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Posted

it's funny game, just need to play all days and you can make the team strong easy. just need play everyday.

It doesn't took lot of time. just like 20 min per day.

this is 1st game i played on fb.

Posted

it's funny game, just need to play all days and you can make the team strong easy. just need play everyday.

It doesn't took lot of time. just like 20 min per day.

this is 1st game i played on fb.

 

yes, but, XP?

Posted

Nice game xD i play too

what's the stats of your team?

I mean Def:   Mid:  Forw:   

Posted

51,41,14

 

1 Hour Play xD

spend your RP to increase the % of def/mid/forw. The % helps a lot.

Posted

Ok

 

I Hate The Fixtures >_>

i hate the transfer unlock for elite players.

with 1k rp i can free 5 elite players and is random. i spend 5k and all i got was Muller, R.Baggio, Baresi, Beckenbauer and Platini. All other sucks. A friend of me unlocked Pele with 1st hit. :P

Posted

i hate the transfer unlock for elite players.

with 1k rp i can free 5 elite players and is random. i spend 5k and all i got was Muller, R.Baggio, Baresi, Beckenbauer and Platini. All other sucks. A friend of me unlocked Pele with 1st hit. :P

Pwned your friend is too much lucky guy xD
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    • Hello, MaxCheaters community,   We are pleased to officially announce the development of our new Lineage II project: MightyProject MightyProject will be an Interlude Mastered server, developed on a modern game engine and technical foundation while preserving the gameplay, atmosphere, and identity that made Interlude one of the most memorable chronicles of Lineage II. Our objective is not to transform Interlude into something unrecognizable. We aim to modernize and improve the overall experience while remaining faithful to the original spirit and scope of the chronicle. Our Vision MightyProject will feature: Authentic Interlude-oriented gameplay supported by a modern engine. Retail quests, carefully simplified to provide a smoother and more enjoyable progression experience. Reworked classes and skills, focused on improving balance and strengthening class identity without departing from Interlude gameplay. A refined progression system that respects players’ time without removing the sense of achievement. Original development decisions rather than copied features, systems, concepts, or branding from other projects. We are not interested in creating another server filled with random features simply because they are currently popular. Every system introduced into MightyProject must have a clear purpose and fit naturally within the overall Interlude experience. A Serious and Familiar Team Many people within the community are already familiar with us and understand the level of commitment we bring to our projects. We know that trust cannot be built through promises alone. It must be earned through consistent development, professional management, transparency, and long-term support. MightyProject is being approached as a serious and sustainable project—not as a temporary server or a quick attempt to follow current market trends. Our ambition is to help revive the European Lineage II private-server community and contribute to a healthier market where players have more than one or two serious projects to choose from. We believe there is still room for a professionally developed European-based server that respects the identity of Interlude while offering the stability, presentation, and quality expected from a modern project. Partnership Opportunities We are open to discussions with serious investors and professional partners who understand the vision and long-term potential of MightyProject.   Investment partnerships will not alter the project’s established gameplay identity. Core decisions concerning balance, progression, and game design will remain under the responsibility of the development team.   Potential partners may contribute in areas such as: Marketing and media strategy Public relations and advertising Community growth Customer support Operational and promotional activities Every partnership will be discussed professionally, with clearly defined responsibilities, expectations, and boundaries. MightyProject is being created with one clear objective: to deliver a modern, polished, and sustainable Interlude experience without losing the character of the original game. More information regarding development progress, features, testing phases, media content, and the official roadmap will be shared as the project moves forward. Thank you to everyone who has supported us, worked with us, or followed our previous activities within the community. This is only the beginning. MightyProject
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