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[Gracia Final L2J] Astral World.


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Posted

"Lineage 2 Emulator developed by us. We do not use L2J or L2Off." (thats why i dont have it in the title)

 

This is an awesome server. I play on the 50x. 10x starts tomorrow!

 

Bartz [x10]:

 

XP/ SP: x10

Party XP/ SP: x1

Adena: x10

Consumable: x1

Drop Items: x10

Drop Common Items: x2

Raid Drop Items: x5

Raid Drop Jewels: x1

Spoil: x10

Manor: x2

Fishing: x2

Quest Reward: x5

Quest Adena Reward: x5

Quest Accessory Reward: x1

Quest Armor Reward: x1

Quest Weapon Reward: x1

Quest Reward XP/ SP: x5

Quest Drop Rate: x2

Siege Guard Price: x10

Max Enchant: 25.

Vitality System: Disabled.

Masterwork Craft: Disabled.

Auto-Pickup.

30 sec Spawn Protection.

Full Geodata.

Shout Channel: Global.

Trade Channel: Global.

Olympiad Anti-Feeding System

Offline Trade.

Store Zones at Giran (You can set a shop in a certain area in Giran Town).

Store Zones around NPC (You can not set a Private Store near a NPC).

Store Zones around Private Stores (You can not set Private Store very close to another Private Store).

Mammon Auto Announce.

Shift+Click In-Game Droplist/Spoillist.

 

Sieghardt [x50]:

 

XP/SP: x50

Party XP/SP: x1.5

Adena: x50

Raid Drop: x10

Raid Drop Jewels: x1

Quest Drop Rate: x2

Fishing: x2

Weight: x2

Quest Adena/ XP/ SP Rewards: x50

Siege Guards: x50

Castle/ Clan Hall/ Fortress Function Fee: x10

Maximum Enchant: 16

Retail Enchant Rate

No Delevel

No Death Penalty

Buff Duration: 1 Hour

Auto Lean Skills

No Book needed for Divine Inspiration

Auto Pickup

Shout/ Trade Channel: Global

Champion Mobs

Offline Trade

Mana Drug (progressive MP restore)

Auto Announce of PvP/PK

Free Class Manager

Item Mall, A to S84 Grade

NPC Buffer with Clan Hall Buffs

Global Gatekeeper

Free Subclass

Maximum Subclass Level: 85

Full Geodata

Full Cell Pathfinding

 

Server Hardware:

 

Core i7 975 Extreme Edition

8Gb DDR3 RAM

2x Raptor 150Gb 10K RPM

100 Mbit International Connection

 

Server Software:

 

Debian GNU/Linux 5.0 Lenny with custom compiled Kernel

Lineage 2 Emulator developed by us. We do not use L2J or L2Off.

 

Astral World [x10] & [x50]

Posted

"Lineage 2 Emulator developed by us. We do not use L2J or L2Off." (thats why i dont have it in the title)

 

This is an awesome server. I play on the 50x. 10x starts tomorrow!

 

Bartz [x10]:

 

XP/ SP: x10

Party XP/ SP: x1

Adena: x10

Consumable: x1

Drop Items: x10

Drop Common Items: x2

Raid Drop Items: x5

Raid Drop Jewels: x1

Spoil: x10

Manor: x2

Fishing: x2

Quest Reward: x5

Quest Adena Reward: x5

Quest Accessory Reward: x1

Quest Armor Reward: x1

Quest Weapon Reward: x1

Quest Reward XP/ SP: x5

Quest Drop Rate: x2

Siege Guard Price: x10

Max Enchant: 25.

>>>>>>Vitality System: Disabled<<<<<<why that??

Masterwork Craft: Disabled.

Auto-Pickup.

30 sec Spawn Protection.

Full Geodata.

Shout Channel: Global.

Trade Channel: Global.

Olympiad Anti-Feeding System

Offline Trade.

Store Zones at Giran (You can set a shop in a certain area in Giran Town).

Store Zones around NPC (You can not set a Private Store near a NPC).

Store Zones around Private Stores (You can not set Private Store very close to another Private Store).

Mammon Auto Announce.

Shift+Click In-Game Droplist/Spoillist.

 

Sieghardt [x50]:

 

XP/SP: x50

Party XP/SP: x1.5

Adena: x50

Raid Drop: x10

Raid Drop Jewels: x1

Quest Drop Rate: x2

Fishing: x2

Weight: x2

Quest Adena/ XP/ SP Rewards: x50

Siege Guards: x50

Castle/ Clan Hall/ Fortress Function Fee: x10

Maximum Enchant: 16

Retail Enchant Rate

No Delevel

No Death Penalty

Buff Duration: 1 Hour

Auto Lean Skills

No Book needed for Divine Inspiration

Auto Pickup

Shout/ Trade Channel: Global

Champion Mobs

Offline Trade

Mana Drug (progressive MP restore)

Auto Announce of PvP/PK

Free Class Manager

Item Mall, A to S84 Grade

NPC Buffer with Clan Hall Buffs

Global Gatekeeper

Free Subclass

Maximum Subclass Level: 85

Full Geodata

Full Cell Pathfinding

 

Server Hardware:

 

Core i7 975 Extreme Edition

8Gb DDR3 RAM

2x Raptor 150Gb 10K RPM

100 Mbit International Connection

 

Server Software:

 

Debian GNU/Linux 5.0 Lenny with custom compiled Kernel

Lineage 2 Emulator developed by us. We do not use L2J or L2Off.

 

Astral World [x10] & [x50]

Posted

nice features maybe i try the 50x ty.

 

yeah 50x  its preety good server , we just need a bigger community for some wars,sieges etc..

 

JOIN and bring ur friends too :)

Posted

sux not like this server because noobo patch and this on site :

 

Do not rename directory “astralworld” to “system”!

 

patch with nophx.dll nise very nise .....

Posted

You dont use l2j or l2off?

Huh no way...

you may have edited a bit some features or i dont know what, but I dont believe that you arent using one of these two...

Posted

sux not like this server because noobo patch and this on site :

 

Do not rename directory “astralworld” to “system”!

 

patch with nophx.dll nise very nise .....

yeap this server got anti-bot program.

You dont use l2j or l2off?

Huh no way...

you may have edited a bit some features or i dont know what, but I dont believe that you arent using one of these two...

 

i am just a player there m8. i dont know what they use

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  • Posts

    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
    • Your standard daily login reward is pointless. Why would you implement something like this? Where did this idea even come from?   No, it’s called OneDayReward, not Daily Missions. That’s the name used by the game client. Anyways. Good luck!
    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers! I understand it's not finished; in fact, it's the V1 version I created. It is vulnerable, of course—since it relies only on IP, anyone could just use a VPN to bypass it—but I’ll keep working on adding security measures like MAC address and HWID checks, or anything else I come up with. Also, as you know, these are tradeable items; you can set the trade attribute to "false" in the item's XML file. It’s just an example of a system I started building. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
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