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[HELP]NPC buffer error


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hi guys. i have a big prob with my npc buffer.. picture : shot00000s.th.jpg  It's On interlude server i'm using  Interlude Branch - Clean Compile, no extras rev2741  NPC_Buffer_By_Kelin http://www.4shared.com/file/59675318/caa301d7/NPC_Buffer_By_Kelin.html?start=  .. Dnk Where is problem please help ! Thxx ...

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import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j			       import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

qn = "9999_NPCBuffer"

NPC=[40006]
ADENA_ID=57
QuestId     = 9999
QuestName   = "NPCBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "importing custom: 9999: NPCBuffer"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event
	count=st.getQuestItemsCount(ADENA_ID)
	if count < 1000  or st.getPlayer().getLevel() < 0 :
		htmltext = "<html><head><body>You dont have enought Adena.</body></html>"
	else:
		st.takeItems(ADENA_ID,0)
		st.getPlayer().setTarget(st.getPlayer())

		#Wind Walk
		if event == "1":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9951,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

		#Acumen
		if event == "2":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9900,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

		#Agility
		if event == "3": 
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9901,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

		#Berserker Spirit
		if event == "4":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9902,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

                       #Bless Shield
		if event == "5":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9903,1),False,False)	
			st.getPlayer().restoreHPMP()
			return "2.htm"			
			st.setState(COMPLETED)

		#Blessed Body
		if event == "6":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9904,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Blessed Soul
		if event == "7":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9905,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Concentration
		if event == "8":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9906,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Death Whisper
		if event == "9":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9907,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Empower
		if event == "10":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9908,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Focus
		if event == "11":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9909,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Guidance
		if event == "12":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9910,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Haste
		if event == "13":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9911,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Magic Barrier
		if event == "14":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9912,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Mental Shield
		if event == "15":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9913,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Might
		if event == "16":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9914,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Resist Shock
		if event == "17":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9915,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Shield
		if event == "18":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9916,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Vampiric Rage
		if event == "19":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9917,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Dance of Aqua Guard
		if event == "30":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9918,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Concentration
		if event == "31":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9919,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Earth Guard
		if event == "32":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9920,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Fire
		if event == "33":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9921,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Fury
		if event == "34":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9922,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Inspiration
		if event == "35":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9923,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Light
		if event == "36":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9924,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of the Mystic
		if event == "37":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9925,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Protection
		if event == "38":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9926,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Siren's Dance
		if event == "39":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9927,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of the Vampire
		if event == "40":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9928,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of the Warrior
		if event == "41":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9929,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Song of Champion
		if event == "50":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9930,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Earth
		if event == "51":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9931,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Flame Guard
		if event == "52":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9932,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Hunter
		if event == "53":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9933,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Invocation
		if event == "54":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9934,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Life
		if event == "55":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9935,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Meditation
		if event == "56":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9936,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Renewal
		if event == "57":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9937,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Storm Guard
		if event == "58":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9938,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Vengeance
		if event == "59":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9939,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Vitality
		if event == "60":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9940,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Warding
		if event == "61":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9941,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Water
		if event == "62":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9942,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Wind
		if event == "63":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9943,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Greater Might
		if event == "64":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9944,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"
			st.setState(COMPLETED)

		#Greater Shield
		if event == "65":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9945,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"
			st.setState(COMPLETED)

		#Chant of Victory
		if event == "66":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9946,1),False,False)
			st.getPlayer().restoreHPMP()
			return "5.htm"
			st.setState(COMPLETED)

		#Prophecy of Fire
		if event == "67":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9947,1),False,False)
			st.getPlayer().restoreHPMP()
			return "5.htm"
			st.setState(COMPLETED)

		#Prophecy of Water
		if event == "68":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9948,1),False,False)
			st.getPlayer().restoreHPMP()
			return "5.htm"
			st.setState(COMPLETED)

		#Prophecy of Wind
		if event == "69":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9949,1),False,False)
			st.getPlayer().restoreHPMP()
			return "5.htm"
			st.setState(COMPLETED)

		#Cancellation
		if event == "70":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9950,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#MPreg
		if event == "71":
			st.takeItems
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)	

		if event == "73":
			st.takeItems
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

       		#Chant of Magnus
		if event == "74":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9952,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "5.htm"
			st.setState(COMPLETED)

      		#Wild Magic
		if event == "75":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9953,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

      		#Vampiric Rage
		if event == "76":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9954,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)


		if htmltext != event:
			st.setState(COMPLETED)
			st.exitQuest(1)
	return htmltext


def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   htmltext = "<html><head><body>I have nothing to say to you</body></html>"
   st.setState(STARTED)
   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)

QUEST.setInitialState(CREATED)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)

 

U Mean in this one right? And what i need to edit here? oh and i heard that  i need to edit some server sied scripts to allow thous quests or something like that!Is that's true ?

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Posted

You must edit this part :

 

import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j			       import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

If you are using L2J Pack then the imports are ok but if you are using another version of l2j then you must change them.

  • 0
Posted
  On 10/15/2009 at 6:15 PM, millers said:

huh if realy im using l2j .. and what i need to edit in thous imports? im naab in this ..

 

The imports for L2J are ok.

 

Seems to be a buffer problem.Try to download another one.

  • 0
Posted

oke if realy there are my problem that i'm using l2jfree and i don't have that file called script.cfg ? and explain  why i don't have that file ? i have interlude l2jfree pack ...

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    • as you said expose connections in the server and create a communication with your AI, ironically an AI can help you do excactly that, all you need is your time i dont think you can get any help on discovering something that dont exist out of the box, thats the history with emulating l2->j in general thats what people, here you can find only positive and sometimes toxic responses, just go ahead and do stuff
    • 高质量 LinkedIn 账号新品到货,助力自信推广与影响力提升 新增商品: LinkedIn 自注册账号,带真实好友 (50/100/250/500/1000 可选) | 地区:美国/欧洲 (可选) | 完善资料 | 实机注册 | 价格起步 $10 LinkedIn 自注册账号,带真实好友 + 高级订阅 (Career/Business/Sales Navigator/Recruiter 任意选择) | 地区:美国 | 完善资料 | 实机注册 | 价格起步 $15 我们的在线商店全品类: 账号:Telegram、Facebook、Reddit、Twitter (X)、Instagram、YouTube、TikTok、Discord、VK、LinkedIn、GitHub、Snapchat、Gmail、邮箱账号 (Outlook、Firstmail、Rambler、Onet、Gazeta、GMX、Yahoo、Proton、Web.de)、Google Voice、Google Ads 高级订阅:Telegram Premium、Twitter Premium X、YouTube Premium、Spotify Premium、Netflix Premium、Discord Nitro、ChatGPT Plus/PRO、XBOX Game Pass 附加服务:Telegram Stars、代理 (IPv4、IPv6、ISP、移动)、VPN (Outline、WireGuard、其他)、VDS/RDP 服务器 优惠码:AUGUST2025 (立减 10%) 支付方式:银行卡 · 加密货币 · 其他常用方式 如何购买: 在线商店: Click Telegram 机器人: Click 其他服务: SMM 面板: Click – 推广您的社交媒体账号 使用我们的 SMM 面板可提升:Facebook、Instagram、Telegram、Spotify、Soundcloud、YouTube、Reddit、Threads、Kick、Discord、LinkedIn、Likee、VK、Twitch、Kwai、Reddit、网站流量、TikTok、Trust Pilot、Apple Music、Tripadvisor、Snapchat 等数字产品。 首次试用 SMM 面板可获得 $1 奖励:只需在我们的网站 (Support) 提交工单,主题填写 “Get Trial Bonus”。 LinkedIn 账号种类: LINKEDIN.COM 账号 | 自带邮箱 @OUTLOOK.COM / HOTMAIL.COM / @FIRSTMAIL,男女皆有,部分资料已填,注册自美国 IP | 起价 $2.5 LINKEDIN.COM 账号 | 自带邮箱 @OUTLOOK.COM / HOTMAIL.COM / @FIRSTMAIL,男女皆有,部分资料已填,注册自欧洲 IP | 起价 $2.5 LINKEDIN.COM 账号 | 自带邮箱 @OUTLOOK.COM / HOTMAIL.COM / @FIRSTMAIL.COM,男女皆有,部分资料已填,注册自混合 IP | 起价 $2.5 LinkedIn 老号 (Brute) 带真实好友 (0 好友) | 混合地区 | 完善资料 | 实机注册 | 起价 $10 LinkedIn 自注册账号,带真实好友 (50/100/250/500/1000 可选) | 地区:美国/欧洲 (可选) | 完善资料 | 实机注册 | 起价 $10 LinkedIn 自注册账号,带真实好友 + 高级订阅 (Career/Business/Sales Navigator/Recruiter 任意选择) | 地区:美国 | 完善资料 | 实机注册 | 起价 $15 LinkedIn 高级老号 (Brute) (Premium) 带 1 个月有效高级订阅 | 地区:混合 | 实机注册 | 完整访问 | 起价 $20 LinkedIn 老号 (Brute) 带真实好友 (50 好友) | 混合地区 | 完善资料 | 实机注册 | 起价 $20 LinkedIn 老号 (Brute) 带真实好友 (100+ 好友) | 混合地区 | 完善资料 | 实机注册 | 起价 $39 LinkedIn 老号 (Brute) 带真实好友 (500+ 好友) | 混合地区 | 完善资料 | 实机注册 | 起价 $69 LinkedIn 已验证老号 (Brute) 带实名验证文件 | 混合地区 | 实机注册 | 完整访问 | 起价 $89 老客户专享 — 额外折扣与优惠码! 享受 10% – 20% 折扣 或 注册即送 $1 奖励 如果您想领取注册奖励 $1 或首次购买立减 10% – 20%,您可以留言: “SEND ME BONUS, MY USERNAME IS...” 您也可以在首次购买时使用优惠码:SOCNET (15% 折扣!) 联系方式与支持: Telegram: https://t.me/socnet_support Telegram 频道: https://t.me/accsforyou_shop WhatsApp: https://wa.me/79051904467 WhatsApp 频道: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n Discord: socnet_support Discord 服务器: https://discord.gg/y9AStFFsrh 邮箱: solomonbog@socnet.store 您还可以通过以上联系方式: — 咨询批发采购 — 建立合作伙伴关系 (现有合作伙伴: https://socnet.bgng.io/partners ) — 成为我们的供应商 SocNet – 数字商品与高级订阅商店 
    • Thanks a lot for the very interesting responses! To clarify, this is only for personal learning and use, I don't plan on earning any money!
    • 高质量 LinkedIn 账号新品到货,助力自信推广与影响力提升 新增商品: LinkedIn 自注册账号,带真实好友 (50/100/250/500/1000 可选) | 地区:美国/欧洲 (可选) | 完善资料 | 实机注册 | 价格起步 $10 LinkedIn 自注册账号,带真实好友 + 高级订阅 (Career/Business/Sales Navigator/Recruiter 任意选择) | 地区:美国 | 完善资料 | 实机注册 | 价格起步 $15 我们的在线商店全品类: 账号:Telegram、Facebook、Reddit、Twitter (X)、Instagram、YouTube、TikTok、Discord、VK、LinkedIn、GitHub、Snapchat、Gmail、邮箱账号 (Outlook、Firstmail、Rambler、Onet、Gazeta、GMX、Yahoo、Proton、Web.de)、Google Voice、Google Ads 高级订阅:Telegram Premium、Twitter Premium X、YouTube Premium、Spotify Premium、Netflix Premium、Discord Nitro、ChatGPT Plus/PRO、XBOX Game Pass 附加服务:Telegram Stars、代理 (IPv4、IPv6、ISP、移动)、VPN (Outline、WireGuard、其他)、VDS/RDP 服务器 优惠码:AUGUST2025 (立减 10%) 支付方式:银行卡 · 加密货币 · 其他常用方式 如何购买: 在线商店: Click Telegram 机器人: Click 其他服务: SMM 面板: Click – 推广您的社交媒体账号 使用我们的 SMM 面板可提升:Facebook、Instagram、Telegram、Spotify、Soundcloud、YouTube、Reddit、Threads、Kick、Discord、LinkedIn、Likee、VK、Twitch、Kwai、Reddit、网站流量、TikTok、Trust Pilot、Apple Music、Tripadvisor、Snapchat 等数字产品。 首次试用 SMM 面板可获得 $1 奖励:只需在我们的网站 (Support) 提交工单,主题填写 “Get Trial Bonus”。 LinkedIn 账号种类: LINKEDIN.COM 账号 | 自带邮箱 @OUTLOOK.COM / HOTMAIL.COM / @FIRSTMAIL,男女皆有,部分资料已填,注册自美国 IP | 起价 $2.5 LINKEDIN.COM 账号 | 自带邮箱 @OUTLOOK.COM / HOTMAIL.COM / @FIRSTMAIL,男女皆有,部分资料已填,注册自欧洲 IP | 起价 $2.5 LINKEDIN.COM 账号 | 自带邮箱 @OUTLOOK.COM / HOTMAIL.COM / @FIRSTMAIL.COM,男女皆有,部分资料已填,注册自混合 IP | 起价 $2.5 LinkedIn 老号 (Brute) 带真实好友 (0 好友) | 混合地区 | 完善资料 | 实机注册 | 起价 $10 LinkedIn 自注册账号,带真实好友 (50/100/250/500/1000 可选) | 地区:美国/欧洲 (可选) | 完善资料 | 实机注册 | 起价 $10 LinkedIn 自注册账号,带真实好友 + 高级订阅 (Career/Business/Sales Navigator/Recruiter 任意选择) | 地区:美国 | 完善资料 | 实机注册 | 起价 $15 LinkedIn 高级老号 (Brute) (Premium) 带 1 个月有效高级订阅 | 地区:混合 | 实机注册 | 完整访问 | 起价 $20 LinkedIn 老号 (Brute) 带真实好友 (50 好友) | 混合地区 | 完善资料 | 实机注册 | 起价 $20 LinkedIn 老号 (Brute) 带真实好友 (100+ 好友) | 混合地区 | 完善资料 | 实机注册 | 起价 $39 LinkedIn 老号 (Brute) 带真实好友 (500+ 好友) | 混合地区 | 完善资料 | 实机注册 | 起价 $69 LinkedIn 已验证老号 (Brute) 带实名验证文件 | 混合地区 | 实机注册 | 完整访问 | 起价 $89 老客户专享 — 额外折扣与优惠码! 享受 10% – 20% 折扣 或 注册即送 $1 奖励 如果您想领取注册奖励 $1 或首次购买立减 10% – 20%,您可以留言: “SEND ME BONUS, MY USERNAME IS...” 您也可以在首次购买时使用优惠码:SOCNET (15% 折扣!) 联系方式与支持: Telegram: https://t.me/socnet_support Telegram 频道: https://t.me/accsforyou_shop WhatsApp: https://wa.me/79051904467 WhatsApp 频道: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n Discord: socnet_support Discord 服务器: https://discord.gg/y9AStFFsrh 邮箱: solomonbog@socnet.store 您还可以通过以上联系方式: — 咨询批发采购 — 建立合作伙伴关系 (现有合作伙伴: https://socnet.bgng.io/partners ) — 成为我们的供应商 SocNet – 数字商品与高级订阅商店   
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