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Posted

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Rates:

Experience 5000x

Skill Points 5000x

Party EXP 2x

Party SP 2x

Adena Drop 5000x

Item Drop 1x

Seal Stone Drop 18x

Spoil Drop 12x

Manor Drop 14x

 

 

Enchantment

Save +3

Max +20

Normal Rate 65%

Blessed Rate 80% [Easy Get]

Crystal Rate 100%

 

General

Auto Loot

Auto Learn Skills

No Weight Limit

Clan Skills Need Custom Item

Enchant Skills Need Secret Book

No Need Quests For SubClass

48 Buff Slots Avadable

Working Clan Penalties

Working Ollympiad:

Start 18:00 (+2GMT)

End 00:00 (+2GMT)

1 Week Olly Period

4 Week Hero Period

Working Clan Halls

Working Class Masters

Crafting is Dissabled

When Siege is Running Towns Are PvP Place

Dissabled Discarding Item

Dissabled Npc's Walkers

Dissabled Siege Guards

Dissabled Death Penalty

Working Curced Weapons

150.000.000 Starting Adena

150 Inventory Slots Avadable

75% Difficulty Raid Bosses

10 Seconds Unstuck Command

2 Minutes Spawn Protection

2 Minutes FakeDeath Protection

Custom Low Level Chars Protection

No Karma Penalties

50% Change To Drop Item From Karma

Working Sieges

C4/C5/Interlude Skills 100% Working !!!

Agument Skills 90% Working

Full GeoData

Huge Class Flood Protect !!!

2 Packet Protects [Direct BAN]

Anty BOT Protects

Friendly Staff

100% UP Time

No Lag

Huge Feature !

 

Server Mods:

CTF/TvT/TW/DM/VIP Event Engines

Working Champion Mobs

PvP/Pk Color System

Custom PvP Reward [10 DooM Awards]

.stat --> Info About Target

.online --> Shows Online Players Number

.away/.back --> afk Status

5 Avadable Sub Classes

Dissabled Grade Penalty

Custom Hero Item [become Hero Till Restart]

Enchantable Hero Items

2 Seconds Potion Delay

Custom Say Filter [ilegal Words = 5 Min Jail]

Custom Start Char Title

Hero Skills For All Sub Class ! [Only True Heros]

Working Wedding System

 

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Posted

having 57 buff slots (Quote:The Max Buff Slots Are 57) will make server unbalanced fighter-mage so don't say its gonna be balanced every1 will roll fighters even is skills work 100% with i doubt on the first place... mages doing 200 dmg to fightes and call it balanced lawl :) hf and gl

Posted

Funny thing is, you and prison had other 2 servers that eventually die... Knowing that im pretty much sure this one has the same fate as the other 2.

Posted

Funny thing is, you and prison had other 2 servers that eventually die... Knowing that im pretty much sure this one has the same fate as the other 2.

That made me lol,than no need to start it.Thanks.

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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