Good luck with your project - from the moment you take pleasure, it's the essential.
If you manage to improve performance over specific points compared to L2J (knownlist, geoengine, movement,...), don't hesitate to share back on your topic what/why you did it and the actual performance gain, if measured.
Question
Xerus
How can i allow skills to be used with all weapons for example
<skill id="292" levels="1" name="Bison Spirit Totem">
<set name="magicLvl" val="68"/>
<set name="mpConsume" val="32"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="600000"/>
<set name="hitTime" val="2000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="aggroPoints" val="624"/>
<set name="weaponsAllowed" val="1024"/>
<!-- Dual Fist -->
<for>
<effect name="Buff" time="60" val="0" stackOrder="1" stackType="possession">
<add order="0x40" stat="accCombat" val="6">
<using kind="Dual Fist"/>
</add>
<mul order="0x30" stat="pAtk" val="1.1">
<player hp="60"/>
</mul>
<add order="0x40" stat="rCrit" val="100">
<player hp="60"/>
</add>
<mul order="0x30" stat="pAtk" val="1.3">
<player hp="30"/>
</mul>
<add order="0x40" stat="rCrit" val="300">
<player hp="30"/>
</add>
</effect>
</for>
</skill>
can be used only with fists... i want bow and all weapons too
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