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This is a list of all the avaidable Augments in the world of lineage 2

Active,Passive,chance and stat modifiers !

 

 

STAT MODIFIERS

 

* Accuracy: between +0.4 and +3.0

* CP Recovery: between +0.1 and +0.8

* Critical: between +4.9 and +32.7

* Evasion: between +0.4 and +3.0

* HP Recovery: between +0.1 and +0.8

* M. Atk: between +2.5 and +28.2

* Maximum CP: between +19.2 and +214.9

* Maximum HP: between +12.7 and+155.9

* Maximum MP: between +6.1 and +115.1

* M. Def: between +4 and +30.8

* MP Recovery: between +0.1 and 0.4

* P. Atk: between +2.2 and +24.2

* P. Def: between +5.1 and +38.2

* CON +1

* INT +1

* MEN +1

* STR +1

 

ACTIVE SKILLS

 

* Active: Absorbs HP.

* Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.

* Active: Attacks by throwing a boulder.

* Active: Burns up the enemy's MP.

* Active: Decreases all skill MP consumption rates temporarily.

* Active: Decreases all skill re-use times temporarily.

* Active: Decreases a target's urge to attack.

* Active: Decreases the magic MP consumption rate temporarily.

* Active: Decreases the magic re-use time temporarily.

* Active: Decreases the opponent's PVP P. Atk. temporarily.

* Active: Decreases the skill MP consumption rate temporarily.

* Active: Decreases the skill re-use time temporarily.

* Active: Decreases the song/dance skill MP consumption rate temporarily.

* Active: Decreases the song/dance skill re-use time temporarily.

* Active: Decreases the target's urge to attack.

* Active: Detonates a fireball by compressing the air around the caster.

* Active: Ignites a firecracker.

* Active: Ignites a large firecracker.

* Active: Increases Accuracy temporarily.

* Active: Increases Dodge temporarily.

* Active: Increases M. Atk. temporarily.

* Active: Increases M. Def. temporarily.

* Active: Increases P. Atk. temporarily.

* Active: Increases P. Def. temporarily.

* Active: Increases PVP Damage temporarily.

* Active: Increases resistance to damage from falling temporarily.

* Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.

* Active: Increases the chance of a critical attack temporarily.

* Active: Increases the critical attack rate of magic attacks temporarily.

* Active: Increases the effectiveness of HP recovery magic temporarily.

* Active: Increases the maximum CP temporarily.

* Active: Increases the maximum HP temporarily.

* Active: Increases the maximum HP temporarily and restores HP by the increased amount.

* Active: Increases the maximum MP temporarily.

* Active: Increases the power of HP recovery magic temporarily.

* Active: Increases the recharge recover rate of MP.

* Active: Increases the recharge recovery rate of MP.

* Active: Increases the target's urge to attack.

* Active: Inflicts a dark attack.

* Active: Inflicts a dark attack in the shape of a parabola.

* Active: Inflicts a elementally challenged attack.

* Active: Inflicts a elementally challenged attack in the shape of a parabola.

* Active: Inflicts a flaming attack.

* Active: Inflicts a flaming attack in the shape of a parabola.

* Active: Inflicts a gusting attack.

* Active: Inflicts a gusting attack in the shape of a parabola.

* Active: Inflicts an earthen attack attack.

* Active: Inflicts an earthen attack attack in the shape of a parabola.

* Active: Inflicts a sacred attack.

* Active: Inflicts a sacred attack in the shape of a parabola.

* Active: Inflicts a water-type attack.

* Active: Inflicts a water-type attack in the shape of a parabola.

* Active: Inflicts damage by throwing a boulder.

* Active: Instantly restores your HP.

* Active: Launches a dark attack.

* Active: Launches a sacred attack.

* Active: Momentarily becomes invincible.

* Active: Momentarily frightens the target, causing him to flee.

* Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.

* Active: Play music for a short duration.

* Active: Puts the opponent's mind at peace and erases the desire to attack.

* Active: Regenerates MP.

* Active: Removes the target.

* Active: Restores CP.

* Active: Restores your own CP.

* Active: Resurrects a corpse.

* Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.

* Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.

* Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.

* Active: Temporarily blocks all of the target's physical/magic skills.

* Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.

* Active: Temporarily blocks the target's magic skills.

* Active: Temporarily causes a target to bleed heavily.

* Active: Temporarily decreases a target's Atk. Spd.

* Active: Temporarily decreases a target's speed.

* Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.

* Active: Temporarily Increases the distance you can jump without sustaining damage.

* Active: Temporarily Increases your head size.

* Active: Temporarily Increases your lung capacity.

* Active: Temporarily paralyzes a target.

* Active: Temporarily petrifies the target.

* Active: Temporarily poisons the target.

* Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.

* Active: Temporarily resist damage from falls.

* Active: Temporarily stuns the target.

* Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.

 

CHANCE

 

* Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.

* Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.

* Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.

* Chance: Decreases the PVP Damage of the target that inflicts damage on you with a certain probability.

* Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.

* Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.

* Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.

* Chance: Has a chance to paralyze a target that damages you.

* Chance: Has a chance to petrify a target that damages you.

* Chance: Has a chance to poison a target that damages you.

* Chance: Has a chance to sleep a target that damages you.

* Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.

* Chance: Has a chance to stun a target that damages you.

* Chance: Increases accuracy with a certain probability when damage is incurred.

* Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.

* Chance: Increases critical attack rate with a certain probability when damage is incurred.

* Chance: Increases evasion with a certain probability when damage is incurred.

* Chance: Increases M. Atk. with a certain probability when damage is incurred.

* Chance: Increases maximum CP with a certain probability when damage is incurred.

* Chance: Increases maximum HP with a certain probability when damage is incurred.

* Chance: Increases maximum MP with a certain probability when damage is incurred.

* Chance: Increases M. Def. with a certain probability when damage is incurred.

* Chance: Increases P. Atk. with a certain probability when damage is incurred.

* Chance: Increases P. Def. with a certain probability when damage is incurred.

* Chance: Increases PVP Damage with a certain probability when damage is incurred.

* Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.

* Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.

* Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.

* Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.

* Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.

* Chance: Momentarily blocks the target's magic skill during a critical attack.

* Chance: Momentarily blocks the target's magic skill during a magic attack.

* Chance: Momentarily blocks the target's magic skill during a physical attack.

* Chance: Momentarily burns up the target's MP during a critical attack.

* Chance: Momentarily burns up the target's MP during a magic attack.

* Chance: Momentarily burns up the target's MP during a physical attack.

* Chance: Momentarily causes the target to bleed during a critical attack.

* Chance: Momentarily causes the target to bleed during a magic attack.

* Chance: Momentarily causes the target to bleed during a physical attack.

* Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.

* Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.

* Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.

* Chance: Momentarily decreases a target's speed during a critical attack.

* Chance: Momentarily decreases a target's speed during a physical attack.

* Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.

* Chance: Momentarily frightens the target, causing him to flee during a magic attack.

* Chance: Momentarily frightens the target, causing him to flee during a physical attack.

* Chance: Momentarily frightens the target during a critical attack.

* Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.

* Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.

* Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.

* Chance: Momentarily paralyzes the target during a critical attack.

* Chance: Momentarily paralyzes the target during a magic attack.

* Chance: Momentarily paralyzes the target during a physical attack.

* Chance: Momentarily petrifies the target during a critical attack.

* Chance: Momentarily petrifies the target during a magic attack.

* Chance: Momentarily petrifies the target during a physical attack.

* Chance: Momentarily poisons the target during a critical attack.

* Chance: Momentarily poisons the target during a magic attack.

* Chance: Momentarily poisons the target during a physical attack.

* Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.

* Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.

* Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.

* Chance: Momentarily stuns the target during a critical attack.

* Chance: Momentarily stuns the target during a magic attack.

* Chance: Momentarily stuns the target during a physical attack.

* Chance: Regenerates CP with a certain probability when damage is incurred.

* Chance: Regenerates MP with a certain probability when damage is incurred.

* Chance: Temporarily decreases a target's speed during a critical attack.

* Chance: Temporarily decreases a target's speed during a physical attack.

* Chance: Temporarily decreases a target's urge to attack during a critical attack.

* Chance: Temporarily decreases a target's urge to attack during a physical attack.

* Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.

* Chance: Temporarily increases the target's urge to attack during a critical attack.

* Chance: Temporarily increases the target's urge to attack during a physical attack.

* Chance: Temporarily provokes a target to attack during a critical attack.

* Chance: Temporarily provokes a target to attack during a physical attack.

* Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.

 

PASSIVE

 

* Passive: Decreases the magic MP consumption rate.

* Passive: Decreases the MP consumption rate for all skills.

* Passive: Decreases the skill MP consumption rate.

* Passive: Decreases the song/dance skill MP consumption rate.

* Passive: Increases accuracy.

* Passive: Increases critical attack rate.

* Passive: Increases evasion.

* Passive: Increases lung capacity.

* Passive: Increases Lung Capacity.

* Passive: Increases M. Atk.

* Passive: Increases M. Def.

* Passive: Increases P. Atk.

* Passive: Increases P. Def.

* Passive: Increases PVP Damage.

* Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.

* Passive: Increases the critical attack rate of magic attacks.

* Passive: Increases the effect of HP recovery magic.

* Passive: Increases the height from which you can jump without sustaining damage.

* Passive: Increases the power of HP recovery magic.

* Passive: Increases the recharge recovery rate of MP.

* Passive: Increases the weapon weight limit by 2 times.

* Passive: Raises resistance to damage from falling.

 

I hope u like it ^^ ! Hf checking out all augments u can get ! ;)

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