I have been wondering this for quite a while, and I still havent figured it out myself, so I go ask here:
How do effects work inside l2j?
I have read things like "abnormal=invinsible" or something at some skills .xml, but where is it defined?
And how does this work with Hero glows? Is it possible to, let's say with use of Stefoulis' legend system, define another glow and add it when a player is legend?
Thanks in advance and I will update tomorrow as this may seem very unclear,
Responsibilities
• Working with the Lineage 2 server datapack
• Editing and maintaining:
• NPCs, mobs, raids, minions
• Skills, items, multisell, buylists
• Quests (XML + HTML)
• Spawn lists, territories, siege data
• Balancing:
• EXP / SP / Drop / Spoil
• Economy, shops, crafting
• PvE progression without PvP bias
• Testing changes:
• clean characters + GM testing
• server restarts
• log analysis
Required Skills
• Excellent knowledge of the Lineage 2 datapack structure
• Confident work with XML / CSV / TXT
• Understanding of Interlude mechanics:
• aggro, AI, land-rate
• champion / raid mechanics
• Understanding of interdependencies:
• item ↔ skill ↔ NPC ↔ quest
• Careful handling of IDs (without breaking compatibility)
Would Be a Big Plus
• Experience with L2J forks
• Understanding of the Java side of the server (datapack ↔ code integration level)
• Experience with custom systems:
• dynamic rates
• stage-based progression
• seasonal / PvE events
• Ability to balance using tables and formulas rather than “by feel”
We Are Not Looking for Someone Who
• Copies datapacks from other servers
• Changes IDs without understanding the consequences
• Creates multisells with infinite profit
• Does not test changes after a restart
• Balances “by intuition”
Question
LauQ
Hello,
I have been wondering this for quite a while, and I still havent figured it out myself, so I go ask here:
How do effects work inside l2j?
I have read things like "abnormal=invinsible" or something at some skills .xml, but where is it defined?
And how does this work with Hero glows? Is it possible to, let's say with use of Stefoulis' legend system, define another glow and add it when a player is legend?
Thanks in advance and I will update tomorrow as this may seem very unclear,
- LauQ
1 answer to this question
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