Jump to content

Recommended Posts

Posted

radar based far esp

 

struct CRadarPlayer
{
__int32 bIsValid; //0000  -> not updating that much?!
char unknown0[12];
char Unknown1[32]; //0010
__int32 iTeam; //0030
__int32 iHealth; //0034
Vector vOrigin; //0038
QAngle qViewAngles; //0044
};

 

void __stdcall new_PaintTraverse(vgui::VPANEL vguiPanel, bool forceRepaint, bool allowForce)
{
_asm
{
	PUSH allowForce
	PUSH forceRepaint
	PUSH vguiPanel
	MOV ECX, g_pPanel
	CALL g_dwOrgPaintTraverse
}

//"MatSystemTopPanel"
const char* pszPanelName = g_pPanel->GetName(vguiPanel);
if(pszPanelName[0] == 'M' 
&& pszPanelName[3] == 'S' 
&& pszPanelName[9] == 'T'
&& pszPanelName[12] == 'P')
{
	CBaseEntity* pLocal = (CBaseEntity*)g_pEntList->GetClientEntity(g_pEngine->GetLocalPlayer());
	if(pLocal && pLocal->IsAlive() && g_pEngine->IsInGame())
	{
	    CRadarPlayer* pRadarPlayer = NULL;
	    player_info_t pInfo;
	    int iTeam = 0;
	    int r = 255, g = 255, b = 255;
	    Vector vPlayer, vScreen;
	    float fDistanceToPlayer;
	    float fBoxradius;

	    for(int index = 0; index < 32; index++)
	    {
	    	if(index == g_pEngine->GetLocalPlayer() - 1) continue;

	    	_asm
	    	{
	    		MOV ECX,DWORD PTR DS:[244035C0h]
	    		MOV EAX, index
	    		LEA EAX,DWORD PTR DS:[EAX+EAX*4]
	    		SHL EAX,6
	    		LEA EAX,DWORD PTR DS:[EAX+ECX+28h]
	    		MOV pRadarPlayer, EAX
	    	}

		    if(pRadarPlayer == NULL 
		    || (pRadarPlayer->vOrigin.x == 0 && pRadarPlayer->vOrigin.y == 0 && pRadarPlayer->vOrigin.z == 0)
		    || pRadarPlayer->iTeam == 0
		    || pRadarPlayer->iHealth == 0) continue;

	    	iTeam = pRadarPlayer->iTeam;

	    	vPlayer = pRadarPlayer->vOrigin;

		    if(vPlayer.z == (int)vPlayer.z) vPlayer.z += 32;
		    else vPlayer.z -= 32;

	    	if(gNeeded.GetVisible(pLocal->EyePosition(), vPlayer) == false)
	    	{
			    if(iTeam == 2)
			    {
			    	r = 255;
		    		g = 80;
			    	b = 60;
		    	}
		    	else if(iTeam == 3)
		    	{
		    		r = 80;
		    		g = 80;
		    		b = 255;
		    	}
			    else
			    {
			    	r = 255;
			    	g = 255;
			    	b = 255;
		    	}
		    }
		    else
		    {
			    if(iTeam == pLocal->GetTeamNumber())
			    {
			    	if(iTeam == 2)
			    	{
				    	r = 255;
				    	g = 80;
				    	b = 60;
				    }
				    if(iTeam == 3)
				    {
				    	r = 80;
				    	g = 80;
				    	b = 255;
			    	}
			    }
		    	else 
		    	{
		    		r = 150;
		    		g = 255;
		    		b = 60;
		    	}
	    	}

	    	if(gNeeded.WorldToScreen(vPlayer, vScreen))
	    	{
	    	    fDistanceToPlayer = gNeeded.GetDistance(pLocal->GetAbsOrigin(), vPlayer);
	    		fBoxradius = (100 / (fDistanceToPlayer / 100));

	    		g_pMatSystemSurface->DrawSetColor(r, g, b, 210);
	    		g_pMatSystemSurface->DrawOutlinedRect(vScreen.x - fBoxradius, vScreen.y - fBoxradius, vScreen.x + fBoxradius, vScreen.y + fBoxradius );
	    	}
	    }
	}
}
}

 

avitamin

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...