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Vortex's never land


ntellos

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<skill id="1341" levels="1" name="Wind Vortex">
  <set name="mpInitialConsume" val="21"/>
  <set name="mpConsume" val="84"/>
  <set name="magicLvl" val="77"/>
  <set name="power" val="140"/>
  <set name="lvlDepend" val="2"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="6000"/>
  <set name="element" val="3"/> <!-- Wind -->
  <set name="reuseDelay" val="12000"/>
  <set name="isDebuff" val="true"/>
  <set name="skillType" val="MDAM"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="isMagic" val="true"/>
  <set name="overHit" val="true"/>
  <set name="castRange" val="900"/>
  <set name="effectRange" val="1400"/>
  <for>
    <!-- Retail Values CT2.3: 12MP * 3 Sec -->
    <effect count="10" name="ManaDamOverTime" time="3" val="36" effectPower="80" effectType="MDOT">
      <mul order="0x30" stat="runSpd" val="0.9"/>
      <mul order="0x30" stat="pAtkSpd" val="0.7"/>
      <mul order="0x30" stat="mAtkSpd" val="0.9"/>
      <sub order="0x40" stat="windRes" val="200000"/>
    </effect>
  </for>
</skill>

 

This is my config of wind vortex. Can u tell me what to do in order vortex to land? I have pvp server with +16max ( dynasty jwelles, no eipic no boss ).

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maybe should u change the

  <set name="lvlDepend" val="2"/>

to more than 20? cuz that means the vortrex will have effect for chars untill 2 lvl difference than him.

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lol rly, the retail value are these:

- <skill id="1341" levels="1" name="Wind Vortex">
  <set name="mpInitialConsume" val="21" /> 
  <set name="mpConsume" val="84" /> 
  <set name="magicLvl" val="77" /> 
  <set name="power" val="140" /> 
  <set name="lvlDepend" val="2" /> 
  <set name="target" val="TARGET_ONE" /> 
  <set name="hitTime" val="6000" /> 
  <set name="element" val="3" /> 
- <!--  Wind 
  --> 
  <set name="reuseDelay" val="12000" /> 
  <set name="isDebuff" val="true" /> 
  <set name="skillType" val="MDAM" /> 
  <set name="operateType" val="OP_ACTIVE" /> 
  <set name="isMagic" val="true" /> 
  <set name="overHit" val="true" /> 
  <set name="castRange" val="900" /> 
  <set name="effectRange" val="1400" /> 
- <for>
- <!--  Retail Values CT2.3: 12MP * 3 Sec 
  --> 
- <effect count="10" name="ManaDamOverTime" time="3" val="36" effectPower="80" effectType="MDOT">
  <mul order="0x30" stat="runSpd" val="0.9" /> 
  <mul order="0x30" stat="pAtkSpd" val="0.7" /> 
  <mul order="0x30" stat="mAtkSpd" val="0.9" /> 
  <sub order="0x40" stat="windRes" val="20" /> 
  </effect>
  </for>
  </skill>

change the windRes value to 20

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lol rly, the retail value are these:

- <skill id="1341" levels="1" name="Wind Vortex">
  <set name="mpInitialConsume" val="21" /> 
  <set name="mpConsume" val="84" /> 
  <set name="magicLvl" val="77" /> 
  <set name="power" val="140" /> 
  <set name="lvlDepend" val="2" /> 
  <set name="target" val="TARGET_ONE" /> 
  <set name="hitTime" val="6000" /> 
  <set name="element" val="3" /> 
- <!--  Wind 
  --> 
  <set name="reuseDelay" val="12000" /> 
  <set name="isDebuff" val="true" /> 
  <set name="skillType" val="MDAM" /> 
  <set name="operateType" val="OP_ACTIVE" /> 
  <set name="isMagic" val="true" /> 
  <set name="overHit" val="true" /> 
  <set name="castRange" val="900" /> 
  <set name="effectRange" val="1400" /> 
- <for>
- <!--  Retail Values CT2.3: 12MP * 3 Sec 
  --> 
- <effect count="10" name="ManaDamOverTime" time="3" val="36" effectPower="80" effectType="MDOT">
  <mul order="0x30" stat="runSpd" val="0.9" /> 
  <mul order="0x30" stat="pAtkSpd" val="0.7" /> 
  <mul order="0x30" stat="mAtkSpd" val="0.9" /> 
  <sub order="0x40" stat="windRes" val="20" /> 
  </effect>
  </for>
  </skill>

change the windRes value to 20

 

1. can get information for skills http://l2guru.com

2. as i said formula is not same with off.. so if the formula is not same and u put same values in skill configs... thats not mean its work right!

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lol rly, the retail value are these:

- <skill id="1341" levels="1" name="Wind Vortex">
  <set name="mpInitialConsume" val="21" /> 
  <set name="mpConsume" val="84" /> 
  <set name="magicLvl" val="77" /> 
  <set name="power" val="140" /> 
  <set name="lvlDepend" val="2" /> 
  <set name="target" val="TARGET_ONE" /> 
  <set name="hitTime" val="6000" /> 
  <set name="element" val="3" /> 
- <!--  Wind 
  --> 
  <set name="reuseDelay" val="12000" /> 
  <set name="isDebuff" val="true" /> 
  <set name="skillType" val="MDAM" /> 
  <set name="operateType" val="OP_ACTIVE" /> 
  <set name="isMagic" val="true" /> 
  <set name="overHit" val="true" /> 
  <set name="castRange" val="900" /> 
  <set name="effectRange" val="1400" /> 
- <for>
- <!--  Retail Values CT2.3: 12MP * 3 Sec 
  --> 
- <effect count="10" name="ManaDamOverTime" time="3" val="36" effectPower="80" effectType="MDOT">
  <mul order="0x30" stat="runSpd" val="0.9" /> 
  <mul order="0x30" stat="pAtkSpd" val="0.7" /> 
  <mul order="0x30" stat="mAtkSpd" val="0.9" /> 
  <sub order="0x40" stat="windRes" val="20" /> 
  </effect>
  </for>
  </skill>

change the windRes value to 20

done and also changed the lvldepend but not work

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