I have been wondering this for quite a while, and I still havent figured it out myself, so I go ask here:
How do effects work inside l2j?
I have read things like "abnormal=invinsible" or something at some skills .xml, but where is it defined?
And how does this work with Hero glows? Is it possible to, let's say with use of Stefoulis' legend system, define another glow and add it when a player is legend?
Thanks in advance and I will update tomorrow as this may seem very unclear,
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
He's a scammer, I also made him a donation a week ago, I replied on multiple threads here but seems that is not banned and business are going good. Cheers and happy holidays!
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
LauQ
Hello,
I have been wondering this for quite a while, and I still havent figured it out myself, so I go ask here:
How do effects work inside l2j?
I have read things like "abnormal=invinsible" or something at some skills .xml, but where is it defined?
And how does this work with Hero glows? Is it possible to, let's say with use of Stefoulis' legend system, define another glow and add it when a player is legend?
Thanks in advance and I will update tomorrow as this may seem very unclear,
- LauQ
1 answer to this question
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