Elise Posted August 14, 2009 Posted August 14, 2009 Hello all. I would like to ask if anyone know how to make potions work like retail in l2dot pack. I tested to change the value ispotion from true to false but didnt worked. the player still cant take potion while he cast a skill. I hope someone know how can i fix these. Thanks in advance!
0 neptun444 Posted August 14, 2009 Posted August 14, 2009 well i believe that you can change it from core ... but not from xml files ....
0 sweetparanoid Posted August 14, 2009 Posted August 14, 2009 You Need To Compile To Make This That You Want..
0 GoDeeper Posted August 14, 2009 Posted August 14, 2009 I Know that i have to change the core to fix that, but my problem is that i dont know what should i change inside the potion.class file to fix it. And the other problem i show is that players cant target and hit while they hold SHIFT.
0 sweetparanoid Posted August 14, 2009 Posted August 14, 2009 If You Have So Many Problems Why You Dont Change Pack.. Change Pack Or Learn "GOOD" Java :P
0 Intrepid Posted August 20, 2009 Posted August 20, 2009 rewrite the potion handler to give the potion bonus like item bonus via the item xml in a condition for example not via skill
Question
Elise
Hello all.
I would like to ask if anyone know how to make potions work like retail in l2dot pack.
I tested to change the value ispotion from true to false but didnt worked.
the player still cant take potion while he cast a skill.
I hope someone know how can i fix these.
Thanks in advance!
6 answers to this question
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