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Posted

uber guide thanks. but i have one question. . . whats the point of hiding this for so much posts since there are a looottttt of donator/platinum members which will log in and destroy server in 1 minute? :P

We have normal users too! ^^

 

Corleone is the admin of evo and he has already a donor acc here.

Posted

Corleone is the admin of evo and he has already a donor acc here.

and seems he doesnt care about his server, since he can find all fixes for his bugs here, and he gave 900$ to buy a program for l2off. Ah, i forget to mention that his server is l2j..Phx will always work if he dont know how to fix it..

 

Btw he saw this topic many times, but he didnt post. Dunno why

Posted

well l2evo is up, I've managed to connected to it with l2phx but could not get a connection with l2phx.

Maybe some l2phx can look into it?

 

 

Posted

well l2evo is up, I've managed to connected to it with l2phx but could not get a connection with l2phx.

Maybe some l2phx can look into it?

 

 

I was the first one who tried it and I didn't manage to inject phx...

Server is well protected now...

Posted

I was the first one who tried it and I didn't manage to inject phx...

Server is well protected now...

 

Lock? or some of this exploits are still working?

Posted

Lock? or some of this exploits are still working?

 

I am sorry guys, but the fun part ends here. =/

 

Lock it please.

 

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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