rujanbarni Posted August 12, 2009 Posted August 12, 2009 Hi to all. I have a server and when i log in and teleport 1-3 times i got a crit error.. and my members get too General protection fault! History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial63) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial63) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector203) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector203) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop Can any1 tell me how to fix? plsss
0 Traffic* Posted August 12, 2009 Posted August 12, 2009 Hi to all. I have a server and when i log in and teleport 1-3 times i got a crit error.. and my members get too General protection fault! History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial63) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial63) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector203) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector203) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop Can any1 tell me how to fix? plsss what pack do u use?i mean Dot Archid Free Emu..Give Us Infos..
0 rujanbarni Posted August 13, 2009 Author Posted August 13, 2009 I have L2j final.... the latest pack... from here.. http://www.l2jdp.com/nightly/
0 sweetparanoid Posted August 13, 2009 Posted August 13, 2009 Reinstal your client and then try again :P
0 Kabamaru® Posted August 13, 2009 Posted August 13, 2009 Reinstal your client and then try again :P fail :/ i had this problem too before 1 year almost he must check the collision's of npc's i think it must be an npc in the air so he may change the template id of this npc or the collision
0 DāЯқŜiĐє Posted August 13, 2009 Posted August 13, 2009 Reinstal your client and then try again :P LOL you can not reinstal the client all the time..Do what Kingstyle told you and tell us if it worked !!
0 ®ৠ♪Ŋαķαмοūŗα♪ৠ® Posted August 13, 2009 Posted August 13, 2009 The Problem Is From The NPC I Had The Same Problem Too...Even And With The GM Teleport Gets Criticals...Its Not From Client Its From The Pack`s NPC
0 Kabamaru® Posted August 13, 2009 Posted August 13, 2009 The Problem Is From The NPC I Had The Same Problem Too...Even And With The GM Teleport Gets Criticals...Its Not From Client Its From The Pack`s NPC well you are wrong the problem isn't the pack the problem is the collision of the npc's an npc it's in the air i wanna say the npc doesn't press on the floor so he may change the collision's of this npc or the template ID
0 rujanbarni Posted August 14, 2009 Author Posted August 14, 2009 I think is somthing else... i fix all npc.... and gives me critical :( pls help
0 Justice Posted August 14, 2009 Posted August 14, 2009 I had the same problem. All npc is ok .I add titanium armors and titanium armor npc and then all time who teleport get critical...
0 sweetparanoid Posted August 14, 2009 Posted August 14, 2009 The Problem Mustnt Be The Npcs Cuz I Had On My Server Some Npcs On The Air Cuz I Was Tired To Change To Colision h. And I hadnt Any Probl..
0 Justice Posted August 14, 2009 Posted August 14, 2009 I fix the problem 2 NPC Have the same template id i change it and it's ok..
Question
rujanbarni
Hi to all.
I have a server and when i log in and teleport 1-3 times i got a crit error.. and my members get too
General protection fault!
History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial63) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial63) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector203) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector203) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Can any1 tell me how to fix? plsss
12 answers to this question
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