Jump to content

Recommended Posts

Posted

Edit: Finally got it committed! http://www.l2jdp.com/trac/changeset/6525 :D

 

Can a mod please lock this thread? :)

 

 

Once again, I'm sharing this here because I want more people active in the L2J community and not just sitting on these boards leeching.

 

Original thread:

http://www.l2jserver.com/forum/viewtopic.php?f=40&t=13247

 

First, this is based on the CORE PROJECT. If you're running L2JFree, Emu, or some other fork, you're on your own as far as getting the diffs to work as I don't know how different theirs are.

 

So now a quick and dirty run down of what this does...

1. Moves weapon SAs and pvp bonuses out of weapon xmls (except for those that directly modify weapon stats as per C4 data and have no SA skill).

2. PROPERLY assigns all weapon SAs to their proper weapon.

3. Updates prices and crystal counts for all weapons that required it based on Gracia Final data (no, you can not have my source. If you want to verify prices, go on retail, start putting weapons into sell windows {ie. you sell to an npc} and start verifying sell prices... you'll see I'm right and L2J is wrong).

 

Here's how I did this...

First I used C4 leaked retail data as a base.

I would create the skill and assign weapons based on that data alone.

Then I would check client data, see if the skill gained levels. If so, fill those in as needed.

Then I would go through the database, grab all weapons for that specific SA, and assign them based on weapon TYPE and DESCRIPTION. Many SAs restrict by weapon type if they have multiple skills. So that made it a lot easier to track down what went where for weapons beyond C4. It was all very logical really (thank God whoever does NCSofts SA stuff is sane).

 

For Vesper weapons, some of them got their own skills in the 8xxx range. I already did those and they were already committed to the core project by DrLecter:

http://www.l2jdp.com/trac/changeset/6408/trunk/datapack_development/data/stats/skills/8200-8299.xml

 

Others were easy to assign based on the above logical steps. There's a typo in the Guidance description for the Vesper bow, says 75 but it's 7.5.

 

Really, this has taken months to do and verify.

 

And like I said, the main reason I'm sharing this here is because I want you all to PLEASE JOIN THE MAIN L2J FORUM AND CONTRIBUTE TO THE L2J PROJECT IN WHATEVER WAY YOU CAN! Doing this helps everyone. It helps you, and it helps just about every fork out there including the one you probably use since they all pull updates from the core project.

 

 

Temporary link: http://lineageuniverse.com/downloads/25-08-09.zip

 

For all updates, please follow this thread: http://www.l2jserver.com/forum/viewtopic.php?f=40&t=13247

Posted

I can not reg on that forum im stuck in the register page when i press i agrre...

im in the same page again

 

Make sure you have cookies enabled and are accepting them from the site, and there's a question, it asks you to get Pi to the first 9 or 10 digits i think. So don't forget to do that otherwise it won't let you register. It's to keep out spammers and bots.

  • 2 weeks later...
Guest
This topic is now closed to further replies.


  • Posts

    • Somebody already shared something similar in mmodev, you can "steal" some already missing stuff!
    • Mobius project got its own forum page and website, consider to use those to speak about it. I know it's a new project and you need some visibility, but it's not the way to handle it.     Ty for the advice.
    • ⭐ 100% Safe on your personal Gmail: Zero VPN needed, worldwide access, and backed by 24/7 customer replacement support.     FINAL CALL: Google is Shutting This Down After October 2026! Google will NEVER bring back this window of opportunity again. Once this month ends, this massive backdoor upgrade is gone permanently!  BUY 2, GET 1 FREE IS STILL LIVE! Stock up now for yourself, your family, your business, and your friends! Think about it: Every single person you know uses a Gmail account, and everyone is running out of storage. Don't let your loved ones get trapped paying $20–$30 every single month when you can set them up with 5TB Cloud Storage + Gemini Advanced (12–18 Months) right now for only $15! Why Buy Bulk Activations Today? Instant Gift Value: Perfect lifetime-style gift for clients, family, or team members. 100% Private & Safe: Activates on personal Gmails—zero passwords or logins required. Global Access: Works worldwide with zero VPN hassles. Instant Automated Delivery: Receive your activation links in seconds 24/7! ‍ Time is running out fast—secure your extra free licenses before the October deadline hits! Order Your Bundle Now on the Website
    • Version 0.8.0 - Export to Blender. Map tile transfer. Main/Classic support. New shadows   Download   Location export to Blender   Export works both from the main menu and inside a loaded world.   - Export location… saves one or more tiles (up to 25) into one glTF file (.glb) with textures. The file holds:   - the terrain, with all its layers baked into one texture of 2048, 4096 or 8192 px;   - the level geometry, static meshes, doors and, if you want, the grass. - Neighbouring tiles meet without gaps. Shared textures are written only once. - Water looks like the viewer's realistic water. It is smooth, with ripples, and its colour depends on the depth: turquoise over sand, dark in deep places. - Scale: 1 client unit = 4 cm, so people are 1.8 m tall. - A part exports a square of 200–1300 m instead of the whole tile. - Place NPCs from npcpos places the NPCs from the server's npcpos.txt. For each kind of NPC it writes a separate file with its skeleton and animations. - Time of day takes the client's sun, light, fog and sky (clouds, sun, moon) for the chosen hour.   NPC and player character export   - Export NPC… finds an NPC by name, title, id or mesh. It saves the NPC as glTF with its skeleton and all its animations: idle, walk, run, attacks, death and more. - NPCs built from player race parts, such as guards in armour, are exported too, with their weapons and shields. - Player character mode makes a character of any race in the armour and weapons you choose.   Open in Blender   - Every export comes with the open-in-blender.py script. If Blender is installed, an "Open in Blender" button appears after the export. - A character opens with its textures at once: the camera looks at its face, the idle animation plays, the bones are hidden, and the animations loop. - Locations and characters are lit by their own sun and sky, with shadows. - Each tile and each of its parts (terrain, meshes, grass) is in its own collection, so one checkbox hides it.   Copy, move and swap map tiles   - In Copy, move or swap tiles… you pick the source tile and a place on the map. Cruma shifts all the coordinates in the map. - The geodata region and the spawns from npcpos.txt can move along with the tile. A tile can also come from another client. If the two clients are from different chronicles, correct results are not guaranteed, so make a backup first. - Build from the map builds the geodata of the moved tiles again, and Rebuild pathnodes rebuilds the pathnode graph. - Update map image updates the map image in the start menu after the operation. - The dialog shows which world you are picking the tile in and which client will be changed.   Main and Classic worlds   - Clients with Classic maps have a Main / Classic switch. Classic opens X_Y_Classic.unr. - The Classic world has its own folders for captures, the map image and geodata. - If a client has no Classic maps, the switch is dimmed and cannot be changed.   Shadows (Custom Lighting) Note: the custom lighting must be enabled in settings/scene settings   - NPCs now also cast sun shadows on the ground and walls, and get darker in the shade of buildings and trees. - Shadows of buildings and trees are much sharper, with crisp edges on roofs and walls. - This has almost no effect on performance. Thanks, appreciate it!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..