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[Share]Server Battles for glory episode 3 rev 200


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All greetings. I present to you a new project basis based on the well-known online game Lineage 2 on the game portal The Abyss called Battles for Glory. In turn, Russian Java Server Alliance embarked again on the server language java.

 

Little about the game.

 

Battles for Glory - unique project game portal The Abyss, created based on the well-known online game and preserve the best of its sides, such as graphic splendor and diversity of gameplay. As in other large-scale multiplayer games you will have the opportunity to explore world of fantasy, take tests, participate in large-scale battles with hundreds of other players from all over the world. However Battles for Glory is radically different from the aforementioned game in fact. The principal features of Battles for Glory - a confrontation between races and control of territories.

 

The war is so long that some have forgotten what they were fighting. She's just grown into their nature, the killing has become an integral part of existence, like breathing or eating. But in the temples of forgotten gods are not fully erased inscription scrawled in despair came first, curse cruel fate, doomed to be gladiators.

 

Control of territory is an important component of gameplay. In the Battles for Glory main resources are in the capital only with the conquered lands, more control over the territory of the race, the better and faster than it can provide its people clothing, armor, weapons and supplies. Originally, the land on the continent belong Krigosa army, this army is very strong and until it is held races in their reserves. But the race became strong and ready to fight for their prosperity.

 

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World Battles for Glory, there are five intelligent races. You can try yourself in the role: versatile man, of refined elf, artful drow, powerful orc or dwarves-yourselfers. Each of these races peculiar and self-contained, each has its advantages and disadvantages.

 

 

However, choosing a race, remember that with it you elect for a path that will follow, and allies with whom you will fight shoulder to shoulder, as the world Battles for Glory race feuding for centuries and are a constant struggle. You can not take in a group or guild of other races, to impose on them a positive spell to revive them, to wear their armor, and even talk to them. Interracial trade opportunities strictly designated areas. You can not attack his companion, but for the murder of a different race you are not only not get any fines, but also deserve praise and glory. Inside the race is usually at peace and understanding, as each representative of its more powerful, more power race, which, in turn, depends on the strength and solidarity of the race.

Tip: Start the game for the Horde. This race is most in need of your help. Playing for this race, speed training (pumping), your character will increase significantly

 

Race Empire

 

 

The most daring and numerous race of the world BSFG. Through faith in the Emperor and avarice, which is so characteristic of all people, they seized control of the entire southern part of the continent. Tactical force of race is constructed by training troops and permanent military campaigns.

Features:

Race of people known for excellent blacksmiths, craftsmen. They supply the army of the strongest armor, the troops of the empire known for their resilience in fighting strength and the courage of a mile to reflect a hail of arrows.

 

Race Alliance

 

 

Proud and self-confident. In ancient times, their pride has led to the fact that some clans of the Elves began to create their own state, has not yet met with a strong enemy: people. It made as soon as possible to create an alliance to resist the invasion.

Features:

Elves are quick and agile fighters, but this does not mean that they are running at any sign of danger, it means that the enemy will never run away from them. Arrowhead and extensive knowledge of magic water give a very great advantage of the Alliance in attacks at a distance.

 

Race Dominion

 

 

At the time of the split of the ancient race of elves, one of the clans went to the western marshes and founded their own state. New religion has arisen in those dark lands dotted with iniquity. Faith in the mystery of death and the immortality of the dust, so that in the heart of every soldier of the Dominion.

Features:

Dark Elves are first-class assassin. They have completely mastered the skills to cause fatal bleeding wounds and cut out the enemy all his flesh. The magic of death and the wind helps mages Dominion in an endless war for the souls of the enemy.

 

Race Horde

 

 

A battle cry of the leader and the Horde is ready fractured my head any enemy. So it was before, so it is now and always will be. Feral power is connected to the orcs with the knowledge of nature and the elements of land, which they regarded as their parent country and protector.

Features:

Other race contemptuously called orcs "headless pieces of meat", comparing them with savage kinsmen prevalent on the continent, but deep down they envy, endurance and great strength of this small race.

 

Race Union

 

 

Prudent and sensible people. The only race that uses in battle fighting machines and technical devices. Once the scattered settlements of dwarves in the north of the continent united in an alliance for the joint confrontation common enemies.

Features:

Dwarves - toughest warriors and skilled craftsmen, they brought the art of possession of an ax to perfection. The peculiarity is insensitivity to dwarven magic, why dwarves rely on technology and medicine.

 

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Rating race - a measure of the influence of race on the continent. He comes from among the representatives of this race in the world (number of characters of this race, held simultaneously in the game) and the number of territories under its control. The equilibrium distribution is governed by the universe itself Battles For Glory. Race, lagging by rating the leaders, receive bonuses for their development. Horde now has the lowest rating and the biggest bonuses.

 

Battle for Glory - a MMORPG, based on the control of territories by five different races.

 

Initially, the races have their starting cities and traditional territories, which no one can take away from them, and moreover, the enemy will not even get into them, so you can safely train without waiting for the danger behind every bush. Keepers of the Gate for a token fee may move you to different parts of the reservations and back to the capital.

Nevertheless, the resources of primary territories are limited and fauna is very scarce - a skilled warrior or a skilled magician after receipt of the profession is unlikely to be able to find here a worthy opponent.

First, there is only one place on the mainland, in which you can get from the capital city - the so-called "landing zone". It has its own in each race and is the springboard for the first incursions into the mainland.

The mainland is divided into several areas, some of which are assigned to certain cities, some - for the fortress. For more information about the boundaries of territories and spheres of the fortifications you can read the relevant sections of the knowledge base.

Possession of a territory gives the race of considerable advantage. In controlled areas in the capital received unique for each territory, the resources needed to create weapons and armor. The leader of the race can gather from the territories controlled by the tax required to install secure gates of the camps and move.

Towns, Forts and outposts to provide sufficient protection for the Guardians of the Gate, and they can move free of Representatives races in the state-controlled territory from the capitals and vice versa.

Ability to take part in the siege are all characters from level 45. Damage guards (Guards) of the characters of low levels lowered. You can also get a Victory Potion alchemist in captured towns and the capital. This potion reduces the damage received by your character from the characters of higher level. The leader of the race can use their skills Race Victory, which gives a similar effect. Race Victory is applied to all the characters within the review leader.

 

Outposts

The key objects in the game are the city, control of which provides races prosperity. Each city has three outposts controlled to ensure the collection of taxes from the adjacent territories, as well as providing the city with additional troops of the guard. Players can travel to the outposts of the capital cities or other outposts, which provides more comfortable navigation through the game world. In contrast to the city, an outpost can not be captured, with his destruction of the city loses taxes and the influx of reinforcements from the outpost, which makes it more vulnerable. The ability to move at the outpost is destroyed, but in this case there is no guarantee of security to players, because the guards were not available. The outpost is restored after a certain time automatically.

 

Towns

Cities are the main source of tax revenue in the universe BsFG, and also has a number of important NPC, are absent in the hometowns of various races. In the city of merchants offer better prices and a wider range of goods, and the city has its own resource provider.

The siege of the city - is a very important step for an attacking race, which requires good preparation and of the strategy. In every city there is the main city flag, which is usually located inside the main temple of the city. The aim of this attack is the destruction of the flag. But before you destroy the main flag, the attackers must break a few extra flags set in the city in various locations. If at least one additional flags will not be destroyed, the main city flag will not receive any damage from attacks. The capture of the city at a time when not destroyed its outposts, will be a challenge, as the outposts of the city provide additional protection, which greatly complicates the attackers. However, this does not interfere with test your luck that decides to attack the city, without first destroying the outposts.

 

Artefacts

Artifacts - the concentration of ancient power. Race controlling artifact gets force concluded in it, the loss of such a source leaves a wound in the astral shell being fueled by its energy.

 

• Spring Wind Artefact - Increases the speed and maximum Wed at race, which owns an artifact.

• Demonic Fury Artefact - Increases attack speed and spell at the call of race, which owns an artifact.

• Stasis Artefact - Increases physical and magical protection from race, which owns artifact.

• Heroes Valley Artefact - Increases physical and magical attacks by race, owning artifact.

• Courage Artefact - Reduces the cooldown of physical and magical skills of the race, which owns artifact.

• Liveforce Artefact - Increases the speed of regeneration of HP and MP at the race, which owns an artifact.

• Victory Artefact - Increases the maximum HP and CP at the race, which owns artifact.

• Lighting Artefact - Increases the maximum weight for carry-race, which owns artifact.

• Spirits Artefact - Increases accuracy and dexterity in races, which owns an artifact.

• Empowerment Artefact - Increases the chance of magic and physical attacks from critical race, which owns artifact.

• Iron Will Artefact - Increases protection from magic fire, earth and immobilization with race, which owns an artifact.

• Frozen Artefact - Increases protection from magic water, wind and technology from the race, which owns an artifact.

 

Possession of the artifacts increases protection from monsters, the effect of different artifacts formed.

Race, lost artifact, antibonus receive a bonus equal to a negative value, until, or do not get the artifact back, or race, which owns the artifact at the moment and not lose it, or within 6 hours from the time of loss.

 

Fortress

Castles - strongholds of the guilds. Master the fortresses, or capture them can only guild, starting with the fourth level of force. Guild can provide access to the castle for their race and use it as a springboard for further attacks. Ownership of the castle offers the advantages of both the guild and race, to which it belongs to the guild. In the fortresses players can buy more powerful potions restore HP and MP, as well as Protection Potion Class GM. For all purchases made in the fortress, a tax that goes to the treasury of the fortress. The right to dispose of the treasury and set the tax rate is the leader of the guild that owns the fort, as well as guild members with rights to administer the treasury of the fortress (Manage Vault). Also, the guild receives income when teleporting characters in the very fortress.

Guilds that own strength, can increase its force up to the fifth level, doing the job at the Ambassador Hotel and get special abilities guild, reinforcing the power of each of its constituent characters. Skills Guild stop working with the loss of the fortress, and if the guild does not remain reputation points, but are activated immediately after the capture of the fortress' guild in the presence of reputation points. Also, owners of the fortress can create military alliances - alliances of multiple guilds.

The leader of the guild or any other member of the guild, with rights management of the treasury, may set the time when food is delivered to the castle.

At this time, the fortress is very vulnerable and it can capture the enemies. Delivery time may be imposed only from 00:00 to 09:00 +3 GMT. Delivery is carried out every day at the appointed time as part of 10:00 to 00:00.

Fortress receives and stores the food for two hours, beginning with the appointed hour. Time of delivery of food in the fortress of the guild leader can ask the NPC Tax Agent in the capital.

Privacy fortresses:

The strength of the fortresses is very high, so to attack the fortress used by the time at which occurred supply of materials and foodstuffs. At this time, the protection of the fortresses is minimal. Protection fortress consists of guns, each firing certain areas and protection, consisting of archers and pikeyschikov. To strengthen the protection of the fortress can be ordered better weapons and armor from the Ambassador of the fortress. It will be delivered fairly quickly. It also improves the quality of gunpowder to be used in guns, which positively affects their rate of fire. Improved equipment protection fortress requires additional funds, resulting in reduced revenues fortress.

Capture fortresses:

To capture the fortress, the attackers first to break the outer gate of the fortress. External gate pretty strong, and this is no easy task. After the attackers to cope with external gate, they will destroy all four guns, defending the fortress. After that, the attackers must break into the central building and break the enemy's flag. To do this, leaders of the guilds ability to use the Flag Remove. The new owner of the fortress is the one guild, whose leader will inflict the final blow to the flag. If the guild already owns the castle, it will not be able to finish off the flag, but will be able to help their allies in its destruction.

 

 

Moreover, in the game, there are many subtleties and nuances. You can get to know them by their own experience.

 

 

Now let's talk about the server itself and that it is implemented.

 

 

Previous version

 

 

- The basis is taken HellBound, from the team L2jServer ( in the server protocol is implemented by 98% compatibility with the client Battles for Glory )

- Implemented feature in DP with "displayed" ID object (        ie if the arch of down to register in tamblitse in the graph displayed_id Id akramanahov, it will look like akramanahi =) without editing the client )

- Realized war races ( Now you can attack any race other than his without pressing Ctrl )

- Implemented chat (now divided and chat conversations only see on race, admins can see the entire chat )

- Halls armor according to official server

- In the admin panel to change teleport to cities and castles. Now looks like this ( Сastles: elnar, polon, radon, zers, selfur, argon, Terra Inkognita. Тowns: Polon Castle Town, Radon Castle Town, Elnar Castle Town, Zers Castle Town, Selfur Castle Town, Argon Castle Town, Goddard Castle Town, Schuttgart Castle Town, Osmun Village, Hunter Village, Terra Inkognita Village, Tolos Village, Alliance Town, Dominion Dungeon, Empire Town, Union Village, Horde Stronghold. )

 

 

       

Implemented in this version

 

 

- Halls weapon according to official server ( 0000-0099, 0100-0199, 0200-0299, 0400-0499, 0700-0799, 0800-0899, 2000-2099, 2100-2199, 2200-2299, 2300-2399, 2900-2999, 3000-3099, 3100-3199, 3200-3299, 3300-3399, 3500-3599, 6000-6099, 6100-6199, 6200-6299, 6300-6399, 7000-7099, 7100-7199, 7200-7299, 7300-7399, 8000-8099, 8100-8199, 8200-8299, 8300-8399, 9300-9399, 9400-9499, 9600-9699, 9700-9799, 9800-9899, 13000-13099, 13100-13199, 13200-13299, 13300-13399, 13400-13499, 13500-13599, 13600-13699, 13700-13799, 13800-13899, 13900-13999, 14000-14099, 14100-14199, 14200-14299 )

- Implemented support of the kernel for new tables ( armor, weapon, etcitem )

- Added base teleporters( Dominion Dungeon,Empire Town, Empire Town, Western Territory of Empire Island,  )

- Added teleporter html( 95, 95-1, 97, 97-1, 97-2, 97-3, 281, 282, 283, 284, 285, 95-28, 96-28, 97-28, 98-28, 99-28, 95-29, 96-29, 97-29, 98-29, 99-29, 95-30, 96-30, 97-30, 98-30, 99-30, 95-31, 96-31, 97-31, 98-31, 99-31, 95-23, 96-23, 97-23, 98-23, 99-23, 95-24, 96-24, 97-24, 98-24, 99-24, 95-25, 96-25, 97-25, 98-25, 99-25, 95-26, 96-26, 97-26, 98-26, 99-26, 95-27, 96-27, 97-27, 98-27, 99-27, 95-1, 95-20, 96-20, 97-20, 98-20, 99-20, 95-21, 96-21, 97-21, 98-21, 99-21, 95-22, 96-22, 97-22, 98-22, 99-22 )

- Added trainer html( 70,70-1, 70-2, 70-3, 70-4, 70-5, 70-6, 70-7, 70-8, 70-9, 71, 71-1, 71-2, 71-3, 71-4,71-5, 71-6, 71-7, 71-8, 71-9, 72, 72-1, 72-2, 72-3, 72-4, 72-5, 72-6, 72-7, 72-8, 72-9, 75, 75-1,75-2, 75-3, 75-4, 75-5, 75-5, 75-6, 75-7, 75-8, 75-9, 76, 76-1, 76-2, 76-3, 76-4, 76-5, 76-6, 76-7, 76-8, 76-9, 77, 77-1, 77-2, 77-3, 77-4, 77-5, 77-6, 77-7, 77-8, 77-9, 80, 80-1, 80-2, 80-3, 80-4, 80-5, 80-6, 80-7, 80-8, 80-9, 81, 81-1, 81-2, 81-3, 81-4, 81-5, 81-6, 81-7, 81-8, 81-9, 82, 82-1, 82-2, 82-3, 82-4, 82-5, 82-6, 82-7, 82-8, 82-9, 85, 85-1, 85-2, 85-3, 85-4, 85-5, 85-6, 85-7, 85-8, 85-9, 86, 86-1, 86-2, 86-3, 86-4, 86-5, 86-6, 86-7, 86-8, 86-9, 87, 87-1, 87-2, 87-3, 87-4, 87-5, 87-6, 87-7, 87-8, 87-9, 90, 90-1, 90-2, 90-3, 90-4, 90-5, 90-6, 90-7, 90-8, 90-9, 91, 91-1, 91-2, 91-3, 91-4, 91-5, 91-6, 91-7, 91-8, 91-9,92, 92-1, 92-2, 92-3, 92-4, 92-5, 92-6, 92-7, 92-8, 92-9, 268, 268-1, 268-2, 268-3, 268-4, 268-5, 268-6, 268-7, 268-8, 268-9, 269, 269-1, 269-2, 269-3, 269-4, 269-5, 269-6, 269-7, 269-8, 269-9, 270, 270-1, 270-2, 270-3, 270-4, 270-5, 270-6, 270-7, 270-8, 270-9,)

- Added trainer html(  79-1, 79-10, 79-11, 79-12, 79-2, 79-3, 79-4, 79-5, 79-6, 79-7, 9-8, 79-9., 79, 89-1, 89-2, 89-3, 89-4, 89-5, 89-6, 89-7, 89-8, 89-9, 89, 94-1, 94-10., 94-2, 94-3, 94-4, 94-5, 94-6, 94-7, 94-8, 94-9, 94, 73-1.htm, 73-2.htm, 73-3.htm, 73-4.htm, 73-5.htm, 73-6.htm, 73-7.htm, 73-8.htm, 73-9.htm, 73.htm, 78-1.htm, 78-2.htm, 78-3.htm, 78-4.htm, 78-5.htm, 78-6.htm, 78-7.htm, 78-8.htm, 78-9.htm, 78.htm, 83-1.htm, 83-2.htm, 83-3.htm, 83-4.htm, 83-5.htm, 83-6.htm, 83-7.htm, 83-8.htm, 83-9.htm, 83.htm, 88-1.htm, 88-2.htm, 88-3.htm, 88-4.htm, 88-5.htm, 88-6.htm, 88-7.htm, 88-8.htm, 88-9.htm, 88.htm, 93-1.htm, 93-2.htm, 93-3.htm, 93-4.htm, 93-5.htm, 93-6.htm, 93-7.htm, 93-8.htm, 93-9.htm, 93.htm )

- Added warehouse html( 9-1.htm, 9.htm, 9-10, 9-11, 9-12, 9-13, 9-14, 21-1.htm, 21.htm, 22-1.htm, 21-10, 21-11, 21-12, 21-13, 21-14, 22.htm, 22-1, 22-10, 22-11, 22-12, 22-13, 22-14,  23-1.htm, 23.htm, 23-10, 23-11, 23-12, 23-13, 23-14, 24-1.htm, 24.htm, 24-10, 24-11, 24-12, 24-13, 24-14 )

- Have been established robot script, create a clan and a silent NPC

- Cleaned debris thereby reducing the number of errors

- Realized NPS 312 pieces

- Zoom spawn

- Zoom skill_trees

- Zoom skill_learn

- Zoom merchant_buylists

- Zoom zone_vertices

- Changed servername

 

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Download path :  http://depositfiles.com/files/pzocj84ne

Download mirror:  http://letitbit.net/download/3112.311dd2f40ade1dc74b91bcf92/patch.rar.html

 

 

Download server :  http://depositfiles.com/files/g13x9yp4g

Download mirror  :  http://letitbit.net/download/5999.55e387662ffaef72745388f44/Server_BSFG_episode_3_rev_200.rar.html

 

 

P.S. In the server are English html.

The original article is the description of  http://www.rus-alliance.net/forum/viewthread.php?tid=921&extra=page%3D1

Original article on the description of the work performed and the current Share is http://www.rus-alliance.net/forum/viewthread.php?tid=922&extra=page%3D1

Original article on the description of the private version is http://www.rus-alliance.net/forum/viewthread.php?tid=856&extra=page%3D1

 

If you liked the idea and you have questions ask in the topic. Whenever possible I will spread the update.

Attention! Russian Java Server Alliance  http://www.rus-alliance.net/forum

Forum is closed for engineering works, as well as filling information. Forum will be available 9.10.09

 

I apologize for my disgusting English language.

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Sorry I did not understand.

This game reminds modes l2gve, but there are deeper and much has changed.

I just loved the skill icons.. and many more things!

You got +1 for me ,nice share even if its not yours.

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I just loved the skill icons.. and many more things!

You got +1 for me ,nice share even if its not yours.

Thanks.

Leeroy is just my share. And as I said I'll update periodically spread.

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