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Ποιό class θα επιλέγατε ;  

131 members have voted

  1. 1. Ποιό class θα επιλέγατε ;

    • 1.Treasure Hunter
      60
    • 2.Plains Walker
      22
    • 3.Abyss Walker
      50


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Posted

Πρόσφατα άρχισα ξανά το Lineage II μετά από ένα μικρό διάλειμμα.

Το client του server είναι Gracia 3(Final)..

 

Ψηφίστε ένα από τα τρία αυτά class και δικαιολογήστε την ψήφο σας..

Posted

Abyss Walker γιατί σε gracia final έχεις το shadow step καλό όσο το dash και ως γνωστό ο Abyss Walker είναι ποιο το ποιο δυνατό dagger

Posted

Abyss Walker γιατί σε gracia final έχεις το shadow step καλό όσο το dash και ως γνωστό ο Abyss Walker είναι ποιο το ποιο δυνατό dagger

 

Όλοι οι daggerades έχουν shadow step :P

Posted

Όλοι οι daggerades έχουν shadow step :P

Νομίζω όχι ο Wind Rider..

 

[EDIT] Είμαι ανάμεσα σε Treasure Hunter και Abyss Walker.

Στον ένα με τραβάει το Atk.Speed και στον άλλο το damage..

Posted

Όλοι οι daggerades έχουν shadow step :P

 

Ναι όμως ο AW είναι πολύ ποιο δυνατός και τόσο καιρό δεν είχε dash - αργός στα PvP τώρα του έβαλαν shadow step και μπορεί να πετύχει τον καθένα

Posted

Παντως ο PW ειναι ο χειροτερος, χωρις τα pasive για critical power δεν σκαει τιποτα..

 

Ενω ο AW εχει και το pasiive lvl6 για critical power + focus death που ανεβαζει crit power 90% οταν βαρας απο πισω + hex..Για μενα ο AW ειναι TOP..

Posted

O pw einai xeiroteros ? Dn skaei tpt ?

wtf....

 

O aw exei poli periergo crit.dmg, borei to ena stab na einai 1.5 ke to allo 2.2.

O pw exei ena normal dmg giro sta 1.7.

Passive gia power dn exei, alla exei gia rate pou imo einai kalitero.

Focus death exoune kai oi dio.

Exei speed / atk speed (ta megalitera apo tous treis) kai to kalitero evasion

(emena m ftanoun auta).Kai fisika perisotero hp/cp/stun ressist apo AW.

Ase pou to counter tou einai top.

Dn prospatho na po oti einai kaliteros o pw btw, OLOI oi daggerades einai isoi.

Apla o kathenas exei to diko tou style. Alla pistepse me, pera apo to pve oloi

boroun na kanoun ta idia pragmata. (1stab = 1 kill)

 

 

Shadow step exoune kai oi treis alla ti mas niazei auto meta to hide ? :D

 

ps : hex ekso apo oly/pve (kai ama meta to plus) = 0, gracia eimaste. Oute vortrex apo sph

dn pernane.

 

 

Posted

Πιο πολύ attack speed από όλους έχει ο human, όχι ο elf, λόγω του passive του, Boost Attack Speed.

 

Ένα βασικό πλεονέκτημα του th, πάντως είναι πως έχει και trick και switch, ενώ ο pw έχει μόνο switch και ο aw μόνο Trick...

Posted

Όσον αφορά τα skills, checkάρετε εδώ!

Επιλέξτε 2 class και μπορείτε να δείτε ποια skills έχουν όμοια και ποια έχει το καθένα..

Posted

βαριέμαι να επαναλαμβάνομαι αλλά treasure hunter > abyss walker > plains walker

Posted

O pw einai xeiroteros ? Dn skaei tpt ?

wtf....

 

O aw exei poli periergo crit.dmg, borei to ena stab na einai 1.5 ke to allo 2.2.

O pw exei ena normal dmg giro sta 1.7.

Passive gia power dn exei, alla exei gia rate pou imo einai kalitero.

Focus death exoune kai oi dio.

Exei speed / atk speed (ta megalitera apo tous treis) kai to kalitero evasion

(emena m ftanoun auta).Kai fisika perisotero hp/cp/stun ressist apo AW.

Ase pou to counter tou einai top.

Dn prospatho na po oti einai kaliteros o pw btw, OLOI oi daggerades einai isoi.

Apla o kathenas exei to diko tou style. Alla pistepse me, pera apo to pve oloi

boroun na kanoun ta idia pragmata. (1stab = 1 kill)

 

 

Shadow step exoune kai oi treis alla ti mas niazei auto meta to hide ? :D

 

ps : hex ekso apo oly/pve (kai ama meta to plus) = 0, gracia eimaste. Oute vortrex apo sph

dn pernane.

 

Και τι υπαρχει το Hex νομιζεις? ετσι για να μην πιανει? οχι βαιβεα, δεν πιανει αμα ο αλλος τα εχει ολα +30 και εχει 4 στηλες buffs, τοτε ναι.

Και μπορει και ο PW να εχει focus death αλλα επειδη δεν σκαει πολλα λογο της απωλειας του passive για crit power, δεν του ανεβαζει και το focus death πολυ επισης.

Για αν π.χ. ο ενας σκαει 1,5κ, το 90% του 1500 ειναι 1350.Αρα 1500+1350= 2850dmg.

Eνω ο PW αν σκασει 1k ξερω γω, το 90% του 1000 ειναι 900.Αρα 1000+900=1900 dmg.

Ετσι ειναι αυτα..

Posted

Και τι υπαρχει το Hex νομιζεις? ετσι για να μην πιανει? οχι βαιβεα, δεν πιανει αμα ο αλλος τα εχει ολα +30 και εχει 4 στηλες buffs, τοτε ναι.

Dn milao gia nabrates, alla gia retail.

Meta ta elemental def kai ta trela enchant pou OLOI exoun sto aegis (mental shield)

dn prokite na kanei land to hex gia kanena logo se player. Fisika milao gia to end game kai oxi

to pvp sta 60s.

 

Για αν π.χ. ο ενας σκαει 1,5κ, το 90% του 1500 ειναι 1350.Αρα 1500+1350= 2850dmg.

Eνω ο PW αν σκασει 1k ξερω γω, το 90% του 1000 ειναι 900.Αρα 1000+900=1900 dmg.

 

O aw kanei opos ksanaeipa exei periergo crit.dmg. Borei na kanei apo 1.5 mexri 2.5.

O pw kanei giro sta 1.7/9 sinexeia, alla pianei perisotera crit.skill. Pou isos se ena mass

pvp o pw na exei megalitero dmg output.

 

 

 

Alla anyway, tora me ta elemental atks oles oi dc / mj feugoune ena stab opote ....

Posted

Th vevea ... apla dite me na pezw me th kai malon 8a sas ala3w gnomi gia ollous tou char...

Nai mias k einai apo ta pio complex classes

 

Tespa

 

Eida ena vid me ton dvp adventurer

 

Me deadly eskage se heavy 5k

 

Back 6k

 

Me +7 dagger

 

Me to p ton evlepan ekanan log off

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} public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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