I have been wondering this for quite a while, and I still havent figured it out myself, so I go ask here:
How do effects work inside l2j?
I have read things like "abnormal=invinsible" or something at some skills .xml, but where is it defined?
And how does this work with Hero glows? Is it possible to, let's say with use of Stefoulis' legend system, define another glow and add it when a player is legend?
Thanks in advance and I will update tomorrow as this may seem very unclear,
Added: a brand-new default dashboard template.
You can now add multiple game/login server builds.
Full support for running both PTS & L2J servers simultaneously, with switching between them.
Payment systems: added OmegaPay and Pally (new PayPal-style API).
Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account.
Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.
Look demo site: demo
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Question
LauQ
Hello,
I have been wondering this for quite a while, and I still havent figured it out myself, so I go ask here:
How do effects work inside l2j?
I have read things like "abnormal=invinsible" or something at some skills .xml, but where is it defined?
And how does this work with Hero glows? Is it possible to, let's say with use of Stefoulis' legend system, define another glow and add it when a player is legend?
Thanks in advance and I will update tomorrow as this may seem very unclear,
- LauQ
1 answer to this question
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