Jump to content
  • 0

[HELP]NPC buffer error


Question

Posted

hi guys. i have a big prob with my npc buffer.. picture : shot00000s.th.jpg  It's On interlude server i'm using  Interlude Branch - Clean Compile, no extras rev2741  NPC_Buffer_By_Kelin http://www.4shared.com/file/59675318/caa301d7/NPC_Buffer_By_Kelin.html?start=  .. Dnk Where is problem please help ! Thxx ...

9 answers to this question

Recommended Posts

  • 0
Posted

import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j			       import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

qn = "9999_NPCBuffer"

NPC=[40006]
ADENA_ID=57
QuestId     = 9999
QuestName   = "NPCBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "importing custom: 9999: NPCBuffer"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event
	count=st.getQuestItemsCount(ADENA_ID)
	if count < 1000  or st.getPlayer().getLevel() < 0 :
		htmltext = "<html><head><body>You dont have enought Adena.</body></html>"
	else:
		st.takeItems(ADENA_ID,0)
		st.getPlayer().setTarget(st.getPlayer())

		#Wind Walk
		if event == "1":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9951,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

		#Acumen
		if event == "2":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9900,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

		#Agility
		if event == "3": 
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9901,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

		#Berserker Spirit
		if event == "4":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9902,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

                       #Bless Shield
		if event == "5":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9903,1),False,False)	
			st.getPlayer().restoreHPMP()
			return "2.htm"			
			st.setState(COMPLETED)

		#Blessed Body
		if event == "6":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9904,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Blessed Soul
		if event == "7":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9905,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Concentration
		if event == "8":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9906,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Death Whisper
		if event == "9":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9907,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Empower
		if event == "10":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9908,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Focus
		if event == "11":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9909,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Guidance
		if event == "12":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9910,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Haste
		if event == "13":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9911,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Magic Barrier
		if event == "14":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9912,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Mental Shield
		if event == "15":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9913,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Might
		if event == "16":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9914,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Resist Shock
		if event == "17":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9915,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Shield
		if event == "18":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9916,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Vampiric Rage
		if event == "19":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9917,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Dance of Aqua Guard
		if event == "30":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9918,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Concentration
		if event == "31":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9919,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Earth Guard
		if event == "32":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9920,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Fire
		if event == "33":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9921,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Fury
		if event == "34":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9922,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Inspiration
		if event == "35":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9923,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Light
		if event == "36":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9924,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of the Mystic
		if event == "37":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9925,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Protection
		if event == "38":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9926,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Siren's Dance
		if event == "39":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9927,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of the Vampire
		if event == "40":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9928,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of the Warrior
		if event == "41":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9929,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Song of Champion
		if event == "50":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9930,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Earth
		if event == "51":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9931,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Flame Guard
		if event == "52":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9932,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Hunter
		if event == "53":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9933,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Invocation
		if event == "54":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9934,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Life
		if event == "55":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9935,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Meditation
		if event == "56":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9936,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Renewal
		if event == "57":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9937,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Storm Guard
		if event == "58":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9938,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Vengeance
		if event == "59":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9939,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Vitality
		if event == "60":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9940,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Warding
		if event == "61":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9941,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Water
		if event == "62":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9942,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Wind
		if event == "63":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9943,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Greater Might
		if event == "64":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9944,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"
			st.setState(COMPLETED)

		#Greater Shield
		if event == "65":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9945,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"
			st.setState(COMPLETED)

		#Chant of Victory
		if event == "66":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9946,1),False,False)
			st.getPlayer().restoreHPMP()
			return "5.htm"
			st.setState(COMPLETED)

		#Prophecy of Fire
		if event == "67":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9947,1),False,False)
			st.getPlayer().restoreHPMP()
			return "5.htm"
			st.setState(COMPLETED)

		#Prophecy of Water
		if event == "68":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9948,1),False,False)
			st.getPlayer().restoreHPMP()
			return "5.htm"
			st.setState(COMPLETED)

		#Prophecy of Wind
		if event == "69":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9949,1),False,False)
			st.getPlayer().restoreHPMP()
			return "5.htm"
			st.setState(COMPLETED)

		#Cancellation
		if event == "70":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9950,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#MPreg
		if event == "71":
			st.takeItems
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)	

		if event == "73":
			st.takeItems
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

       		#Chant of Magnus
		if event == "74":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9952,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "5.htm"
			st.setState(COMPLETED)

      		#Wild Magic
		if event == "75":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9953,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

      		#Vampiric Rage
		if event == "76":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9954,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)


		if htmltext != event:
			st.setState(COMPLETED)
			st.exitQuest(1)
	return htmltext


def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   htmltext = "<html><head><body>I have nothing to say to you</body></html>"
   st.setState(STARTED)
   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)

QUEST.setInitialState(CREATED)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)

 

U Mean in this one right? And what i need to edit here? oh and i heard that  i need to edit some server sied scripts to allow thous quests or something like that!Is that's true ?

  • 0
Posted

You must edit this part :

 

import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j			       import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

If you are using L2J Pack then the imports are ok but if you are using another version of l2j then you must change them.

  • 0
Posted

huh if realy im using l2j .. and what i need to edit in thous imports? im naab in this ..

 

The imports for L2J are ok.

 

Seems to be a buffer problem.Try to download another one.

  • 0
Posted

oke if realy there are my problem that i'm using l2jfree and i don't have that file called script.cfg ? and explain  why i don't have that file ? i have interlude l2jfree pack ...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • buenas no puedo poner el server On para que entren mis amigos   LoginServer # ================================================= # Settings authorization server # ================================================= # Host and port for client connections LoginserverHostname = 127.0.0.1 LoginserverPort = 2106 # Host and port for game servers LoginHost = 192.168.100.25 ( mi Ip interna) LoginPort = 9014     GameServer   # =============================== # Network Configuration Server  # # =============================== # IP which Bind Game server, * - all possible GameserverHostname = * GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 186.158.144.71 ( Ip externa ovbio) # This is transmitted to the client from the same network, so it has to be a local IP or resolvable host name InternalHostname = 192.168.100.25 # AdvIpSystem Make more GameServerIDs. Every Ip should be Protected by a DDoS Guard. # Your Server will have Success with this system Online. AdvIPSystem = False # Address \ port LS LoginPort = 9014 LoginHost = 192.168.100.25 LoginUseCrypt = true # How to request ID of LS RequestServerID = 4 # Permission to take a different id, if requested busy AcceptAlternateID = False     en que estaria fallando ?    
    • mporeis na valeis l2jaCis i kapoio etimo project  free sources gia aCis edw https://acis.i-live.eu/index.php?topic=1974.0 server install ktl edw https://acis.i-live.eu/index.php?topic=10190.0 an dn vgaleis akrh steile mou discord margazeas2
    • Hello! I am new to l2 server creation and i need your help please!!! I want to make my own l2 interlude c6 server with custom thing in it.  I need help with where to start. What source pack to pick to start and what to do. Please if you can help me i would appreciate it very much !!!
    • Need Discord with rare badge? VISIT US AND SHOP WITH US! NEW STOCK   Aged, Early Supporter Discord Accounts I sell HQ Aged and Early, Discord Accounts that are inactive and not flagged by discord at cheap prices   If you want to contact me, you can add me on discord: worldcoldwar Features: Format - age : email : pass : token Not flagged and undetected by discord HQ % With OGE Emails, password etc can be changed Unverified Early Supporter 24M Boost Badge HypeSquad Events Early Verified Bot Developer Early Supporters SHOP LINK: disvault1.mypaylix.gg/ For PayPal payments, please open a ticket. If you experience any problems with cryptocurrency payments, please open a ticket as well.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..