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Traxex, the Drow Ranger

 

i made this guide because i saw another one without images and it was in bad condition!!!!

 

 

Introduction

Traxex is known as a death sealer. Once her team marks a target, ganking will be pure success, with the spells the Drow Ranger has in her arsenal. Coupled with her powerful possible damage output, she can be one of the best killers throughout the whole game.

 

In competitive play as the more popular powerhouses such as Death Prophet, Necrolyte, Earthshaker, and so on and so forth, the Drow Ranger nevertheless proves to be a truly deadly heroine in capable hands. Excelling in one-on-one combat, Drow's power grows significantly as the game progresses; that is not to say, however, that Drow is weak early-game. Hardly, in fact. With skilled use of her silence brewed with proper orbwalking and last-hitting, not only can Drow score early-kills with ease, but she can make use of her gold to become one of the most dangerous heroes late-game.

 

Playing Drow properly requires a few key points of knowledge:

 

   1) An adequate understanding of your skillset

   2) Your role in the team - a damage-dealer, silencer, and chaser, and,

   3) Common sense. You either have this or you don't. If you don't, don't play Drow - you will only end up feeding, and feeding hard.

 

Skill Set

 

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Frost Arrows

An orb skill with a low mana cost, FA is the very skill that enables Drow to be the unrelenting chaser that she is. It can be used early-game to harass to almost the same effect as deadlier laners such as Viper and Huskar, and on a defensive level, can be used to indefinitely kite melee heroes such as Axe and the Broodmother.

 

Mechanics: This skill also affects mechanical units. Against non-hero units, the slow would last up to 10 seconds.

Strategics: This is what made Traxex a gank-star. This is what made Traxex famous. This is what made Traxex as annoying as you. This is your key to success, the arrow that strikes fear in your enemies’ hearts. This is a pure-win skill in fighting, ganking, chasing and in being an effective killer.

 

 

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Silence

While a three-second Silence can save you from a nasty gank in early-game, a six-second silence is more than enough for a skilled Drow to effortlessly dispatch more than one target towards the end. Silence is a great skill to take out squishy INT heroes and should be used to disable an enemy's disables before they fall on Drow. Note that Silence does not stop the target from using items.

 

Mechanics: Like any other silence, this one also doesn’t silence item skills, so Silence can’t stop activation of Avatar, TP and the likes.

Strategics: This is yet another team-oriented skill which helps your team in clashes, and even helps your team survive. This helps you score successful ganks preventing enemies to escape. Silence is a very versatile skill with a long duration, and when used properly this is a big help to your team in winning the game.

 

 

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Trueshot Aura

A great skill for significantly increasing your damage (as well as that of surrounding ranged allies). Note that Trueshot Aura only consider unit base damage and primary attribute increases - not raw damage items. For this reason, Drow's build forgoes items that give raw damage in favor of Agility bonuses - not only for Trueshot Aura, but for the IAS as well.

 

Mechanics: Items give bonus damage as well.

Strategics: Being a great team helper, even Traxex herself gets supported by her own skillset in scoring kills like any other hero does. With high capability to stop enemies from escaping, she has a high percentage to score kills even by herself, and with additional DPS from this Aura and Marksmanship, a farmed Traxex would be a dangerous carry against the opposing team.

 

 

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Marksmanship

Although not the most exciting ultimate, Traxex's Marksmanship passively increases her damage by 45 (even more with Trueshot Aura), ASPD by 45%, and even armor by over 6 points as well.

 

Mechanics: It’s so cool it pawns you.

Strategics: The +30 damage + 30 AS is not even funny that it hurts. With the additional agility from Marksmanship, Traxex has an increased power in every shot she makes, and that is a key for late game domination.

 

Skill Build

 

   1 - Frost Arrows

   2 - Silence

   3 - Frost Arrows

   4 - Stats

   5 - Frost Arrows

   6 - Marksmanship

   7 - Frost Arrows

   8~10 - Silence / Stats

   11 - Marksmanship

   12~15 - Trueshot Aura

   16 - Marksmanship

   17~19 - Stats / Silence

   20~25 - Stats

 

Starting Items

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Tangoes: For regenerative purposes. With a nice range of 600, a spammable orb, as well as a 3-second silence, you shouldn't need many of these except in the more difficult of dual lanes. In the event that you do, just send your chicken back to pick some more up.

 

Circlets: A basic stat item - increases HP and damage for an easier time laning. Circlets are upgraded to Wraith Bands later on.

 

Slippers of Agility: To improve last-hitting and harassing, as well as to be turned into Wraith Bands later on.

 

Grab these items and head off to your lane. Although Drow Ranger is a decent soloer, she works well in a dual-lane too, with a constant harass and spammable slow.

 

Core Items

 

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Wraith Bands: Wraiths help boost your HP and mana pool, as well as add a cheap source of damage and ASPD. Stack them as needed.

 

Power Treads (STR): Give movespeed, HP, and IAS.

 

Manta Style: The interaction between Drow and the new Manta Style is fantastic. Not only does it give movespeed, much needed HP, damage, IAS, and mana, but Mirror Images adds additional survivability and gives Drow even more pushing power than before and allows her to rax down the enemy base like no other. Frost Arrows works beautifully with images, as it slows down the target immensely, allowing your images time to pound on the helpless hero. Additionally, learning how to dodge stuns (Hellfire Blast, Storm Bolt, etc.) with Manta Style can save you from a potentially disastrous situation.

 

Lothar’s Edge is probably the most effective item to get before any tier 4 item for Traxex. Even with a few bracers or bands, Traxex is still fragile. Even with a Silence, against a physical attack it would be useless. Plus, Traxex always has some precious time to be alone for a while and push a bit. When she’s pushed a little too far, ambushes become more possible, and Wind Walk is the only item which can help you escape.

 

Not only does it give you an awesome skill to help you work your way to victory, it also gives you a great deal of damage. About 45 damage plus about 20% IAS is not a joke. With a few bracers/bands and Lothar’s Edge, you can obtain more than 100 additional damage at level 12 with maxed Trueshot Aura.

 

TP: Never leave home without one.

 

 

Extension Items

 

 

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Boots of Travel

When your Traxex is being a successful businesswoman, get her a better pair of boots with the ability to teleport, making the whole map her farming monopoly, and also making herself an all-lane defender. BoT also gives a faster route home when you’re escaping from a possible gank.

 

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Survival Option: Black King Bar

Offensive Option: The Butterfly

If you are in need of more defense against spells and disables, getting a BKB saves you from like 10 harmful spells a clash. The avatar not only protects you, because as you last longer in battle, you shoot more arrows, therefore you deal more damage along with being immune to magic. The other misc. bonuses are also helpful, even if they're just small.

If you don't feel you need another survivability item such as BKB, add more DPS, and butterfly is the number one DPS item. Butterfly gives you 60 damage, furthermore increased by Trueshot Aura, and +60% IAS is no joke. It's like hyperstone, a bit even better. Those bonuses make butterfly > mkb, buriza, anything else np.

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Rejected Items

 

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Chicken: A chicken is great on Drow, and she could definitely take advantage of one to stay in lane as long as possible. However, Drow should not be the one purchasing a chicken. Ask your support hero to purchase one for your use and rest assured that any competent player will smile and agree. Chickens have great synergy with barbecue sauce and ketchup, but unfortunately are not improved by Trueshot Aura.

 

Vanguard: Surprisingly, I see this item as one of the most prevalent mistakes, despite it having no synergy whatsoever with Drow's role. Sure, it might allow you to tower-dive a little better, but with 2225 gold, you could be halfway to your Manta Style (giving you the survivability that you need). In cases where you are desperately in need of more HP, grab an early Point Booster or Ulti Orb.

 

Lifesteal: If the glaring red, orb effects do not stack, were not enough, her natural orb trumps Lifesteal any day, even if 17% lifesteal with the critical of a Buriza sounds nice on paper. It's not worth the money.

 

Orchid: I see this often as well. True, it adds damage and attack speed, but that's all of this expensive item she benefits from. She doesn't need the Soul Burn (innate 6-second AoE Silence, anyone?), she doesn't need the mana regen (no matter how much some people may insist it to be true), and the item does not synergize with Trueshot Aura at all. Rejected completely.

 

Assault Cuirass: AC is generally an item best left to STR heroes who need additional IAS and armor (e.g. Slardar, DK, etc.). Being an AGI hero with a more than ample amount of agility, Drow Ranger should be pumping points into Agility rather than straight attack speed and armor. If you're lacking in survivability, a HoT would be a much better option.

 

Best Allies and Worst Enemies

 

Best Allies

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Juggernaut

Juggernaut's Blade Fury is simply powerful, but it deals its optimum damage only when the enemy is disabled/ slowed. Traxex has a slow, and you two can deal serious injury very easily.

 

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Tank Stunners

Heroes like Sven/ ES are perfect to lane with Traxex. A slow matched with a stun is pretty very powerful in the eyes of many, and a combo like this is pretty good when you're making a lineup for mid-level play (Stun+stun is still the best).

 

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Support Heroes

These heroes are great for everyone, but especially for Traxex because she is one hell of a fragile hero. A heal would help her a lot, and especially Omniknight would be a great help because of spell immunity/ damage immunity, and other heroes like Chen basically help out with their heal.

 

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Worst Enemies

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Solo Nukers: Tinker, Lich, etc.

They are probably your worst nightmare. They are the most dangerous nukers especially for early game because they can make you underleveled, and that's what you DON'T want to happen.

Counter: Be defensive. Don't harass much, and I think you need to max out Aura first for more last hitting capabilities. When an ally drops by set-up a gank, so you can have some free time for farming.

 

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Dual Lane Nukers: Lina, Lion, etc.

They are still hurtful. All nukers are a pain to Traxex. Dual Lane nukers are pretty much a pain and can deal significant damage to you. Special mention to Lion/ Lina, for one chain combo leaves you dead.

Counter: You and your ally should focus on them more. Once you kill them you will have lesser problems handling the lane.

 

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Heroes with Invisibility: Rikimaru, Gondar, etc.

First off, you cannot see them without wards/ gem. Second, they have high damage enough to kill you a matter of moments the time they start whacking you.

Counter: Get wards and gank them.

 

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Trackers: Gondar, Slardar, etc.

Wind Walk is your main escaping mechanism, but if you're going to get seen even while Wind Walking, and especially that they have skills to increase their movespeed, you'll still get killed while running.

Counter: Always start clashes by killing them. That way you can't be tracked even when the battle starts.

 

 

This guide is not completely mine,,,,,, but i made some modifications!!! leave comments plz

Enjoy

 

Credits to : Rikimaru The Assasin , and one uknown

 

 

Posted

lol

 

relying on 3(!) wraithbands and manta??? ??? one of the best farmers in game and relying on these cheap utilities?

 

lol + lol

 

no butterfly?no lothar? not even a HoT?or a buriza?or mkb/bkb lol

Posted

rejected help of dominator ?

why?

maybe you dont know the other step of traxex playing?

 

Helm is useful only when you have a solid team in front of you that can keep the enemies stunned for you to own them. In pubs, you must rely on frost arrows...

Posted

Copying guides from other forums ends up like this one. SO do not copy them instead try to do them yourself you'll end up with a better guide fa sho.

Posted

Helm is useful only when you have a solid team in front of you that can keep the enemies stunned for you to own them. In pubs, you must rely on frost arrows...

but it mustn't be on rejected mode

Posted

well you must add 2-3 builds m8, not just 1 ...

 

and the title says "Traxex guide with images"...

didn't see a single image... except if you mean the icons of the items ...

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