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Rates:

Experience 5000x

Skill Points 5000x

Party EXP 2x

Party SP 2x

Adena Drop 5000x

Item Drop 1x

Seal Stone Drop 18x

Spoil Drop 12x

Manor Drop 14x

 

 

Enchantment

Save +3

Max +20

Normal Rate 65%

Blessed Rate 80% [Easy Get]

Crystal Rate 100%

 

General

Auto Loot

Auto Learn Skills

No Weight Limit

Clan Skills Need Custom Item

Enchant Skills Need Secret Book

No Need Quests For SubClass

48 Buff Slots Avadable

Working Clan Penalties

Working Ollympiad:

Start 18:00 (+2GMT)

End 00:00 (+2GMT)

1 Week Olly Period

4 Week Hero Period

Working Clan Halls

Working Class Masters

Crafting is Dissabled

When Siege is Running Towns Are PvP Place

Dissabled Discarding Item

Dissabled Npc's Walkers

Dissabled Siege Guards

Dissabled Death Penalty

Working Curced Weapons

150.000.000 Starting Adena

150 Inventory Slots Avadable

75% Difficulty Raid Bosses

10 Seconds Unstuck Command

2 Minutes Spawn Protection

2 Minutes FakeDeath Protection

Custom Low Level Chars Protection

No Karma Penalties

50% Change To Drop Item From Karma

Working Sieges

C4/C5/Interlude Skills 100% Working !!!

Agument Skills 90% Working

Full GeoData

Huge Class Flood Protect !!!

2 Packet Protects [Direct BAN]

Anty BOT Protects

Friendly Staff

100% UP Time

No Lag

Huge Feature !

 

Server Mods:

CTF/TvT/TW/DM/VIP Event Engines

Working Champion Mobs

PvP/Pk Color System

Custom PvP Reward [10 DooM Awards]

.stat --> Info About Target

.online --> Shows Online Players Number

.away/.back --> afk Status

5 Avadable Sub Classes

Dissabled Grade Penalty

Custom Hero Item [become Hero Till Restart]

Enchantable Hero Items

2 Seconds Potion Delay

Custom Say Filter [ilegal Words = 5 Min Jail]

Custom Start Char Title

Hero Skills For All Sub Class ! [Only True Heros]

Working Wedding System

 

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Posted

having 57 buff slots (Quote:The Max Buff Slots Are 57) will make server unbalanced fighter-mage so don't say its gonna be balanced every1 will roll fighters even is skills work 100% with i doubt on the first place... mages doing 200 dmg to fightes and call it balanced lawl :) hf and gl

Posted

Funny thing is, you and prison had other 2 servers that eventually die... Knowing that im pretty much sure this one has the same fate as the other 2.

Posted

Funny thing is, you and prison had other 2 servers that eventually die... Knowing that im pretty much sure this one has the same fate as the other 2.

That made me lol,than no need to start it.Thanks.

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  • Posts

    • Update M54: Global HP/MP/CP consumable handling expanded beyond combat-only usage. Offensive mage idle recovery with learned skill Battle Heal. Spellhowler/Storm Screamer prioritizes Hurricane, using Vampiric Claw mostly below 90% HP. Major structural refactor initialized: Added category/class organization such as Archer, Dagger, Tank, Mage, Healer, Support and Specialized class files. Further structural cleanup. Extracted combat memory/state and more class-policy logic from the main controller. Added global stuck/inactivity watchdog for bots blocked by terrain/geodata. Added unreachable dropped ground-item timeout/temporary blacklist. Reworked Necromancer/Soultaker PvP: Dominator level 78+ maintains learned Arcane Power toggle on. Overlord/Dominator level 44+ maintains learned Soul Guard toggle automatically. Stability/scalability update: Bot controller ticks staggered instead of all starting in the same phase: Same 350 ms update rate retained Reduces simultaneous AI workload bursts. Removed the old manual aggressive-monster EVT_AGGRESSION bridge. Phantoms now use native Lucera setActive() behavior so monsters aggro them naturally. Reduced unnecessary NPC scans and native AI event pressure. Added saved-bot equipment overrides using a separate database table:         lucera_autobots_items Existing lucera_autobots remains the main saved-bot identity/state table. Equipment rows are linked to saved bots through bot_id. Added optional convenience view to show bot name together with equipment overrides:         lucera_autobots_items_view Added editable equipment slots in columns: Weapon Shield Helmet Chest Legs Gloves Boots Necklace Left/Right Earrings Left/Right Rings Equipment override values: 0 = use normal class/level profile item -1 = force slot empty >0 = equip that Item ID Custom equipment works only for saved database bots. Default class/level equipment profiles remain unchanged. Supports custom equipment from No Grade to S Grade, regardless of the bot's current level. Added validation for invalid item IDs and incompatible equipment slots. Added handling for: Two-handed weapons vs shields Full-body armor vs separate leggings Added all-grade Soulshots and Spiritshots to bot inventory/replenishment so custom lower-grade weapons still use the correct shots. Mage profiles that already use Blessed Spiritshots keep that behavior with all relevant grades available. First save the bot normally so it exists in table:         lucera_autobots Then open:         lucera_autobots_items Find the row with the same bot_id and edit only the equipment slots you want. Example: weapon_id = 6608 shield_id = -1 helmet_id = 0 chest_id = 0 legs_id = 0 gloves_id = 0 boots_id = 0 This means: weapon_id 6608 → custom weapon shield_id -1 → no shield all 0 values → keep normal default profile equipment After editing the DB, despawn and respawn the saved bot so M54 reloads its equipment overrides. Do not edit bot_id. Use it only to identify which saved bot the equipment row belongs to.   DOWNLOAD
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