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Hello,
I am currently using Mobius 2.8 Seven Signs (Subscriber Version).
I have increased the inventory capacity from 80 slots to 500 slots.
The problem is that when the number of items exceeds 200, opening the inventory causes a delay of about 1–2 seconds.
If the inventory is empty or contains only a small number of items, there is no lag at all, but when the item count goes over 200 or 300, the delay increases accordingly.
Is there anyone who could fix this issue?
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Question
Todoulis
Hello guys... :)
Ok i have a problem...someone in my server..from Augment..took a skill...
Item Skill : Silence (max lvl 10)
Skill Id : 3093
And it says...During a critical attack ..the enemy gets silenced blablabla :P
Ok..so i went to gameserver/data/skills/3000-3099
And i found this:
<skill id="3093" levels="10" name="Item Skill: Silence">
<table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="#chance"/>
<set name="triggeredId" val="5176"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
Ok i am not newbie with..fixing skills..but.. i know i can replace #chance with a number..but my problem is that...
If i put one number...
example
<skill id="3093" levels="10" name="Item Skill: Silence">
<table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="chanceType" val="ON_HIT"/>
<set name="activationChance" val="5"/>
<set name="triggeredId" val="5176"/>
<set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
Is it 5% or what? :/
2 answers to this question
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