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yeah ok, if you say what is fuctional 100% i can't say something different 😛
but if someone find hard to compile it or get vs and all that things i have here one more simple way here to put overlay in your own server or to change your window name with few money.
I've been using this for 2 years now with no issues from Discord. I don't use ogg.dll either. This one works with any l2.exe too; I don’t see any difference between them.
hmm.. ok i just see that, is different code first of all. My sources is totally different based in other way, with else libraries.
I have access to modify everything even to make the clock to stop show how many time users play in server.
1) so maybe keep some personal info more hide.
2) i dont use ogg.dll
3) i create it and give it ready + support to install it.
Plus what is mine can working with what ever .exe you want not just l2 with same simple method.
And i am sure if you try this source to compile it, after 3 hours discord will like shadowban your API too
thats my source
Question
ADChancellor
=============================================================-[ GameServerLog ]
ObjectRestrictions: storing started:
ObjectRestrictions: storing permanent restrictions.
ObjectRestrictions: storing paused events.
ObjectRestrictions: stopping and storing running events.
ObjectRestrictions: All data saved.
SevenSigns: Data saved.
RaidBossSpawnManager: All raidboss info saved.
GrandBossSpawnManager: All grandboss info saved.
TradeController: All count Item Saved
Olympiad System: Data saved!!
CursedWeaponsManager: Data saved.
Data saved. All players disconnected, terminating.
java.lang.InterruptedException: sleep interrupted
at java.lang.Thread.sleep(Native Method)
at com.l2jfree.gameserver.GameTimeController.run(GameTimeController.java:278)
ThreadPoolManager: Shutting down!
Executing 770 tasks!
ThreadPoolManager: Results!
Pool: false
84 tasks left.
Not sure what's all about actully... not very much information at all. Besides this the rest of the output log is error free. Anyone encounter this?
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