	(revision 0)
+++ net/sf/l2j/gameserver/model/entity/Biohazard.java	(revision 0)
@@ -0,0 +1,288 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.model.entity;
+
+import java.util.Calendar;
+import java.util.logging.Logger;
+
+import javolution.util.FastSet;
+import net.sf.l2j.gameserver.Announcements;
+import net.sf.l2j.gameserver.instancemanager.TransformationManager;
+import net.sf.l2j.gameserver.model.L2World;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.olympiad.Olympiad;
+import net.sf.l2j.gameserver.network.serverpackets.PlaySound;
+import net.sf.l2j.gameserver.util.Broadcast;
+import net.sf.l2j.util.Rnd;
+
+/**
+ * @author Laikeriz
+ */
+public class Biohazard
+{
+	enum EventState
+	{
+		INACTIVE,
+		INACTIVATING,
+		REGISTERING,
+		STARTED,
+		REWARDING
+	}
+
+    private final static Logger _log = Logger.getLogger(Biohazard.class.getName());
+	private static EventState _state = EventState.INACTIVE;
+	
+	public static FastSet<L2PcInstance> _participants = new FastSet<L2PcInstance>();
+	public static FastSet<L2PcInstance> _infected = new FastSet<L2PcInstance>();
+	public static FastSet<L2PcInstance> _notInfected = new FastSet<L2PcInstance>();
+	
+	public static boolean isStarted()
+	{
+		if (_state == EventState.STARTED)
+			return true;
+		return false;
+	}
+	
+	public static boolean isRegistering()
+	{
+		if (_state == EventState.REGISTERING)
+			return true;
+		return false;
+	}
+	
+	public static void startRegistering()
+	{
+		if (_state == EventState.REGISTERING || _state == EventState.STARTED)
+			return;
+		Announcements.getInstance().announceToAll("Biohazard: Registration is open.");
+		Announcements.getInstance().announceToAll("Biohazard: Type \".bhreg\" to register to event.");
+		Announcements.getInstance().announceToAll("Biohazard: Type \".bhunreg\" to unregister from event.");
+		_state = EventState.REGISTERING;
+		int step = 0;
+		int after = 0;
+		for (int i = 40; i > 0; i-=10)
+		{
+			switch(i)
+			{
+				case 40:
+					step = 5;
+					after = 15;
+					break;
+				case 30:
+					step = 5;
+					after = 10;
+					break;
+				case 20:
+					step = 4;
+					after = 5;
+					break;
+				case 10:
+					step = 1;
+					after = 1;
+					break;
+			}
+			if (_state == EventState.INACTIVE)
+				return;
+			Announcements.getInstance().announceToAll("Biohazard: Registration will be closed in " + after + " minute(s).");
+			try{Thread.sleep(step*60000);}catch (Exception e){}
+		}
+		//sound = "";
+		try{Thread.sleep(60000);}catch (Exception e){}
+		if (_state == EventState.INACTIVE)
+			return;
+		if (_participants.size() >= 2)
+		{
+			Announcements.getInstance().announceToAll("Biohazard: Teleporting players in 20 seconds.");
+			try{Thread.sleep(20000);}catch (Exception e){}
+			_state = EventState.STARTED;
+			startEventAndTelePl();
+		}
+		else
+			Announcements.getInstance().announceToAll("Biohazard: Event aborted due to lack of participants.");
+	}
+	
+	public static void addParticipant(L2PcInstance player)
+	{
+		if (Olympiad.getInstance().isRegistered(player) || TvTEvent.isPlayerParticipant(player.getObjectId()))
+		{
+			player.sendMessage("You cannot register because of registration in another event");
+			return;
+		}
+		if (_state == EventState.REGISTERING && !_participants.contains(player))
+		{
+			_participants.add(player);
+			player.sendMessage("You have successfully registered to this event");
+		}
+		else
+			player.sendMessage("You are already registered or it's not registration time.");
+	}
+	
+	public static void removeParticipant(L2PcInstance player)
+	{
+		if (_state == EventState.REGISTERING)
+		{
+			if (_participants.contains(player))
+				_participants.remove(player);
+			else
+				player.sendMessage("You aren't registered in this event.");
+			player.setIsInBiohazard(false);
+		}
+		else
+			player.sendMessage("It's not registration time.");
+	}
+	public static void startEventAndTelePl()
+	{
+		if (_state == EventState.INACTIVE)
+			return;
+		synchronized(_participants)
+		{
+			for (L2PcInstance pl : _participants)
+				if (pl.isOnline() == 1)
+				{
+					_notInfected.add(pl);
+					pl._oldX = pl.getX();
+					pl._oldY = pl.getY();
+					pl._oldZ = pl.getZ();
+					pl.teleToLocation(-17507,143206,-3911);
+					pl.setTeam(0);
+					pl.setIsInBiohazard(true);
+					pl.untransform();
+				}
+		}
+	Announcements.getInstance().announceToAll("Biohazard: Teleportion done.");
+	Announcements.getInstance().announceToAll("Biohazard: One player was infected by untreatable virus!");
+	Announcements.getInstance().announceToAll("Biohazard: In about one minute virus will take over his body and he will become zombie!");
+	try{Thread.sleep(60000);}catch (Exception e){}
+	int num = Math.round(Rnd.get(_notInfected.size()-1));
+	L2PcInstance infectFirst = ((L2PcInstance[])getAllNotInfected())[num];
+	infectPlayer(infectFirst);
+	Announcements.getInstance().announceToAll("Biohazard: Virus took over " + infectFirst.getName() + " body and he wants to infect everybody else!");
+	}
+	
+	public static void infectPlayer(L2PcInstance zombie)
+	{
+		if (_state == EventState.INACTIVE)
+			return;
+		if (zombie.isTransformed())
+			zombie.untransform();
+		zombie.setIsZombie(true);
+		_notInfected.remove(zombie);
+		_infected.add(zombie);
+		TransformationManager.getInstance().transformPlayer(303, zombie);
+		if (_notInfected.size() == 0)
+			zombiesWin();
+	}
+	
+	public static void onLogout(L2PcInstance playerInstance)
+	{
+		if (_state == EventState.REGISTERING)
+			removeParticipant(playerInstance);
+		else if (_state == EventState.STARTED)
+		{
+			playerInstance.setXYZ(playerInstance._oldX,playerInstance._oldY,playerInstance._oldZ);
+			if (!playerInstance.isZombie())
+				_notInfected.remove(playerInstance);
+			else if (playerInstance.isZombie())
+				_infected.remove(playerInstance);
+			if (_notInfected.size() == 0)
+				zombiesWin();
+			if (_infected.size() == 0)
+				playersWin();
+		}
+	}
+	
+	public static void zombiesWin()
+	{
+		if (_state == EventState.INACTIVE)
+			return;
+		Announcements.getInstance().announceToAll("Biohazard: Zombies won.");
+		Announcements.getInstance().announceToAll("Biohazard: Rewarding and teleporting participants back to village in 20 seconds.");
+		_state = EventState.REWARDING;
+		try{Thread.sleep(20000);}catch (Exception e){}
+		synchronized(_infected)
+		{
+			for (L2PcInstance pl : _infected)
+				if (pl.isOnline() == 1)
+					pl.addItem("Biohazard", 6673, 1, pl, true);
+		}
+		synchronized(_participants)
+		{
+			for (L2PcInstance pl : _participants)
+				if (pl.isOnline() == 1)
+				{
+					pl.teleToLocation(pl._oldX,pl._oldY,pl._oldZ);
+					pl.setIsInBiohazard(false);
+//					if (pl.inWorld() == 1)
+//						pl.setTeam(pl.getFactionId());
+					if (pl.isTransformed())
+						pl.untransform();
+				}
+		}
+		_participants.clear();
+		_infected.clear();
+		_notInfected.clear();
+		_state = EventState.INACTIVE;
+	}
+	
+	public static void playersWin()
+	{
+		Announcements.getInstance().announceToAll("Biohazard: Players won.");
+		Announcements.getInstance().announceToAll("Biohazard: Rewarding and teleporting participants back to village in 20 seconds.");
+		_state = EventState.REWARDING;
+		try{Thread.sleep(20000);}catch (Exception e){}
+		synchronized(_notInfected)
+		{
+			for (L2PcInstance pl : _notInfected)
+				if (pl.isOnline() == 1)
+				{
+					pl.addItem("Biohazard", 6673, 1, pl, true);
+				}
+		}
+		synchronized(_participants)
+		{
+			for (L2PcInstance pl : _participants)
+				if (pl.isOnline() == 1)
+				{
+					pl.teleToLocation(pl._oldX,pl._oldY,pl._oldZ);
+					pl.setIsInBiohazard(false);
+//					if (pl.inWorld() == 1)
+//						pl.setTeam(pl.getFactionId());
+					if (pl.isTransformed())
+						pl.untransform();
+				}
+		}
+		_participants.clear();
+		_infected.clear();
+		_notInfected.clear();
+		_state = EventState.INACTIVE;
+	}
+	
+	public static L2PcInstance[] getAllNotInfected()
+	{
+		synchronized(_notInfected)
+		{
+			return _notInfected.toArray(new L2PcInstance[_notInfected.size()]);
+		}
+	}
+	
+	public static void abortEvent()
+	{
+		_state = EventState.INACTIVE;
+		_participants.clear();
+		_notInfected.clear();
+		_infected.clear();
+		Announcements.getInstance().announceToAll("Biohazard: Event aborted.");
+	}
+}
\ No newline at end of file

#P voicedcommandhandlers
Index: castle.java
===================================================================
--- castle.java	(revision 6775)
+++ castle.java	(working copy)
@@ -19,6 +19,7 @@
import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
+import net.sf.l2j.gameserver.model.entity.Biohazard;

/**
  *
@@ -30,7 +31,9 @@
	{
		"open doors",
		"close doors",
-		"ride wyvern"
+		"ride wyvern",
+		"bhreg",
+		"bhunreg"
	};

	/**
@@ -70,6 +73,10 @@
				activeChar.mount(12621, 0, true);
			}
		}
+		else if (command.equalsIgnoreCase("bhreg"))
+			Biohazard.addParticipant(playerInstance);
+		else if (command.equalsIgnoreCase("bhunreg"))
+			Biohazard.removeParticipant(playerInstance);
		return true;
	}

Index: AdminEventEngine.java
===================================================================
--- AdminEventEngine.java	(revision 6775)
+++ AdminEventEngine.java	(working copy)
@@ -34,6 +34,7 @@
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.L2Event;
+import net.sf.l2j.gameserver.model.entity.Biohazard;
import net.sf.l2j.gameserver.network.serverpackets.CharInfo;
import net.sf.l2j.gameserver.network.serverpackets.ExBrExtraUserInfo;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
@@ -74,7 +75,9 @@
		"admin_event_control_unpoly",
		"admin_event_control_prize",
		"admin_event_control_chatban",
-		"admin_event_control_finish"
+		"admin_event_control_finish",
+		"admin_bh_start",
+		"admin_bh_abort"
	};

	private static String tempBuffer = "";
@@ -90,6 +93,14 @@
		{
			showNewEventPage(activeChar);
		}
+		else if (command.equals("admin_bh_start"))
+		{
+			Biohazard.startRegistering();
+		}
+		else if (command.equals("admin_bh_abort"))
+		{
+			Biohazard.abortEvent();
+		}
		else if (command.startsWith("admin_add"))
		{
			tempBuffer += command.substring(10);

And SQL part :

[code=text]INSERT INTO `admin_command_access_rights` VALUES ('admin_bh_abort', '1');
INSERT INTO `admin_command_access_rights` VALUES ('admin_bh_start', '1');

[/code]

Posted

No.

It includes transformation, so it needs lots of rework.

 

Why a lot of rework? You can delete transformation function.

Posted

Why a lot of rework? You can delete transformation function.

 

But then the whole event will have no sense.

Just a few players running after others =/

Guest
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