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i hope this is the right section.. if not pls a mod move it where it has to be

ok now... if u want your pk guard to be the tough one on  your server, u must do just few litlle modifications >

1. go to GameServer\data\stats\skills\

2. get an editor and open a skill file ... i choosed 9900-9999.xml. no reason thats the one i picked/up

if u dont have this one , no problem.... just edit another one and use save as....

this is how my file was looking before..

<?xml version='1.0' encoding='utf-8'?>

<list>

<skill id="9996" levels="1" name="Ice Heavy Armor Set">

 <set name="power" val="0.0"/>

 <set name="target" val="TARGET_SELF"/>

 <set name="skillType" val="BUFF"/>

 <set name="operateType" val="OP_PASSIVE"/>

 <set name="castRange" val="-1"/>

 <set name="effectRange" val="-1"/>

 <for>

 <add val='290' order='0x10' stat='pDef'/>

 <add val='2' order='0x40' stat='CON'/>

 <add val='1000' order='0x40' stat='maxHp'/>

 <mul val='1.06' order='0x50' stat='pAtkSpd'/>

 <mul val='1.06' order='0x40' stat='pAtk'/>

 <mul val='1.10' order='0x50' stat='pDef'/>

 <mul val='1.15' order='0x50' stat='mDef'/>

 <mul val='1.05' order='0x30' stat='regMp'/>

 <mul val='1.05' order='0x30' stat='pDef'/>

   </for>

</skill>

<skill id="9997" levels="1" name="Ice Light Armor Set">

 <set name="power" val="0.0"/>

 <set name="target" val="TARGET_SELF"/>

 <set name="skillType" val="BUFF"/>

 <set name="operateType" val="OP_PASSIVE"/>

 <set name="castRange" val="-1"/>

 <set name="effectRange" val="-1"/>

 <for>

 <add val='280' order='0x10' stat='pDef'/>

 <add val='2' order='0x40' stat='DEX'/>

 <add val='400' order='0x40' stat='maxHp'/>

 <add val='400' order='0x40' stat='maxMp'/>

 <add val='1' order='0x40' stat='pAtkSpd'/>

 <mul val='1.10' order='0x50' stat='pAtkSpd'/>

 <mul val='1.10' order='0x40' stat='pAtk'/>

 <mul val='1.10' order='0x50' stat='pDef'/>

 <mul val='1.10' order='0x50' stat='mDef'/>

 <add val='10' order='0x40' stat='rEvas'/>

 <mul val='1.05' order='0x50' stat='mDef'/>

 </for>

</skill>

<skill id="9998" levels="1" name="Ice Robe Armor Set">

 <set name="power" val="0.0"/>

 <set name="target" val="TARGET_SELF"/>

 <set name="skillType" val="BUFF"/>

 <set name="operateType" val="OP_PASSIVE"/>

 <set name="castRange" val="-1"/>

 <set name="effectRange" val="-1"/>

 <for>

 <add val='180' order='0x10' stat='pDef'/>

 <add val='2' order='0x40' stat='WIT'/>

 <add val='900' order='0x40' stat='maxMp'/>

 <add val='30' order='0x10' stat='mDef'/>

 <mul val='1.08' order='0x50' stat='mAtkSpd'/>

 <mul val='1.10' order='0x40' stat='mAtk'/>

 <mul val='1.08' order='0x50' stat='pDef'/>

 <mul val='1.10' order='0x50' stat='mDef'/>

 <mul val='1.02' order='0x50' stat='pDef'/>

 <add val='1000' order='0x40' stat='maxLoad'/>  

 </for>

</skill>

</list>

and now we just add few lines( in other words we just make 2 custom skills - just for pk guard)

now the file will lokk like this:

<?xml version='1.0' encoding='utf-8'?>

<list>

<skill id="9994" levels="3" name="xpatkSpd">

 <set name="target" val="TARGET_SELF"/>

 <set name="skillType" val="BUFF"/>

 <set name="operateType" val="OP_PASSIVE"/>

 <for>

   <mul order="0x30" stat="rootVuln" val="0.7"/>

   <mul order="0x30" stat="poisonVuln" val="0.6"/>

   <mul order="0x30" stat="poisonProf" val="1.4"/>

   <mul order="0x30" stat="rootProf" val="1.3"/>              ----------> the red part i added as custom

   <add order="0x40" stat="accCombat" val="2"/>

   <mul order="0x30" stat="cAtk" val="1.15"/>

   <mul order="0x190" stat="pAtkSpd" val="19.04"/>

   <mul order="0x30" stat="mAtkSpd" val="1.04"/>

 </for>

 </skill>

<skill id="9995" levels="3" name="xpatk">

 <table name="#pAtk"> 2 3 4 </table>

 <set name="target" val="TARGET_SELF"/>

 <set name="skillType" val="BUFF"/>

 <set name="operateType" val="OP_PASSIVE"/>

 <for>

   <mul order="0x190" stat="pAtk" val="190.085"/>

   <add order="0x90" stat="pAtk" val="#pAtk"/>

 </for>

</skill>

<skill id="9996" levels="1" name="Ice Heavy Armor Set">

 <set name="power" val="0.0"/>

 <set name="target" val="TARGET_SELF"/>

 <set name="skillType" val="BUFF"/>

 <set name="operateType" val="OP_PASSIVE"/>

 <set name="castRange" val="-1"/>

 <set name="effectRange" val="-1"/>

 <for>

 <add val='290' order='0x10' stat='pDef'/>

 <add val='2' order='0x40' stat='CON'/>

 <add val='1000' order='0x40' stat='maxHp'/>

 <mul val='1.06' order='0x50' stat='pAtkSpd'/>

 <mul val='1.06' order='0x40' stat='pAtk'/>

 <mul val='1.10' order='0x50' stat='pDef'/>

 <mul val='1.15' order='0x50' stat='mDef'/>

 <mul val='1.05' order='0x30' stat='regMp'/>

 <mul val='1.05' order='0x30' stat='pDef'/>

   </for>

</skill>

<skill id="9997" levels="1" name="Ice Light Armor Set">

 <set name="power" val="0.0"/>

 <set name="target" val="TARGET_SELF"/>

 <set name="skillType" val="BUFF"/>

 <set name="operateType" val="OP_PASSIVE"/>

 <set name="castRange" val="-1"/>

 <set name="effectRange" val="-1"/>

 <for>

 <add val='280' order='0x10' stat='pDef'/>

 <add val='2' order='0x40' stat='DEX'/>

 <add val='400' order='0x40' stat='maxHp'/>

 <add val='400' order='0x40' stat='maxMp'/>

 <add val='1' order='0x40' stat='pAtkSpd'/>

 <mul val='1.10' order='0x50' stat='pAtkSpd'/>

 <mul val='1.10' order='0x40' stat='pAtk'/>

 <mul val='1.10' order='0x50' stat='pDef'/>

 <mul val='1.10' order='0x50' stat='mDef'/>

 <add val='10' order='0x40' stat='rEvas'/>

 <mul val='1.05' order='0x50' stat='mDef'/>

 </for>

</skill>

<skill id="9998" levels="1" name="Ice Robe Armor Set">

 <set name="power" val="0.0"/>

 <set name="target" val="TARGET_SELF"/>

 <set name="skillType" val="BUFF"/>

 <set name="operateType" val="OP_PASSIVE"/>

 <set name="castRange" val="-1"/>

 <set name="effectRange" val="-1"/>

 <for>

 <add val='180' order='0x10' stat='pDef'/>

 <add val='2' order='0x40' stat='WIT'/>

 <add val='900' order='0x40' stat='maxMp'/>

 <add val='30' order='0x10' stat='mDef'/>

 <mul val='1.08' order='0x50' stat='mAtkSpd'/>

 <mul val='1.10' order='0x40' stat='mAtk'/>

 <mul val='1.08' order='0x50' stat='pDef'/>

 <mul val='1.10' order='0x50' stat='mDef'/>

 <mul val='1.02' order='0x50' stat='pDef'/>

 <add val='1000' order='0x40' stat='maxLoad'/>  

 </for>

</skill>

</list>

 

remember that u can adit any skill file that i like.and instead of 9994/9995 u can use anything u want

3. now go to your l2jdb in navicat. open the npcskills table and add this 2 lines

55560(your pk guard id) 9994(the custom skill that u just created) 3(level of skill)

55560(your pk guard id) 9995(the custom skill that u just created) 3(level of skill)

save modifications. now open custom_npcskills table and add the same 2 lines

55560(your pk guard id) 9994(the custom skill that u just created) 3(level of skill)

55560(your pk guard id) 9995(the custom skill that u just created) 3(level of skill)

save here too and now u have the toughest pk guard. u wont stand a chance not even with all armor +65535  ;)

i hope this will help whoever needs it.

btw... as a bonus... if anyone needs to know how to make your mana potions recharge more just post here.i can help.

 

EDIT 18.08.2009

http://www.maxcheaters.com/forum/index.php?topic=69682.0 ---> here u will find about mana potions

Posted

have u tryed a custom server ??? where armors give insane stats??and as i remember u cant set atk speed to 9999.. anyway try it first and tell me after that... this is mostly for servers with custom stats..but normal servers can use it too

  • 3 weeks later...
Posted

have u tryed a custom server ??? where armors give insane stats??and as i remember u cant set atk speed to 9999.. anyway try it first and tell me after that... this is mostly for servers with custom stats..but normal servers can use it too

 

ppl pls check dates and let this thread become a memory lol..

 

anyway i post cuz i think it may actually help some.. if youre one of those ppl that knows SQL more for its name than use and need some imba stats like 999999999999999.. patk.. then youll have to open the ex. weapons table (if you use some db editor like navicat, open it in design mode) and change the type of pAtk column from int (max 65536, with 0) to bigint or w/e you need, as long as its integer format, since strings or w/e will cause errors.

  • 3 months later...

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