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Are u new to L2j Developing?

Would you like to learn how to Create a powerfull Server??!!?

Then That's The Guide  which Will Help You.

 

I.Eclipse

II.Patches, modifications

III.Compiling

IV.Update Revision

V.Preconficure Packs

VI.Datapack Modifications

VII.Q&A

VII.Packs

VIII.Add Skills

 


Part I: Eclipse

Download Eclipse From here : http://www.eclipse.org/downloads/download.php?file=/eclipse/downloads/drops/R-3.5-200906111540/eclipse-SDK-3.5-win32.zip

Also Dont forget to Install Java JDK.

 

Select your workspace etc. Now go on Install Updates --> Add---> Name: SubEclipse Site : http://subclipse.tigris.org/update_1.6.x --> Press Next and Select subeclipse-->The Install.Now your eclipse will be restart.


From killer_007:

 

Now we have to configure java. Go to window (upper right corner of program's screen) and then preferences. Check that cross on java (in order to expand that box) and then click on Installed JREs. Select jdk and unselect jre (if you have both of them installed). Press ok. (Remember that if it can't find it, you have to add the path manually using the add button... for me the path is: C:\Program Files\Java\jdk1.5.0_04

guide12ik9.jpg

guide13cf6.jpg

 

After That We are Ready For starting Developing Our Project :D

 

1st of all go to Windows-->Show and Vew--> SvN --> SvN Reposity

Now use right click on the new tab on the white space, then new and finally Repository location.

For Example : http://www.l2jserver.com/svn/

Then We open the reposity and We checkOut The Trunk.

Do the same with l2jdb : http://www.l2jdb.com/svn/

After The DP is CheckedOut, Right click on Our DP, select Properties and then Build Path (only L2j Latest Realease) then click Projects and we add our Gameserver, then go Libraries and add all the files in Gameserver/libs....

With that way we make a syntax hightlighting in l2jdb.


Part 2 : Patches,Modifications

If you want to make your own Patches then u must do 2 things :D

1st Learn Java , (best Book out there: http://java.sun.com/docs/books/tutorial/index.html )

2nd Learn most of l2j Classes. (Most difficultpart for me :D )

Note: This isnt 1 day work....

 

Now We find for example this patch :

Index: C:/workspace/L2J-Archid-Game/config/mods/customs.properties
===================================================================
--- C:/workspace/L2J-Archid-Game/config/mods/customs.properties	(revision 721)
+++ C:/workspace/L2J-Archid-Game/config/mods/customs.properties	(working copy)
@@ -212,6 +212,11 @@
# Syntax: .autoherbs_on .autoherbs_off 
AllowAutoHerbsCommand = false

+# Allow NullKarma Command
+# Usage : .nokarma
+# When a Player has >0 karma , it gets nullified.
+AllowNullKarmaCommand = False
+
# Show the GM's name who made the announcement.
# example: "Announce: hi [GM]"
AnnounceGmName = False
Index: C:/workspace/L2J-Archid-Game/src/main/java/com/l2jarchid/gameserver/handler/MasterHandler.java
===================================================================
--- C:/workspace/L2J-Archid-Game/src/main/java/com/l2jarchid/gameserver/handler/MasterHandler.java	(revision 721)
+++ C:/workspace/L2J-Archid-Game/src/main/java/com/l2jarchid/gameserver/handler/MasterHandler.java	(working copy)
@@ -177,6 +177,7 @@
import com.l2jarchid.gameserver.handler.voicedcommandhandlers.Away;
import com.l2jarchid.gameserver.handler.voicedcommandhandlers.Banking;
import com.l2jarchid.gameserver.handler.voicedcommandhandlers.JoinVIP;
+import com.l2jarchid.gameserver.handler.voicedcommandhandlers.NullKarma;
import com.l2jarchid.gameserver.handler.voicedcommandhandlers.Online;
import com.l2jarchid.gameserver.handler.voicedcommandhandlers.Wedding;
import com.l2jarchid.gameserver.handler.voicedcommandhandlers.stat;
@@ -403,6 +404,10 @@
		if(Config.ALLOW_ONLINE_VCOMMAND)
		VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Online());

+		if(Config.ALLOW_NULLKARMA_COMMAND)
+		{
+		VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new NullKarma());
+		}
	}

	public static void load()
Index: C:/workspace/L2J-Archid-Game/src/main/java/com/l2jarchid/Config.java
===================================================================
--- C:/workspace/L2J-Archid-Game/src/main/java/com/l2jarchid/Config.java	(revision 721)
+++ C:/workspace/L2J-Archid-Game/src/main/java/com/l2jarchid/Config.java	(working copy)
@@ -1567,7 +1567,8 @@
     **************************************************************************/
	public static boolean CURSED_WEAPON_PLAYER_USE_POTS;
	public static boolean NOBLE_STATUS_NEEDED_TO_USE_HERO_ITEM;
-
+	public static boolean ALLOW_NULLKARMA_COMMAND;
+	
	// Four Sepulchers
	public static int FS_TIME_ATTACK;
	public static int FS_TIME_COOLDOWN;
@@ -1679,7 +1680,7 @@
	        ARCHID_AWAY_TIMER = Integer.parseInt(CustomMod.getProperty("AwayTimer", "30"));
	        ARCHID_BACK_TIMER = Integer.parseInt(CustomMod.getProperty("BackTimer", "30"));
	        ARCHID_AWAY_PEACE_ZONE = Boolean.parseBoolean(CustomMod.getProperty("AwayOnlyInPeaceZone", "False"));
-
+	        ALLOW_NULLKARMA_COMMAND = Boolean.parseBoolean(CustomMod.getProperty("AllowNullKarmaCommand", "False"));
	        CHAR_TITLE = Boolean.parseBoolean(CustomMod.getProperty("CharTitle", "false"));
	    	ADD_CHAR_TITLE = CustomMod.getProperty("CharAddTitle", "Welcome");
            NOBLE_CUSTOM_ITEMS = Boolean.parseBoolean(CustomMod.getProperty("EnableNobleCustomItem", "true"));

(by Stefoulis15)

And We dont know how to add it!!!And u ask : What should I do???

Simply Read my Guide :

http://www.maxcheaters.com/forum/index.php?topic=64593.0

 

Simply Now U have Add Your Patch :D

 

Now go to gameserver/config and open each config with eclipse and edit them.....

 


Part 3 : Compiling

The Most Important Part :D

After u Did all the Modifications, u will need to compile your Pack :D

 

If you are using an l2j based pack Like : l2j,l2jdot,l2jarchid(I think),l2jequal,l2emu and l2jofficial

Then Simply go to gamerver/build.xml and right Click-->Run-->Ant Build

And you Simply Build your Own gs pack... u will see that in build folder there are 2 files : l2jserver.java and l2jgameserver.zip , In l2jgamerver.zip there is our pack, the l2jserver.java is our java modifications......

 

If you are using an l2jfree based pack like : l2jfree  where there is only a pom.xml u will need to use maven ...

Datapack:Really simple right click on Build.xml->Run as->1 Ant build.

Core:l2jfree use maven so you need to compile it with maven.(Other pack use Build.xml to core too)

Compile l2jfree core:

before you compile you need to do 2 things.

1st open control panel->system->special->variables

You need to add new system variable for java jdk.Add these lines to user and system variables.

Variable name:JAVA_HOME

Varible path:C:\Program Files\Java\jdk1.6.0_11

Now restart your PC.

Open maven\bin\mvn.bat with notepad go to line 157 and write this:

old one:%MAVEN_JAVA_EXE% %MAVEN_OPTS% -classpath %CLASSWORLDS_JAR%

new one:%MAVEN_JAVA_EXE% %MAVEN_OPTS% "-Xmx1024m" -classpath %CLASSWORLDS_JAR%

Now compile the core:

open a command line(start->run->cmd)

go to your core folder(for example the core is c:\workspace\l2jfree-core)

type cd C:\

type cd workspace

type cd l2jfree-core

Now you need to compile:

type C:\maven\bin\mvn clean:clean

thats delete the excisting compile(Target folder)if you have.

type C:\maven\bin\mvn assembly:assembly -Dmaven.test.skip=true

thats build your core and place it to l2jfree-core\target folder.

Thx Intrepid


Part IV : Updating Rev

Everyday all the projects Updates The l2j projects, the updates are in java and properties files....

To Update our Core we simply : Right Click on gamerver --->Team-->Update to Head

Now It will download all the files :D

After that is finished, We simply Build again our project and we replace our old files :D

 

Now to update our DP, we do the same but, If we have sql Updates u will need to update your DB , How?

Look:

1. Make sure you have a working database of your new rev installed on MySQL (preferable a separate PC / laptop)

2. Work all of your new rev files just like being a full new release and you had none before (config, data, new NPC's, etc.)

3. Start login server and game server to make sure it's really working without errors

4. If everything is OK, dump your database to an SQL file

 

...and now for the "complicated" part...

 

5. If you had that on a separate PC, copy new rev on your server machine, along with your dumped SQL file

6. Make a separate DB on your server MySQL connection, like l2clean or whatever Smiley

7. Make sure you have altered server.properties and login.properties to match your internal / external IP

8. Stop your server (nasty !!!)

9. Go on Navicat to Tools -> Structure Syncronization

10. Left side -> (your connection name) -> (your new rev db)

11. Right side -> (your connection name) -> (your GS db)

12. Press "Compare" button

13. After compare has been done -> press "Run query" button

14. After successful completion go to Tools -> Data Syncronization

15. Left side -> (your connection name) -> (your GS db)

16. Right side -> (your connection name) -> (your new rev db)

17. Go "Advanced" and remove the mark from "Delete records"

 

Remark: BE SURE YOU REMOVED THAT MARK BEFORE STARTING !!!

 

18. Press "Preview" button

 

You will get 6 or 7 errors, tables which you should copy to a temporary DB FROM YOUR NEW REV DB and copy back after completion...

 

Normally this tables are:

boxaccess

clan_wars

pledge_skill_trees

posts

skill_spellbooks

topic

zone

 

19. If on "Preview" is everything OK then press "Start" to upgrade

 

BE SURE YOU HAVE COMPLETED POINT 17 BEFORE !!!

 

20. Now just dump SQL file of your old DB and copy your new DB instead

21. start your login server

22. start your game server

23. YOU'RE DONE !!!!!

Thx A-style aka GodOfAden

And Like this we update our DB :D


Part V: Preconficure Packs

 

Most of the people are start with a preconficure Pack, That's very bad, because :

You dont have the source, and u cant do any modifications in Java, that means that: ucant fix L2 phx hacks (client packets) and u cant add any modification, and the most importand think for me : U cant update your server.....

 

What I want to say ,  Preconficure Packs are the worst packs for a l2j server.....

Do U want a server???? Just Compile it!!!


Part VI : DataPack Modifications

 

If you are using l2j, u can see that from gracia , the admin-players commands have been tranfered to Datapack... That's Why We Use Syntax hightlighting, because many java files have tranfered to DP.

Except Of Them, DP has all the HTML,Xml,Quest Scripts etc <--- All of that, are use a big ammount of Ram , which may cause sometimes Lag....

When U make a server x100+ with class manager, there are several files that can be deleted...

Let's Go to scripts/Quest , there are more than 800+ quest .... But because We have a "PvP" Server , we dont need them , so we delete them....

Delete all the quest that you dont need.... ( Better all except , Nobless quest)

Also u can also delete some (if not all) multisell files if you want.., also there are some HtmL files that can also removed, check the id : id.html , and  if you dont need them then delete the  html + for the spawnlist.



Part VII: Q&A :

Q: How Can I run my server??

A: Simply Look this topic: http://www.maxcheaters.com/forum/index.php?topic=50068.0

 

Q: How Can I change the buff time?

A: If you are using an l2j pack hellbound or later, then go to character.properties and find this Line: SkillDurationList =

After that add :

271,4200;272,4200;273,4200;274,4200;275,4200;276,4 200;277,4200;307,4200;309,4200;310,4200;311,4200;3 66,4200;367,4200;530,4200;\

264,4200;265,4200;266,4200;267,4200;268,4200;269,4 200;270,4200;304,4200;305,4200;306,4200;308,4200;3 49,4200;363,4200;364,4200;437,4200;529,4200;\

1002,4200;1003,4200;1005,4200;1006,4200;1007,4200; 1009,4200;1010,4200;1229,4200;1251,4200;1252,4200; 1253,4200;1284,4200;1308,4200;1309,4200;1310,4200; 1362,4200;1363,4200;1390,4200;1391,4200;1413,4200; 1461,4200;\

1353,4200;1311,4200;1307,4200;1204,4200;1085,4200; 1078,4200;1077,4200;1062,4200;1044,4200;1043,4200; 1035,4200;1068,4200;1040,4200;1073,4200;\

1191,4200;1189,4200;1182,4200;1033,4200;1259,4200; \

1032,4200;1036,4200;1045,4200;1048,4200;1086,4200; 1240,4200;1242,4200;1243,4200;1388,4200;1389,4200; 1392,4200;1393,4200;1352,4200;\

1355,4200;1356,4200;1357,4200;\

1087,4200;1257,4200;1397,4200;1304,4200;1303,4200; 1354,4200;\

1059,4200;1268,4200

 

U can change the time by changing to 4200(s) number.

If you are using another pack, then u have to go to Stats/skills find your skill, and change the duretion : 3600 for 1 hour etc ...

 

Q:How can I execute an SQL?

A: Simply , go to navicat/localhost/l2jdb right click execute SQL...

 

Q:How can i change a stat of a(n) armor/weapon?

A: Go to Stats/Armors or Weapons/find your weapon ID, find it in a file,And change the Val of stats, Stats are : pDef ,mDef,pAtk,mAtk etc

 

Part VIII: Packs

In this part, I will help you to choose a Pack.

Gracia Final Packs:


l2jserverlogo.png

TimeLine: http://www.l2jserver.com/trac/timeline and http://www.l2jdb.com/trac/timeline

SvN: http://www.l2jserver.com/svn/ && http://www.l2jdb.com/svn/


L2jOfficial:

TimeLine: http://trac.assembla.com/L2jOfficial/timeline

SvN: http://svn.assembla.com/svn/L2jOfficial/


L2Emu:

TimeLine: http://trac-l2emu.no-ip.info:8060/changelog/L2Emu

Svn: http://svn-l2emu.no-ip.info:8080/svn/L2Emu/


Now For IL:

l2jArchid:

SVN Url: http://svn.assembla.com/svn/L2J-Archid

TimeLine: http://trac.assembla.com/L2J-Archid/timeline


l2j-equal:

 

SVN : http://my-svn.assembla.com/svn/L2J-Equal/

Timeline: http://my-trac.assembla.com/L2J-Equal/timeline

 


To do the character to auto Learn skills that you created or other classes simply. Ceate an sql like this:

INSERT INTO `skill_trees` VALUES ('0', '3', '1', 'Power Strike', '50', '5');

0 = the class ID

3 = skill ID

1= level

50 = SP needed

and

5 is the level needed to be to learn the skill :D easy

 

 

That's All.

Ps: Dont be bad with me LoL

Ps2: It is only some things for newbies.If you want more expert think to learn: http://www.maxcheaters.com/forum/index.php?topic=73559.0

Posted

Nice "FAQ" TheEnd, well, very nice guide for newbie Admins :)

Thank you Matim.

I make that for people who ask help in help section...

Posted

0wn Great Share TheEnd! I think you the first that make a tut about eclipse :D

Many N44bs use Ready Packs ;)

It isnt the first :D

But I have all in one :D

Posted

add l2jarchid timeline too

 

Trac / Timeline : http://trac.assembla.com/L2J-Archid/timeline

 

SVN : http://svn.assembla.com/svn/L2J-Archid

 

 

awesome work once again :)

I had add it...as it is the best IL project...

 

Wow really nice guide thend

thanks for sharing with us !

thx

 

~Titlte Changed

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Chat commands — NEW. A whole layer absent from stock Interlude: .menu .farm .acp .mission .vote .sell .register .instance .leader .crystal .recipe .aiomacro CONTENT AND WORLD — 8 systems Instanced territories — NEW. Private farm area per player or party, built from the map regions. Each region has its own monster list, respawn, entry policy and a trigger-released boss. No instance sees another, and the drop rate inside is exclusive. Spot fighting is over. Kamaloka — NEW. Instanced dungeon with its own scoring, a board ranking and an entry pass as an item. Simulated players — NEW. Server-controlled characters with combat, healing and potion AI, town walking routes and template clans. Visible in /who. A freshly opened server stops looking empty. Champion mobs — EXPANDED. Own HP, attack and speed, configurable aura, multiplied XP/SP/drop, exclusive drop list, optional guaranteed enchant. Boss info and reward — NEW. Schedule and status on the board, participation reward per raid, raid points to the clan, loot protection, grand boss death announce. Original Interlude content — IMPROVED. 343 quests, 9 castles with working sieges, 44 clan halls with auction and functions, Seven Signs, Festival of Darkness, manor, fishing. Grand boss AI revised — Antharas, Baium, Frintezza, Sailren. Polymorph — NEW. Visual transformation of players and NPCs from an open file. Seasonal events — NEW. Mammon Spawn and Master of Enchanting as calendar scripts. COMMUNITY BOARD — 22 panels Player panel — NEW. Board home with server info, rules, active promotions and a shortcut to every other panel. Server shop — NEW. A merchant inside the board, prices subject to the ruling clan's tax. Rankings — NEW. PvP, PK, level, clan raid points, Kamaloka score and event ranking — six lists updated live, with automatic weekly prizes. Donation panel — NEW. Balance, product and delivery on the character, integrated with the website system. Every delivery logged. Party matching — NEW. A party noticeboard by level, class and goal. Live information panels — NEW. Boss schedules, active events, open instances and territories, governor panel, channel videos with a watch reward, vote reward. All read from the real server state. Forum, mail and friends — IMPROVED. Internal forum, character mail, friend list, favourites and a personal memo. All panel HTML is open — change the visual identity with no recompile. ADMINISTRATION — 7 systems Operations panel — NEW. The desktop Control Center described above. Visual content editors — NEW. Items with icon preview, plus multisell, NPC, class and configuration editors. Item cloning, ID migration, item pack import, automatic backup before every save. Client file editor — NEW. itemgrp / npcgrp / skillgrp read, edit and repack, with ID migration synchronized between server and client. Adding a custom item stops being a manual process across three tools. In-game editors — NEW. Balance, event engine, function zones, territories and system config edited from a board panel, applied without restart, automatic backup of every changed file. GM commands — EXPANDED. 147 commands with per-command access level: zone creation by vertices in-game, spawns saved to the database, NPC route editor with preview, event / balance / enchant panels, HWID management. Persistent configuration — NEW. What the GM changes from the panel is stored and reapplied at next boot. Update package — NEW. The build ships only what changed, hash-verified per file, ready to publish to your players. SECURITY AND PROMOTION — 6 systems Guard and HWID — NEW. Validation at startup, machine identification, window limit per machine, configurable grace mode, access log per account, ban and lookup by GM command. Discord logging — NEW. 28 channels: enchant, drop, pickup, trade, warehouse, multisell, donation, Olympiad results, grand boss deaths, player and GM logins, suspicious IP alerts, chat keyword filter. When a player complains about a missing item, the answer is in the channel. Vote reward — NEW. 8 top lists, individual reward, per-site cooldown, global vote goal with a collective prize. YouTube integration — NEW. Turns your player base into your channel audience. Full section below. Announcements and promotions — NEW. Rotating in-game announces, time-boxed promotions with a board panel. Build protection — NEW. Obfuscation plus optional class encryption with its own loader. YOUTUBE — TURN YOUR PLAYERS INTO YOUR CHANNEL AUDIENCE Most packs call "YouTube integration" a button that opens a link. This one is a closed loop between your channel and the game, and the player never leaves the client. 1. Your channel, inside the game. The server queries the YouTube Data API and rewrites its own video list — title, description and publish date. You never maintain a list by hand: publish on YouTube and the panel updates itself. Players search it and pick what to watch. 2. The video plays inside the client. No alt-tab, no browser, nobody logs out to watch. The server reads the real duration of that video from YouTube and sets the timer to that exact length — the message on screen says how long is left. The player is held away for the duration, so watching is watching, not a tab left open in the background. 3. Watch time, not clicks. This is the part that matters for a channel. A click that bounces after three seconds does nothing for you. What reaches your channel here is a completed view, because the reward only exists if the video runs to the end. 4. The reward lands automatically. Items go straight to the character with an on-screen confirmation and a chat line naming the video. The reward items are yours to configure. Every upload reaches everyone online. A new video triggers an in-game announcement with a message you write. No ad spend, no posting the link in five Discords and hoping. It becomes a habit, not a one-off spike. The daily cap resets every day, so the same players come back tomorrow. Your back catalogue keeps earning views months after publication. Abuse controls built in. One reward per video per day, a configurable daily cap across all videos, one video in progress at a time, everything stored per character in the database — relogging resets nothing. Configurable: API key, channel, how many videos to pull, whether to announce, the announcement text, the reward items and the daily reward cap. A server with 300 players online is 300 completed views on every upload. That is the difference between a channel nobody sees and a channel that grows with the server. COMBAT AND BALANCE — 6 systems Balance per class — NEW. Damage dealt and taken per class, split by attack type, edited from the board, applied without restart, automatic backup so you can roll back. Balance per skill — NEW. Power, duration and behaviour per class, without touching the original skill XML. The broken skill of the month is fixed on the spot, not in the next release. Combat caps — NEW. Hard cap on attack and cast speed, no-cooldown skill list, skill duration overridden by ID, fixed cancel time, configurable expertise penalty. Extra effects and conditions — NEW. 9 effects from later chronicles ported to Interlude, 7 new skill conditions, weapon-swap skill, skill that teaches a skill, extra targets. Servitor share — NEW. The summoner passes a percentage of their stats to the servitor. Geoengine and movement — IMPROVED. Revised pathfinding with instance support. WHAT YOU GET The distribution, compiled and licensed for your project The complete datapack — 689 XML files and the Community Board HTML, open to edit Database scripts: install plus versioned migrations Desktop Control Center (EN / PT / ES) Continuous updates through the update system Direct support during setup Optional: the L2JOne Website System — player accounts, donations with automatic in-game delivery, admin dashboard, 4 payment methods, 4 languages. Sold separately, ask if you want both. HONEST NOTES Ships compiled and licensed per project. If you need full Java sources, ask up front — do not assume it is included. Guard/HWID and the build protection are real operational controls, not a promise of absolute protection. Anyone selling you "unhackable" is selling you a story. Two systems ship disabled and are still marked in-development in the config: Fake Farming and Timed Amulets. Everything else in this list is working. The game client itself is not distributed here. The item name and grp tables for the High Five content are included, and the Control Center edits itemgrp / npcgrp / skillgrp, but assembling and hosting the client is yours. CONTACT Full system catalogue: l2jone.com/fonte Website: l2jone.com Telegram: @Williams0ff E-mail: support@l2jone.com Pricing depends on the plan and on what you want bundled — message me and I will send the options. I am open to using the forum's middleman / escrow service. I have no reputation here yet, and I think asking for it is fair. Questions in the topic are welcome — I answer them here so the next person reading finds the answer too.    Scrolls Augments New Augment Acessories    
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    • Don't cry, it's a game. If it makes you cum on your monitor, of course, enjoy it. My business has been running for years and will continue to do so. No matter what happens here, the dogs bark, the caravan moves on. Start developing game engines - post them too - after all, I create them too) Salvation:Arena (MOBA) Unreal Engine RED-TEAM REVERSECODE Аліса займається розробкою ще з часів створення денді та сеги-діти які створюють шум для мене просто діти) За ці роки роботи я бачила багато різних людей у цій сфері все що я думаю про це не плачте та насолоджуйтесь життям слава ураїне - котись на свій бразильський форум)   If you'd simply asked me in a private message on the forum to be reinstated, you'd have been unblocked without a problem. I have no enemies—it's just business. I can make any product on the market, models and effects, copyrights—complex tools—at my age, people run large companies. I'm pleased that our beloved MXC* forum will now have a lot of free products. I earn a maximum of $200-$300 a year from this industry. If that excites you, well, have fun with us.       I moderate many gaming communities, here's one of them  if I hated you, you'd be out of here in a minute, brother  so don't get carried away with your wet dreams. On the topic of free work, start doing it yourself—the forum needs good free stuff. Someone will definitely like you here and throw a flower on your grave. Besides, you're forgetting that half the forum is involved in this interface development business and for many developers, it's a good income. So, you want to make life sweeter for them all, not just for me it's actually nice that you're such a noble young man.   Besides, I usually work from behind the scenes and don't move anywhere in the market but nothing stops me from doing what others do - working from the shadows  you won't even see that I'm doing it, it's so funny.   Start doing free work. You promised to do it well and post it to communities on time. Good luck! We'll have fun, that's great!🥰   завжди приємно поспілкуватися з веселими людьми              
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