Jump to content

Recommended Posts

Posted

Paidia exo paizo pola xonia se dioforous server ala pote den mporesa na mino minima se enan server, tora exo arxisi na paizo ston l2 mafia ala to thema einai oti opos k ston mafia etsi k se olous tous server an den kaneis donate panta noob tha eisai, k gia afto to logo exo ksenerosi me to l2 gt pleon exei ginei to l2 oti opios dinei ta perisotera lefta aftos tha kerdizi panta k sthn ousia ginete enas antagonismos pios tha dosi ta perisotera lefta gia na einai o pio TOP ston server. thelo k tin dikisas gnomi aksizi na kano donate se enan server k na paramino ekei monima?

Posted

TO noima einai na ginis respect xoris donate.. ???

Egw Exw kani 1 fora donate se enan server pou epeza 9 mines....Ekana donate peripou ston 6 Mina kai ston 8 mina Bariomouna....ton 9 mina mpika 3 fores  mono ???

Posted

TO noima einai na ginis respect xoris donate.. ???

Egw Exw kani 1 fora donate se enan server pou epeza 9 mines....Ekana donate peripou ston 6 Mina kai ston 8 mina Bariomouna....ton 9 mina mpika 3 fores  mono ???

Ama Mpeis se Enan Server wpos O MAfia/Core Dn Prokeite na ginis respect xoris donate gt Olloi Exoun.Ekei DInoun 3k Eurw gia donate
Posted

me ta lefta p 8a dwseis gia donate mporeis na pareis kati na fas oxi na ta deinis gia games KAPOIOI den exoun lefta na fane kai esei deinis gia donate OMG LOL!

Sumfwno me to palikari..

Opws episis mporeis na pas stin athinas na pareis ena arapaki na to exeis olo to bradi kai na to tarakseis sta "backstab"!!

pff akou donate..

Posted

Paidia exo paizo pola xonia se dioforous server ala pote den mporesa na mino minima se enan server, tora exo arxisi na paizo ston l2 mafia ala to thema einai oti opos k ston mafia etsi k se olous tous server an den kaneis donate panta noob tha eisai, k gia afto to logo exo ksenerosi me to l2 gt pleon exei ginei to l2 oti opios dinei ta perisotera lefta aftos tha kerdizi panta k sthn ousia ginete enas antagonismos pios tha dosi ta perisotera lefta gia na einai o pio TOP ston server. thelo k tin dikisas gnomi aksizi na kano donate se enan server k na paramino ekei monima?

 

Yparxoun k alloi server p boreis na pe3eis.Apla psa3e k krata ta lefta s  gia kati p na a3izei na agoraseis.

Posted

Yparxoun k alloi server p boreis na pe3eis.Apla psa3e k krata ta lefta s  gia kati p na a3izei na agoraseis.

sosto afto pou les ala piteme enan no-donate server, gt exei katantisi aoidia afto to pragma me tous servers
Posted

sosto afto pou les ala piteme enan no-donate server, gt exei katantisi aoidia afto to pragma me tous servers

 

an diale3eis low rate servers tha deis pos dn yparxoun donate. Akoma k an yparxoun tha einai pragmata p dn ephreazoun to paixnidi opos accessories ktlp. Twra gia high rates , spanio gt poli apla dn exei nohma. Oloi oi idiokthtes lefta theloun giauto k anigoun servers.

Posted

Donate για items ΌΧΙ.

Donate για να υποστιρίξεις κάπιο server που χρειάζετε βοήθεια και o Admin είναι γνωστός ή φίλος ΝΑΙ. Να σιγουρευτείτεις οτι τα λευτά θα παν στο server και όχι σε σουβλάκια για τον Admin.

Posted

Donate για items ΌΧΙ.

Donate για να υποστιρίξεις κάπιο server που χρειάζετε βοήθεια και o Admin είναι γνωστός ή φίλος ΝΑΙ. Να σιγουρευτείτεις οτι τα λευτά θα παν στο server και όχι σε σουβλάκια για τον Admin.

agreed.

 

Ta perissotera server p exw dei einai fail server. Ennow me donates fisika.

 

1-2 servers omws einai kali. Iksera enan server p prin kleisei ( o admin thewrouse 200-300 atoma online LIGA, alla entaksei gia l2off milame)

O admin eixe plirwsei 2342 euro, dld ton mistho tou gia 1 mina.

Guest
This topic is now closed to further replies.



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock