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Part 2!

12) Restart at step 6 for your next battle.

 

Notes

- The message field at the bottom it to send a message to the players in the match, type your message and click Forward , the message length is not that big so be careful

 

- The Ending Message button will display a big GAME OVER message *It does not end a match or remove a arena*

 

- To open the command File, click Command at the bottom of the window.

 

 

Race Setup File Format

The format is in standard INI format. here is an example one that will

- Buff all players with lvl 70 Dark Elf Elder buffs

- Not allow Hero weapons

- Not allow Cancel, any resurrections or party recall

 

 

Code:

[etc]

TeleportDelay=2

 

[buff]

BuffCnt=10

 

//Mental shield lvl 4

BuffID0=1035

BuffLv0=4

 

//Shield lvl 3

BuffID1=1040

BuffLv1=3

 

//Greater Empower lvl 3

BuffID2=1059

BuffLv2=3

 

//Might lvl 3

BuffID3=1068

BuffLv3=3

 

//Focus lvl 3

BuffID4=1077

BuffLv4=3

 

//Concentration lvl 6

BuffID5=1078

BuffLv5=6

 

//Resist Wind lvl 3

BuffID6=1189

BuffLv6=3

 

//Wind Walk lvl 2

BuffID7=1204

BuffLv7=2

 

//Guidence lvl 3

BuffID8=1240

BuffLv8=3

 

//Death Whisper lvl 3

BuffID9=1242

BuffLv9=3

 

[skill]

DefaultAllow=1

ExpSkillCnt=4

 

//Cancel

ExpSkillID0=1056

 

//Return

ExpSkillID1=1050

 

//Resurrection

ExpSkillID2=1016

 

//Mass Ressurection

ExpSkillID3=1054

 

[item]

DefaultAllow=1

ExpItemCnt=11

 

//Infinity Blade

ExpItemID0=6611[/color]

 

//Infinity Cleaver

ExpItemID1=6612

 

//Infinity Axe

ExpItemID2=6613

 

//Infinity Rod

ExpItemID3=6614

 

//Infinity Crusher

ExpItemID4=6615

 

//Infinity Scepter

ExpItemID5=6616

 

//Infinity Stinger

ExpItemID6=6617

 

//Infinity Fang

ExpItemID7=6618

 

//Infinity Bow

ExpItemID8=6619

 

//Infinity Wings

ExpItemID9=6620

 

//Infinity Spear

ExpItemID10=6621

I commented it as much as possible but a few things to remember, the XxxCnt items are the amount of things your adding like BuffCnt=7 says your going to list 7 buffs also the XXXXXID and XXXXXlvl are 0 based (a lot like the eventdata.ini in the server scripts folder) another thing to remember, if you disallow a weapon or armor, it is NOT disarmed when the match starts, so be on the look out for that.

 

The AllowDefult option seems to say weather to read the file of just allow the default, but its backwards DefaultAllow=1 means use the file DefaultAllow=0 means ignore the file

 

 

Command File format

Like the race setup file, this is an INI format but a lot simpler,

 

Here is my example file

 

Code:

[cmd]

CmdCnt=3

Cmd0="//announce Hello World"

Cmd1="//announce Finally figured it out "

Cmd2="//eventmatch dispelall 1"

 

 

Mass Res.

//eventmatch useskill [match_Id] 1016 5

Mass CP recharge

//eventmatch useskill [match_Id] 1306 6

 

just put the full command in quotes and your done, Dont forget to change the CmdCnt to the ammount of commands you have, and change the number after Cmd if you add more IE Cmd3= would be the next one.

I have not been able to see if there is a variable for the match_id so you will have to change the file to match your match_id.

Heres a low down

//eventmatch create 1 team1 team2 1 1 1 100 100

yes, changing the race track does change the id. if you dont want to do that, check your location before you set it up (/loc) :

the teams can be any name u want. put your location (x y z). put the arena size you want, small events (such as 1v1) 500 500 will suffice. for larger events 1000 1000 will be great (that 4x as big as the 500 500).

example (note the location there is just random numbers):

//eventmatch 1 Fury Oath 185213 -21545 -3500 500 500

teams: Fury, Oath

loc: 185213 -21545 -3500

arena size: 500x500

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