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About Potions


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Posted

Hello all.

I would like to ask if anyone know how to make potions work like retail in l2dot pack.

I tested to change the value ispotion from true to false but didnt worked.

the player still cant take potion while he cast a skill.

I hope someone know how can i fix these.

Thanks in advance!

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Posted

I Know that i have to change the core to fix that, but my problem is that i dont know what should i change inside the potion.class file to fix it.

And the other problem i show is that players cant target and hit while they hold SHIFT.

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Posted

rewrite the potion handler to give the potion bonus like item bonus via the item xml in a condition for example not via skill

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