Jump to content

Recommended Posts

Posted

I searched and found nothing in forum. This are two skills "Hide" and "Duel Blow" that I and a lot of ppl  have asked for help and got no answer,after a long search and reading i found this (the ones that I was Interested in) and I would like to share it with those that are searching for the same thing.

Skill ID 922 Hide

<skill id="922" levels="1" name="Hide">

<set name="target" val="TARGET_SELF" />

<set name="skillType" val="BUFF" />

<set name="operateType" val="OP_ACTIVE" />

<set name="reuseDelay" val="180000" />

<for>

<effect name="Invincible" time="30" abnormal="stealth" val="0">

<mul order="0x30" stat="runSpd" val="0.7" />

</effect>

</for>

 

 

skill ID 928 Duel Blow

 

<skill id="928" levels="1" name="Duel Blow">

<set name="weaponsAllowed" val="262160" /> <!-- Dagger and Dual Daggers -->

<set name="mpConsume" val="77" />

<set name="magicLvl" val="81" />

<set name="power" val="7546" />

<set name="target" val="TARGET_ONE" />

<set name="condition" val="16" />

<set name="reuseDelay" val="20000" />

<set name="hitTime" val="1800" />

<set name="coolTime" val="720" />

<set name="skillType" val="BLOW" />

<set name="baseCritRate" val="15" />

<set name="lethal1" val="5" />

<set name="dmgDirectlyToHp" val="true" />

<set name="operateType" val="OP_ACTIVE" />

<set name="castRange" val="40" />

<set name="effectRange" val="400" />

<set name="SSBoost" val="2.0" />

<set name="overHit" val="true" />

 

 

 

Just c/p in the xml file and you are done.Also check to see if they are in navicat in the Skill_trees if not you should manually add them

EDIT if it has been posted again or if its of no importance plz delete it

 

Posted

The HIDE skill need core support too.

 

PS : why you set "<effect name="Invincible" time="30" abnormal="stealth" val="0">"

 

"Hides the user. Movement speed is decreased by 30%, and the effect is canceled if any action other than movement is initiated."

 

Here is a patch from l2jserver forum : http://www.megaupload.com/?d=H9L3HRJN

 

Posted

is simple Hide skill :)

 

if it was /is that simple WHY dont ppl help here after reading help requests on how to fix skills,is it that much of a problem for someone to wite/share their thoughts with us?That is why this forum is about helping each other

 

 

--------------------------------------------------------------------------------

 

Quote from: leoxxx on Today at 02:25:39 PM

The HIDE skill need core support too.

 

(PS : why you set "<effect name="Invincible" time="30" abnormal="stealth" val="0">"

 

"Hides the user. Movement speed is decreased by 30%, and the effect is canceled if any action other than movement is initiated.")

it does not need a patch its fixed allready you just have to add those lines in id 922 where at the moment its set to "NOT_DONE

 

 

 

Posted

if it was /is that simple WHY dont ppl help here after reading help requests on how to fix skills,is it that much of a problem for someone to wite/share their thoughts with us?That is why this forum is about helping each other

 

 

--------------------------------------------------------------------------------

 

Quote from: leoxxx on Today at 02:25:39 PM

The HIDE skill need core support too.

 

(PS : why you set "<effect name="Invincible" time="30" abnormal="stealth" val="0">"

 

"Hides the user. Movement speed is decreased by 30%, and the effect is canceled if any action other than movement is initiated.")

it does not need a patch its fixed allready you just have to add those lines in id 922 where at the moment its set to "NOT_DONE

 

 

 

 

 

name="Invincible"  that effect is for //invis to make you inulnerable you need another effect for hide*

Posted

first invincible is an effect where you dont take any damage

 

second hide need core support for INVISIBLE effect type with a few other restriction like cancel hide if the PcInstance(player) use any skill or hit somebody so when he interacts with something

 

3rd the dual blow with 20sec reuse delay?weird one

 

and if you post a c/p give credits

Posted

(and if you post a c/p give credits)

i forgot the credits true , l2 _emu and when i mean c/p i ment c/p the code I gave you.I dont want or expect credits i just share something I found

Posted

Man... it would be nice if someone could post the XML's of all the new lvl 80 / 81 / 84 skills, all 100% working. xD

If that already exists, could someone tell me the link please? Thank you SOO much. :P

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • how do I make it so that you only deal damage to a mob if you have the right items equipped, like jewels, belt, underwear, bracelet, so if you don't have one of those items equipped, you don't deal any damage to the mob thanks
    • I always welcome bug reports and never ban ppl - until proven leaker - not sure where the "arrogant" part comes from, I would like to know what exactly let you think that (quote me please, and not 12y old quotes as the other frog meme dude). I request bug reports to be properly detailed, otherwise it's a waste of time. Other than that, I don't see where I have been arrogant. I got proper discussions with many ppl, not sure why you wouldn't be one of them.   I got 76 bug reports in my list (21 on forums, 55 on gitlab).   I have a single bug report regarding lvl 4 clan quest, which has to be tested since it's not even clear about what is supposed to be broken. Seven Signs was never reworked and is basically L2J based (we got a rework branch to test/commit with reworked AIs). Geoengine got no specific issues (at my knowledge), pathfinding was reworked lately to be way more performant, and I still try to improve performance using some pool system. Movement was partially fixed in latest 410, and probably will get another rework soon (notably reverting to the task wallclock).   "I" surely didn't spend 12y over geoengine - Hasha cared about geoengine during rev 334 / 354 / 390 / 395 and 397. It is solely his work, and always tagged as it. He was rewarded with money for his work, and almost a decade of aCis access.   aCis is a community work, things tagged with Tryskell is my work, the leftover is someone else work. 22 ppl worked as developers in this project over 14 years.   I would gladly accept whatever list of fixes/reports you have to share. You will even be rewarded (you probably know about cookie system), as anyone else sharing bug report or fixes.   My main concerns lately is the lack of decent L2OFF IL data, it is my main bottleneck actually. If you're aware about decent L2OFF data to parse, let me know.
    • Your project doesn't compare to aCis; you have to be an idiot to use that. I know someone who bought the High Five "PREMIUM" version, which has the same bugs as the free version. If you want, I can share his latest premium version. Players are going through walls with their bad geoengine, falling under the Olympiad. If you want, I can record and prove what I'm saying. The aCis project is 50 steps ahead of yours and it's not even stable...
    • l2jteon, l2joneo l2jscoria etc etc. and from that we went to this 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock