xHaRdCoRe Posted August 25, 2009 Share Posted August 25, 2009 really good guide... Keep going man! Link to comment Share on other sites More sharing options...
takwando Posted August 29, 2009 Share Posted August 29, 2009 good job. its very usefull topic. thanks Link to comment Share on other sites More sharing options...
Primordium Posted August 30, 2009 Share Posted August 30, 2009 Ty for this compilation! it is awsome and helpfull +1 Link to comment Share on other sites More sharing options...
Mask Posted September 1, 2009 Share Posted September 1, 2009 Really nice and helpful guide GoDOfAdeN. It helped me a lot. Thx ;) Link to comment Share on other sites More sharing options...
xtrollx1 Posted September 3, 2009 Share Posted September 3, 2009 i was always wondering about the critical errors and what causes them..thx....nice share. Link to comment Share on other sites More sharing options...
kocza Posted September 4, 2009 Share Posted September 4, 2009 good job ! helpful Link to comment Share on other sites More sharing options...
Grim. Posted September 4, 2009 Share Posted September 4, 2009 wow eko. keep sharing like this ;) Link to comment Share on other sites More sharing options...
M4xTheH4cher Posted September 8, 2009 Share Posted September 8, 2009 awesome thread man very helpful thanx very good job Link to comment Share on other sites More sharing options...
extr3me Posted September 11, 2009 Share Posted September 11, 2009 General protection fault! History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial6) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial6) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 19_23.ShadowProjector64) <- AActor::Serialize <- TestReach <- (ShadowProjector 19_23.ShadowProjector64) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 19_23.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop How I Can Solve That Link to comment Share on other sites More sharing options...
Caffeine Posted September 13, 2009 Share Posted September 13, 2009 thx a lot:* Link to comment Share on other sites More sharing options...
extr3me Posted September 16, 2009 Share Posted September 16, 2009 is a good share ;) Link to comment Share on other sites More sharing options...
D4rkAngeL666 Posted September 18, 2009 Share Posted September 18, 2009 Really this is a good share, thsk for post here. Link to comment Share on other sites More sharing options...
frintezza Posted September 18, 2009 Share Posted September 18, 2009 it didnt work with me =/ Link to comment Share on other sites More sharing options...
tiranous Posted September 23, 2009 Share Posted September 23, 2009 I get this error General protection fault! History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NControl::SendEventMessage <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop i don't see it at the topic... what is and how can I play? Link to comment Share on other sites More sharing options...
Coyote™ Posted September 23, 2009 Share Posted September 23, 2009 I get this error General protection fault! History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NControl::SendEventMessage <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop i don't see it at the topic... what is and how can I play? Ever heard of that? Link to comment Share on other sites More sharing options...
Recommended Posts