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                  RadarPlayerStruct = *(DWORD*)0x244013B8;
	RadarPlayerStruct = RadarPlayerStruct + 0x28;

	for( int i = 0; i < 32; i++ )
	{
		if(i == (g_pEngine->GetLocalPlayer()-1))
			continue;

		RadarPlayer = (DWORD)(RadarPlayerStruct+(0x140*i));

		if(RadarPlayer == NULL || IsBadReadPtr((void*)RadarPlayer, 4))
			continue;

		RadarPlayerName = (char*)(RadarPlayer+0x10);
		RadarPlayerTeam = *(int*)(RadarPlayer+0x30);
		RadarPlayerHealth = *(int*)(RadarPlayer+0x34);
		RadarPlayerOrigin = *(Vector*)(RadarPlayer+0x38);
		if(RadarPlayerOrigin.z == (int)RadarPlayerOrigin.z)//sloppy way...who cares?
			RadarPlayerOrigin.z = RadarPlayerOrigin.z + 32;
		else
			RadarPlayerOrigin.z = RadarPlayerOrigin.z - 32;

		memcpy(&RadarPlayerEyeOrigin, &RadarPlayerOrigin, 12);
		RadarPlayerEyeOrigin.z = RadarPlayerEyeOrigin.z + 32;

		RadarPlayerViewangles = *(QAngle*)(RadarPlayer+0x44);
...

 

aVitamin

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