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Overenchant Discussion !!!


UnknownW

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My friend have just got Demon Sword+7 (P.Atk 203, M.Atk 132). I and he work together to test unreal enchant. It means that you set up a shop and sell enchant for 1 adena... We just test the time that the item broken but it was still in my friend's inventory. After that we just wait until the item failed 2 times and then we enchant real to the DS, and we got DS+7. I think that We just only use this method for safe enchants. Any ideas from you will help us get closer to safe enchants. Thanks !!!

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Well it's all about statistics. If you get 10 failed in a row, you should have more chance to have a success after this. Well this is my opinion but it's not that easy because you don't have more chance.

 

 

 

If you take a coin, the chance of getting on side is 1/2. Even if you had 100 times the same side, the next time it will be 1/2 to have the other side. (it has been a couple of year since my last stat lesson so I may have forgotten some things.)

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Really they have no correlation with each other, its all about luck IMO... I've enchanted a lot before (getting 6 fake enchants in a row) and still breaking on the 7th... really its all about luck... but I normally wait for 3 fake enchants (breaking) and go for an enchant a good chance it actually DOES work... I'm not sure why probably just my luck.

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I hear idea, but don't test it myself:

 

if u enchant your weapon or armor when NPC-server not started yet, then function "main" (auth.) don't check chances of enchant. So u can enchant with 100% chance of success.

 

It was at C1.

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  • 1 year later...
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