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[The PHX Thread]


GrisoM

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Since i get 10 pms per day asking me about phx (and i have the balls in the floor lol) i decide to make an AIO with all the important info about phx

http:

 

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DOWNLOADING PHX (thnx Stealth)

 

To download phx last version go here:

CLICK ME

 

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Mini PHX tutorial (Credits to 1nsanity)[With some updates by me]

 

1. Download v3.5 -->

http://l2phx.pp.ru/arhive/l2phx.3.5.11.118.rar [use the link i give b4 to download a new version]

 

2. Now you need to change the language:

 

95912095.jpg

 

3. Now you will need to set it up:

- Press ' CTRL+P ' :  (Will bring settings up)

Now you will have to set your L2PHX accordingly:

 

(Primary settings)

93170126.jpg

 

(Intercept settings)

64997626.jpg

 

4.After that just save and enter Lineage 2

 

5. The window will look like this in L2PHX:

 

(DO note that the window will change from plain looking to the full interface

as this is a part of the upgrade!)

60605439.jpg

 

6. Now you will need to modify the packet in order to get the ++ stuff, so go into the

converter and copy the 6th and 7th numbers in the packet in to the

"Hex" window and follow the instructions in the pic:

 

16260172.jpg

 

7. Now all you need to do is exchange the numbers you got from the Hex->Dec ->Hex converter and

replace them in the "Packet Send" window:

 

73345054.jpg

 

 

Older PHX Guide:

CLICK ME

 

 

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How to bypass the anti-phx protection In case the server have protection against it. (By Raule)

 

To pass anti phx protection Check this threads:

How to bypass the anti-phx protection

 

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What Can you do With PHX? (By OnlyLoveXxX)[And updated with new things soon as they come out]

 

[Exploit]Multiply gold bars

http://www.maxcheaters.com/forum/index.php?topic=61855.0

Credits: Raule

So with this you will duplicate ur Gold Bars just check the topic!

Protection: Work aswell in all servers :D

 

[share]Trade bug

http://www.maxcheaters.com/forum/index.php?topic=46638.0

Credits: Hax0r

With this you will make one trade bug! Just check the topic!

Protection: Fixed in some Servers

 

[super-Exploit]All Say You -beep-ing Donator!Check IT!

http://www.maxcheaters.com/forum/index.php?topic=36753.0

Credits: † Sтяıκe™ †

With this you will make a bug with ur status, just check the topic!

Protection: Fixed in must Servers

 

Do crt error for all peoples in you area!

http://www.maxcheaters.com/forum/index.php?topic=47486.0

Credits: Fragas

With this you will make critical error on all the ppl in your area, just check the topic!

Protection: Fixed in some Servers

 

Make announcements even if you're not GM.

http://www.maxcheaters.com/forum/index.php?topic=27545.0

Credits: Hax0r

With this you will make Announcements by ur self without access! Just check it!

Protection: Fixed in much Servers

 

L2PHX Interlude [ENCHANT]

http://www.maxcheaters.com/forum/index.php?topic=62416.0

Credits: L][unLiMiTeD

With this you will learn how to enchant with Wh! Just check it!

Protection: Fixed in much Servers

 

{Share} l2phx Fast Augment script

http://www.maxcheaters.com/forum/index.php?topic=66099.0

Credits: ~SeRk

Protection: Unprotected ATM

 

Manor hack

http://www.maxcheaters.com/forum/index.php?topic=46603.0

Credits: HUNpusi2

Protection: I didn't try, but read the replies and take your own conclusions

 

[L2Phx]Script for teleporting

http://www.maxcheaters.com/forum/index.php?topic=62582.0

Credits: Raigon

Protection: Fixed on some servers

 

[Exploit] Deposit System

http://www.maxcheaters.com/forum/index.php?topic=48198.0

Credits: caesar4l2

Protection: Unprotected on all servers that i tryed

 

Making Server Crash and Overenchanting Weapons/Armors (Specially lamer bug)

http://www.maxcheaters.com/forum/index.php?topic=45593.0

Credits: ignitewtc

Protection: Working ATM

 

[L2phx]Ghost hack

http://www.maxcheaters.com/forum/index.php?topic=57974.0

Credits: Raigon

Protection: Working where i tryed

 

{Share}l2phx enchant video + photo for Interlude servers

http://www.maxcheaters.com/forum/index.php?topic=66112.0

Credits: ~SeRk

Protection: Try it by ur self, i can't see the TOpic

 

{Share}L2phx Res YourSelf and invisible script 4 IL + video from L2deathwhisper[/color]

http://www.maxcheaters.com/forum/index.php?topic=66093.0

Credits: ~SeRk

Protection: Working ATM

 

Other way to crash server

http://www.maxcheaters.com/forum/index.php?topic=66702.0

Credits: ~SeRk

Protection: Not protected :D GoGo and destroy them

 

{Share}Video How to take easy castles

http://www.maxcheaters.com/forum/index.php?topic=66838.0

Credits: ~SeRk

Protection: Only on NON-Newbies servers :P

 

[L2Phx]Create chars with same name

http://www.maxcheaters.com/forum/index.php?topic=66851.0

Credits: Raule

Protection: Just do it :D

 

[L2Phx]Pk Scanner for Gracia

http://www.maxcheaters.com/forum/index.php?topic=67119.new#new

Credits: Raule

Protection: Worked in 1 server.. Try by ur self.

 

[Exploit][L2Phx]L2 Death Whisper!

http://www.maxcheaters.com/forum/index.php?topic=67339.0

Credits: Raule

Protection: Try it by urself, i can't see the topic ;)

 

{Share}Full Guide,Video and script How to take easy castles

http://www.maxcheaters.com/forum/index.php?topic=66838.0

Credits: ~SeRk

Protection: There are more than one way to do that so just check it out ;) "worked to me"

 

[Exploit] New trade bug! 100% working

http://www.maxcheaters.com/forum/index.php?topic=55395.0

Credits: fakoykas

Protection: Worked on all the servers that i tested :D

 

[Exploit][L2Phx]"The Jumper"

http://www.maxcheaters.com/forum/index.php?topic=67753.0;topicseen

Credits: Raule

Protection: Is not protected :D

 

New Trade Bug 100% [11.08.09]

http://www.maxcheaters.com/forum/index.php?topic=74584.msg559730#msg559730

Credits: Raigon

Protection: No so many servers protected

 

[PHX] Spam - The Easy Way

http://www.maxcheaters.com/forum/index.php?topic=73383.0

Credits: magaki13

Protection: Most of servers protected

 

[Phx]Chat

http://www.maxcheaters.com/forum/index.php?topic=72596.0

Credits: magaki13

Protection: Most of servers protected

 

[Phx]Make the server lag as hell!

http://www.maxcheaters.com/forum/index.php?topic=67360.0

Credits: magaki13

Protection: Protected in few servers

 

[Mini Guide]Enchant Items with accuracy

http://www.maxcheaters.com/forum/index.php?topic=74257.0

Credits: magaki13

Protection: -

 

 

 

Some PHX Scripts (By pwnz0r)

 

 

 

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In this thread You can:

 

- Ask for feedback

- Tell me what exploit (with phx ::)) should i add (only the most new ones)

- Spam such as Thanks, etc etc will be deleted

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Add Trade bug from me xD

 

Anyway one great topic from grisom XD

 

Link me (add others if you remember any other phx exploit that isnt on the list)

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nice guide, its wery usefull and all is in one. btw all that phx files need to copy to l2 system or you can load it from all directories and it should show packets?

I didnt get your question, read this carefully : http://www.maxcheaters.com/forum/index.php?topic=61494.0

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nice guide, its wery usefull and all is in one. btw all that phx files need to copy to l2 system or you can load it from all directories and it should show packets?

As far as I know you can have it in a random location.

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yes i already read this, in my l2 there is no "nophx" and in given l2phx there is no that green save button.

EDIT: thanks magaki13, thats what i wanted to hear, but i still dont know how to bypass that guard, maybe its wery strong game guard or sth.

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Well there's this topic already : http://www.maxcheaters.com/forum/index.php?topic=51932.0

You could just merge those two or add the tutorials.

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Well there's this topic already : http://www.maxcheaters.com/forum/index.php?topic=51932.0

You could just merge those two or add the tutorials.

 

I didnt wanted to touch your topic, your thread is better like that.

 

 

Added.

 

pwnz0r's topic is hidden so..you must hide this too...Thank u ;D

 

No need to, i just fix that hyperlink.

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    • adapt for 409 version wtih old config/sql/html's only the core update!   package net.sf.l2j.gameserver.model.actor.instance; import java.util.ArrayList; import java.util.List; import java.util.Map; import java.util.StringTokenizer; import net.sf.l2j.commons.lang.StringUtil; import net.sf.l2j.commons.math.MathUtil; import net.sf.l2j.Config; import net.sf.l2j.gameserver.data.SkillTable; import net.sf.l2j.gameserver.data.manager.BufferManager; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.actor.Summon; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; import net.sf.l2j.gameserver.network.serverpackets.ItemList; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.skills.L2Skill; public class SchemmerBuffer extends Folk { private static final int PAGE_LIMIT = 6; public SchemmerBuffer(int objectId, NpcTemplate template) { super(objectId, template); } private void showMainWindow(Player activeChar) { final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(getNpcId(), 0)); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%name%", activeChar.getName()); html.replace("%buffcount%", "You have " + activeChar.getBuffCount() + "/" + activeChar.getMaxBuffCount() + " buffs."); activeChar.sendPacket(html); } @Override public void onBypassFeedback(Player player, String command) { if (player.getPvpFlag() > 0 && Config.PRESTRICT_USE_BUFFER_ON_PVPFLAG) { player.sendMessage("You can't use buffer when you are pvp flagged."); return; } if (player.isInCombat() && Config.PRESTRICT_USE_BUFFER_IN_COMBAT) { player.sendMessage("You can't use buffer when you are in combat."); return; } if (player.isDead()) return; StringTokenizer st = new StringTokenizer(command, " "); String actualCommand = st.nextToken(); if (actualCommand.startsWith("bufflist")) { autoBuffFunction(player, st.nextToken()); } else if (actualCommand.startsWith("restore")) { String noble = st.nextToken(); player.getStatus().setMaxCpHpMp(); if (noble.equals("true")) { SkillTable.getInstance().getInfo(1323, 1).getEffects(player, player); player.broadcastPacket(new MagicSkillUse(this, player, 1323, 1, 850, 0)); } final Summon summon = player.getSummon(); if (summon != null) summon.getStatus().setMaxHpMp(); showMainWindow(player); } else if (actualCommand.startsWith("cancellation")) { L2Skill buff; buff = SkillTable.getInstance().getInfo(1056, 1); buff.getEffects(this, player); player.stopAllEffectsExceptThoseThatLastThroughDeath(); player.broadcastPacket(new MagicSkillUse(this, player, 1056, 1, 850, 0)); player.stopAllEffects(); final Summon summon = player.getSummon(); if (summon != null) summon.stopAllEffects(); showMainWindow(player); } else if (actualCommand.startsWith("openlist")) { String category = st.nextToken(); String htmfile = st.nextToken(); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); if (category.startsWith("null")) { html.setFile("data/html/mods/buffer/" + htmfile + ".htm"); // First Page if (htmfile.equals("index")) { html.replace("%name%", player.getName()); html.replace("%buffcount%", "You have " + player.getBuffCount() + "/" + player.getMaxBuffCount() + " buffs."); } } else html.setFile("data/html/mods/buffer/" + category + "/" + htmfile + ".htm"); html.replace("%objectId%", String.valueOf(getObjectId())); player.sendPacket(html); } else if (actualCommand.startsWith("dobuff")) { int buffid = Integer.valueOf(st.nextToken()); int bufflevel = Integer.valueOf(st.nextToken()); String category = st.nextToken(); String windowhtml = st.nextToken(); String votebuff = null; if (st.hasMoreTokens()) votebuff = st.nextToken(); if (windowhtml.equals("malaria")) { if (player.getInventory().getItemCount(Config.PVOTE_BUFF_ITEM_ID, 0) >= 1) { player.getInventory().destroyItemByItemId("VoteCoins", Config.PVOTE_BUFF_ITEM_ID, 1, player, null); player.sendPacket(new ItemList(player, true)); player.sendMessage(1 + " Vote eye destroyed."); } else { player.sendMessage("You dont have enough (" + 1 + ") vote item for buff."); return; } } if (votebuff != null) { if (player.getInventory().getItemCount(Config.PVOTE_BUFF_ITEM_ID, 0) >= Config.PVOTE_BUFF_ITEM_COUNT) { player.getInventory().destroyItemByItemId("VoteCoins", Config.PVOTE_BUFF_ITEM_ID, Config.PVOTE_BUFF_ITEM_COUNT, player, null); player.sendPacket(new ItemList(player, true)); player.sendMessage(Config.PVOTE_BUFF_ITEM_COUNT + " vote stone destroyed."); } else { player.sendMessage("You dont have enough (" + Config.PVOTE_BUFF_ITEM_COUNT + ") vote item for buff."); return; } } Creature target = player; if (category.startsWith("pet")) { if (player.getSummon() == null) { player.sendMessage("Incorrect Pet"); showMainWindow(player); return; } target = player.getSummon(); } MagicSkillUse mgc = new MagicSkillUse(this, target, buffid, bufflevel, 1150, 0); player.sendPacket(mgc); player.broadcastPacket(mgc); SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, target); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/mods/buffer/" + category + "/" + windowhtml + ".htm"); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%name%", player.getName()); player.sendPacket(html); } else if (actualCommand.startsWith("getbuff")) { int buffid = Integer.valueOf(st.nextToken()); int bufflevel = Integer.valueOf(st.nextToken()); if (buffid != 0) { SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player); broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 450, 0)); showMainWindow(player); } } else if (actualCommand.startsWith("support")) { showGiveBuffsWindow(player); } else if (actualCommand.startsWith("givebuffs")) { final String schemeName = st.nextToken(); final int cost = Integer.parseInt(st.nextToken()); Creature target = null; if (st.hasMoreTokens()) { final String targetType = st.nextToken(); if (targetType != null && targetType.equalsIgnoreCase("pet")) target = player.getSummon(); } else target = player; if (target == null) player.sendMessage("You don't have a pet."); else if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true)) BufferManager.getInstance().applySchemeEffects(this, target, player.getObjectId(), schemeName); } else if (actualCommand.startsWith("editschemes")) { showEditSchemeWindow(player, st.nextToken(), st.nextToken(), Integer.parseInt(st.nextToken())); } else if (actualCommand.startsWith("skill")) { final String groupType = st.nextToken(); final String schemeName = st.nextToken(); final int skillId = Integer.parseInt(st.nextToken()); final int page = Integer.parseInt(st.nextToken()); final List<Integer> skills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); if (actualCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none")) { if (skills.size() < player.getMaxBuffCount()) skills.add(skillId); else player.sendMessage("This scheme has reached the maximum amount of buffs."); } else if (actualCommand.startsWith("skillunselect")) skills.remove(Integer.valueOf(skillId)); showEditSchemeWindow(player, groupType, schemeName, page); } else if (actualCommand.startsWith("createscheme")) { try { final String schemeName = st.nextToken(); if (schemeName.length() > 14) { player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed."); return; } final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null) { if (schemes.size() == Config.PBUFFER_MAX_SCHEMES) { player.sendMessage("Maximum schemes amount is already reached."); return; } if (schemes.containsKey(schemeName)) { player.sendMessage("The scheme name already exists."); return; } } BufferManager.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<>()); showGiveBuffsWindow(player); } catch (Exception e) { player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed."); } } else if (actualCommand.startsWith("deletescheme")) { try { final String schemeName = st.nextToken(); final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null && schemes.containsKey(schemeName)) schemes.remove(schemeName); } catch (Exception e) { player.sendMessage("This scheme name is invalid."); } showGiveBuffsWindow(player); } super.onBypassFeedback(player, command); } @Override public String getHtmlPath(int npcId, int val) { String filename = ""; if (val == 0) filename = "" + npcId; else filename = npcId + "-" + val; return "data/html/mods/buffer/" + filename + ".htm"; } /** * Send an html packet to the {@link Player} set a parameter with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}. * @param player : The {@link Player} to make checks on. */ private void showGiveBuffsWindow(Player player) { final StringBuilder sb = new StringBuilder(200); final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes == null || schemes.isEmpty()) sb.append("<font color=\"LEVEL\">You haven't defined any scheme.</font>"); else { for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet()) { final int cost = getFee(scheme.getValue()); StringUtil.append(sb, "<font color=\"LEVEL\">", scheme.getKey(), " [", scheme.getValue().size(), " / ", player.getMaxBuffCount(), "]", ((cost > 0) ? " - cost: " + StringUtil.formatNumber(cost) : ""), "</font><br1>"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, "\">Use on Me</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, " pet\">Use on Pet</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_editschemes Buffs ", scheme.getKey(), " 1\">Edit</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_deletescheme ", scheme.getKey(), "\">Delete</a><br>"); } } final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(getNpcId(), 1)); html.replace("%schemes%", sb.toString()); html.replace("%max_schemes%", Config.PBUFFER_MAX_SCHEMES); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * Send an html packet to the {@link Player} set as parameter with Edit Scheme Menu info. This allows the {@link Player} to edit each created scheme (add/delete skills) * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param page : The current checked page. */ private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page) { final NpcHtmlMessage html = new NpcHtmlMessage(0); final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); html.setFile(getHtmlPath(getNpcId(), 2)); html.replace("%schemename%", schemeName); html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount()); html.replace("%typesframe%", getTypesFrame(groupType, schemeName)); html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, page)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param page : The current checked page. * @return A {@link String} representing skills available for selection for a given groupType. */ private String getGroupSkillList(Player player, String groupType, String schemeName, int page) { // Retrieve the entire skills list based on group type. List<Integer> skills = BufferManager.getInstance().getSkillsIdsByType(groupType); if (skills.isEmpty()) return "That group doesn't contain any skills."; // Calculate page number. final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT); if (page > max) page = max; // Cut skills list up to page number. skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size())); final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); final StringBuilder sb = new StringBuilder(skills.size() * 150); int row = 0; for (int skillId : skills) { final String icon = (skillId < 100) ? "icon.skill00" + skillId : (skillId < 1000) ? "icon.skill0" + skillId : "icon.skill" + skillId; sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>")); if (schemeSkills.contains(skillId)) StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>"); else StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); row++; } for (int i = PAGE_LIMIT; i > row; i--) StringUtil.append(sb, "<img height=41>"); // Build page footer. sb.append("<br><img src=\"L2UI.SquareGray\" width=277 height=1><table width=\"100%\" bgcolor=000000><tr>"); if (page > 1) StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>"); else StringUtil.append(sb, "<td align=left width=70>Previous</td>"); StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>"); if (page < max) StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>"); else StringUtil.append(sb, "<td align=right width=70>Next</td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); return sb.toString(); } /** * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable. */ private static String getTypesFrame(String groupType, String schemeName) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(ArrayList<Integer> list) { if (Config.PBUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.PBUFFER_STATIC_BUFF_COST; int fee = 0; for (int sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void autoBuffFunction(Player player, String bufflist) { ArrayList<L2Skill> skills_to_buff = new ArrayList<>(); List<Integer> list = null; if (bufflist.equalsIgnoreCase("fighter")) list = Config.PFIGHTER_SKILL_LIST; else if (bufflist.equalsIgnoreCase("mage")) list = Config.PMAGE_SKILL_LIST; if (list != null) { for (int skillId : list) { L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)); if (skill != null) skills_to_buff.add(skill); } for (L2Skill sk : skills_to_buff) sk.getEffects(player, player); player.updateEffectIcons(); list = null; } skills_to_buff.clear(); showMainWindow(player); } }  
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