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[help] custom exp from 76 lvl


Question

Posted

hi i have edited model.actor.l2npc.java file

if (getLevel() > 76)
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * 1.0);
}
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * Config.RATE_XP);
} 

i want to do something like after 76lvl exp rate become 1 exp ... maybe some1 can help me with this thing ?

Real code

Real code [code]
}
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * Config.RATE_XP);
} 

[/code]

13 answers to this question

Recommended Posts

  • 0
Posted

So you want

return (int) (getTemplate().rewardExp * rateXp * Config.RATE_XP);

To

return (int) (getTemplate().rewardExp * rateXp);

 

Is that it ?

  • 0
Posted
if (getLevel() > 76)
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * 1);
}
else
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * Config.RATE_XP);
}
}

something like this ? or with horus offer?

  • 0
Posted

if (getLevel() > 76)
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * 1);
}
else
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * Config.RATE_XP);
}
}

something like this ? or with horus offer?

 

try both is the best way :)

  • 0
Posted
if (getLevel() > 76)
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * 1);
}
else
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * Config.RATE_XP);
}
}

with this code when mob is 76 lvl he 1 exp rate .... thank you now just need to do when level 76 or lover dont get exp from lover mobs ... its possible?

  • 0
Posted

if (getLevel() > 76)
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * 1);
}
else
{
double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
return (int) (getTemplate().rewardExp * rateXp * Config.RATE_XP);
}
}

with this code everytime exp rate is 1 xp ....

 

maybe the getLevel is wrong try to refere it to the mob instance

  • 0
Posted

no sorry for my mistake everything is ok ... just when mob is 75 level xp rate is 200 ... when mob is 76 exp rate is 1 exp ... everything ok just now need to think how to do when lvl mob is lover than 76 people dont get exp ....

  • 0
Posted

no sorry for my mistake everything is ok ... just when mob is 75 level xp rate is 200 ... when mob is 76 exp rate is 1 exp ... everything ok just now need to think how to do when lvl mob is lover than 76 people dont get exp ....

 

use just a return; dont add the rateXp part :)

  • 0
Posted

Indeed.

Actually to avoid an 'unsyncronization' my advice is:

Instead of the return; use  double rateXp = 0;

 

About the * 1 obviously it isn't needed, its called math, * 1 is a neutral element.

  • 0
Posted

Indeed.

Actually to avoid an 'unsyncronization' my advice is:

Instead of the return; use  double rateXp = 0;

 

About the * 1 obviously it isn't needed, its called math, * 1 is a neutral element.

 

true but that depends on packs too you know only l2jfree there maybe okay that way but i know a few pack where its not work like that(just because of other methods etc etc) anyway Werlex test as many ways as you can to find the solution its the best way.

  • 0
Posted

use just a return; dont add the rateXp part :)

if character leve <76 , he get's only exp from <76 mobs ... this return; i think dont help me yea? ... maybe is possible to make something like when mob level lover 3 levels than character level then character will dont get exp ?

  • 0
Posted

if character leve <76 , he get's only exp from <76 mobs ... this return; i think dont help me yea? ... maybe is possible to make something like when mob level lover 3 levels than character level then character will dont get exp ?

 

yes just take a look how the attacker is resolved in the code and than just a simple if.

read the code carefully and than you will find it out

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