I have been wondering this for quite a while, and I still havent figured it out myself, so I go ask here:
How do effects work inside l2j?
I have read things like "abnormal=invinsible" or something at some skills .xml, but where is it defined?
And how does this work with Hero glows? Is it possible to, let's say with use of Stefoulis' legend system, define another glow and add it when a player is legend?
Thanks in advance and I will update tomorrow as this may seem very unclear,
Hey! It's been years since I tried this, just redownloaded everything for the nostalgia but I'm having the "mismatch" problem.
You were right, I used another system, not the one from the post! My bad!
Now I can't find the system that works with AuthGateD 🤣
I see you have found it and uploaded it but the link you provided no longer works. If you are still around, can you please reupload? Thank you!
Question
LauQ
Hello,
I have been wondering this for quite a while, and I still havent figured it out myself, so I go ask here:
How do effects work inside l2j?
I have read things like "abnormal=invinsible" or something at some skills .xml, but where is it defined?
And how does this work with Hero glows? Is it possible to, let's say with use of Stefoulis' legend system, define another glow and add it when a player is legend?
Thanks in advance and I will update tomorrow as this may seem very unclear,
- LauQ
1 answer to this question
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