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[Share] Recomends Shop [.buyrec]


`Rοmeο

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Hello there !

I decide to make an new voiced command named Recomend Shop !

When you type .buyrec you earn 1 rec !

 

If you like it here is the code for the server core:

 

Index: D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/config/Mods.properties
===================================================================
--- D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/config/Mods.properties	(revision 15)
+++ D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/config/Mods.properties	(working copy)
@@ -63,3 +63,18 @@

#Enable Weight Penalty ?
WeightPenalty = True
+
+#---------------------------------------#
+#          Custom Recomends System      #
+#---------------------------------------#
+#.buyrec enable ?
+AlowBuyRec = True
+
+#Whats the ID of item that is need to buy rec ?
+RecItemID = 57
+
+#How many it cost ?
+RecPrice = 50000000
+
+#How many recs will buy ?
+RecReward = 1
+
Index: D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java
===================================================================
--- D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java	(revision 15)
+++ D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java	(working copy)
@@ -893,6 +893,12 @@
    // Grade & Weight Penalty
    public static boolean GRADE_PENALTY;
    public static boolean WEIGHT_PENALTY;
+    
+    // Buy Rec System
+    public static boolean REC_BUY;
+    public static int REC_ITEM_ID;
+    public static int REC_PRICE;
+    public static int REC_REWARD;
+

    // Packet information
    /** Count the amount of packets per minute ? */
@@ -1992,6 +1998,12 @@
                GRADE_PENALTY                   = Boolean.parseBoolean(Mods.getProperty("GradePenalty", "True"));
                WEIGHT_PENALTY                   = Boolean.parseBoolean(Mods.getProperty("WeightPenalty", "True"));
                
+                REC_BUY                           = Boolean.parseBoolean(Mods.getProperty("AlowBuyRec", "True"));
+                REC_ITEM_ID                     = Integer.parseInt(Mods.getProperty("RecItemID", "57"));
+                REC_PRICE                         = Integer.parseInt(Mods.getProperty("RecPrice", "50000000"));
+                REC_REWARD                      = Integer.parseInt(Mods.getProperty("RecReward", "1"));
+                
            }
            catch (Exception e)
            {
Index: D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java	(revision 10)
+++ D:/Games/Lineage 2/L2 Kingdom of Heaven Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -198,6 +198,7 @@
import net.sf.l2j.gameserver.handler.usercommandhandlers.Time;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.stats;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuyRec;
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.instancemanager.AuctionManager;
import net.sf.l2j.gameserver.instancemanager.BoatManager;
@@ -592,6 +593,9 @@

		if(Config.ALLOW_WEDDING)
			_voicedCommandHandler.registerVoicedCommandHandler(new Wedding());
+		
+		if(Config.REC_BUY)
+			_voicedCommandHandler.registerVoicedCommandHandler(new BuyRec());

		_log.config("VoicedCommandHandler: Loaded " + _voicedCommandHandler.size() + " handlers.");


 

Now create new file named BuyRec.java in net.sf.l2j.gameserver.handler.voicedcommandhandler

and add this:

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
* @author SkyLancer
*/
public class BuyRec implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = {"buyrec"};

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
	if (command.equalsIgnoreCase("buyrec"))
	{
           if(activeChar.getInventory().getItemByItemId(Config.REC_ITEM_ID) != null && activeChar.getInventory().getItemByItemId(Config.REC_ITEM_ID).getCount() >= Config.REC_PRICE)
           {
           	activeChar.getInventory().destroyItemByItemId("Rec", Config.REC_ITEM_ID, Config.REC_PRICE, activeChar, activeChar.getTarget());
           	activeChar.setRecomHave(activeChar.getRecomHave() + Config.REC_REWARD);
                               activeChar.sendMessage("You Have Earned "+Config.REC_REWARD+" Recomends.");
               activeChar.broadcastUserInfo();

            }
           else
           {
              	activeChar.sendMessage("You don't have enought items");
               return true;
           }
	}
	return false;
	}
public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

Hope its useful :) Have fun and enjoy it ;D

 

Credits are fully mine ;)

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As i thought ,its wrong. Why?

                activeChar.setRecomHave(Config.REC_REWARD);

setRecomHave.. Well if a player purchase another recommend ? It will be 20 again.

The correct way to do it is :

                activeChar.setRecomHave()+Config.REC_REWARD;

goodluck.

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Wizzy your way is not corect too  :-X

So I update it.

Now you will earn only 1 rec  :-\

I hope soon to fix it to more !

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Your Main Code

   
       {            
           activeChar.getInventory().destroyItemByItemId("Rec", Config.REC_ITEM_ID, Config.REC_PRICE, activeChar, activeChar.getTarget());   
           activeChar.giveRecom(activeChar);
           activeChar.sendMessage("You Have Earned 1 Rec.");
           activeChar.broadcastUserInfo();
        }

 

New Code - Untested

   
       {
           int charrecs = activeChar.getRecomHave();            
           activeChar.getInventory().destroyItemByItemId("Rec", Config.REC_ITEM_ID, Config.REC_PRICE, activeChar, activeChar.getTarget());  
           activeChar.setRecomeHave(charrecs + Config.CREATE_NEW_CONFIG);
           activeChar.sendMessage("You Have Earned 1 Rec.");
           activeChar.broadcastUserInfo();
        }

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I Dont testing...

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.voicedcommandhandlers;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
* @author SkyLancer
* @Edit Mentor
*/
public class BuyRec implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = {"buyrec"};

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
	if (command.equalsIgnoreCase("buyrec"))
	{
           if (activeChar.getInventory().getInventoryItemCount(Config.REC_ITEM_ID, 0) >= Config.REC_PRICE)
           {
           	activeChar.getInventory().destroyItemByItemId("Rec", Config.REC_ITEM_ID, Config.REC_PRICE, activeChar, null);
           	activeChar.setRecomHave(activeChar.getRecomHave() + Config.REC_REWARD);
               activeChar.sendMessage("You Have Earned 1 Rec.");
               activeChar.broadcastUserInfo();
            }
           else
           {
              	activeChar.sendMessage("You don't have enought items");
           }
	}
	return false;
	}
public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

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Albion™ your code don't work too ;)

but thanks for trying to help me :)

 

This is idea dude, just look in eclipse what problems have .. and make changes!

 

PS: nop, getRecomHave = get eval score!

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good job Skylancer

keep coding

 

thanks I will keep my good work :)

but one question I deserve karma for my share ??? :P ?

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all wrong :D its onyl set rec to X not buy X amount first need to get the current amount of recommendations and than add X amount to it :D

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all wrong :D its onyl set rec to X not buy X amount first need to get the current amount of recommendations and than add X amount to it :D

 

I don't agree man ... test it first then tell me what is wrong ... couse I have been tested it before post here !

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I don't agree man ... test it first then tell me what is wrong ... couse I have been tested it before post here !

 

i dont need to test i clearly see its only a set command which means its set the rec you have to X so for example i have 30rec and i use the command to "buy" 10 it will set it to 10 not to 40 like it should :) because its only a setter :)

get an example from the clan reputation ;)

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please man test it !!!

Im begging you !!!

You will see that is correct

if you whant we can make an deal ? do you ?

if the code is correct you will set me +1

if is wrong you will set me -1 ...

I test it so many times ... It work perfect

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please man test it !!!

Im begging you !!!

You will see that is correct

if you whant we can make an deal ? do you ?

if the code is correct you will set me +1

if is wrong you will set me -1 ...

I test it so many times ... It work perfect

 

im not talking about work or not its working im talking about the way its working :)

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