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  1. Looks great. Although we're having a problem I think others may have had. Our Hellbound/Kamael links are not working. They're loaded into the DB. Was there a fix for this I missed?
  2. =============================================================-[ GameServerLog ] ObjectRestrictions: storing started: ObjectRestrictions: storing permanent restrictions. ObjectRestrictions: storing paused events. ObjectRestrictions: stopping and storing running events. ObjectRestrictions: All data saved. SevenSigns: Data saved. RaidBossSpawnManager: All raidboss info saved. GrandBossSpawnManager: All grandboss info saved. TradeController: All count Item Saved Olympiad System: Data saved!! CursedWeaponsManager: Data saved. Data saved. All players disconnected, terminating. java.lang.InterruptedException: sleep interrupted at java.lang.Thread.sleep(Native Method) at com.l2jfree.gameserver.GameTimeController.run(GameTimeController.java:278) ThreadPoolManager: Shutting down! Executing 773 tasks! ThreadPoolManager: Results! Pool: false 84 tasks left. This is the only error we have left... don't know where it's coming from. Someone help us?
  3. =============================================================-[ ServerThreads ] INFO Connecting to login on 192.168.100.114:9014^M INFO Registered on login as Server 1 : Bartz^M INFO IOFloodManager: initialized.^M Exception in thread "main" java.net.BindException: Cannot assign requested address at sun.nio.ch.Net.bind(Native Method) at sun.nio.ch.ServerSocketChannelImpl.bind(ServerSocketChannelImpl.java:137) at sun.nio.ch.ServerSocketAdaptor.bind(ServerSocketAdaptor.java:77) at sun.nio.ch.ServerSocketAdaptor.bind(ServerSocketAdaptor.java:70) at org.mmocore.network.SelectorThread.openServerSocket(SelectorThread.java:120) at com.l2jfree.gameserver.GameServer.<init>(GameServer.java:406) at com.l2jfree.gameserver.GameServer.main(GameServer.java:462) ObjectRestrictions: storing started: ObjectRestrictions: storing permanent restrictions. ObjectRestrictions: storing paused events. ObjectRestrictions: stopping and storing running events. ObjectRestrictions: All data saved. SevenSigns: Data saved. RaidBossSpawnManager: All raidboss info saved. GrandBossSpawnManager: All grandboss info saved. TradeController: All count Item Saved Olympiad System: Data saved!! CursedWeaponsManager: Data saved. Data saved. All players disconnected, terminating. ThreadPoolManager: Shutting down! at java.lang.Thread.sleep(Native Method) at com.l2jfree.gameserver.GameTimeController.run(GameTimeController.java:278) ThreadPoolManager: Results! Pool: false 84 tasks left. This is the area giving trouble and I've just been shuffling things about. What else do you need to determine the error? Login props and server props?
  4. =============================================================-[ GameServerLog ] ObjectRestrictions: storing started: ObjectRestrictions: storing permanent restrictions. ObjectRestrictions: storing paused events. ObjectRestrictions: stopping and storing running events. ObjectRestrictions: All data saved. SevenSigns: Data saved. RaidBossSpawnManager: All raidboss info saved. GrandBossSpawnManager: All grandboss info saved. TradeController: All count Item Saved Olympiad System: Data saved!! CursedWeaponsManager: Data saved. Data saved. All players disconnected, terminating. java.lang.InterruptedException: sleep interrupted at java.lang.Thread.sleep(Native Method) at com.l2jfree.gameserver.GameTimeController.run(GameTimeController.java:278) ThreadPoolManager: Shutting down! Executing 770 tasks! ThreadPoolManager: Results! Pool: false 84 tasks left. Not sure what's all about actully... not very much information at all. Besides this the rest of the output log is error free. Anyone encounter this?
  5. ----- GAME SERVER PROPERTIES ------------ # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfree.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # ================================================== ================================================= # ================================================== ============== # General server setting!!! REQUIRED to configure to everyone!!! # ================================================== ============== # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs GameserverHostname = 0.0.0.0 GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 74.205.127.114 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 192.168.100.114 # Note: You can define server hostname for each network in subnets.properties # The Loginserver host and port LoginPort = 9014 LoginHost = 74.205.127.114 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other ID to the server if the requested ID is allready reserved AcceptAlternateID = False # Database info Driver = com.mysql.jdbc.Driver # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver URL = jdbc:mysql://localhost/l2jdb # URL = jdbc:hsqldb:hsql://localhost/l2jdb # URL = jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login = ***** Password = ***** MaximumDbConnections = 50 # Datapack root directory, defaults to current directory from which the server is started # DatapackRoot = H:/workEclipse/L2J Free/trunk/L2_DataPack_CT2 # Define character name template # These ones are regular expressions, visit http://www.regular-expressions.info for details # Note: Checking lengths are done server side, but keep it in pattern for future purposes # Character name ( Default [A-Za-z0-9\-]{3,16} ) CnameTemplate = [A-Za-z0-9\-]{3,16} # Pet name ( Default [A-Za-z0-9\-]{3,16} ) PetNameTemplate = [A-Za-z0-9\-]{3,16} # Clan and ally name ( [A-Za-z0-9 \-]{3,16} ) ClanAllyNameTemplate = [A-Za-z0-9 \-]{3,16} # Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} ) TitleTemplate = [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} # Maximum number of chars per account - 0 = illimited - default = 7 CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers = 600 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 1 MaxProtocolRevision = 999 # --------------------------------------------- # Safe Reboot configuration # --------------------------------------------- # This will prevent some exploit during restart/shutdown process SafeReboot = True # To use following options, SafeReboot must be set to True # Time in seconds before server complete shutdown/reboot, when # following striction take effect SafeRebootTime = 10 # Disable item enchant SafeRebootDisableEnchant = True # Disable players teleportations SafeRebootDisableTeleport = False # Disable craft and crystallize SafeRebootDisableCreateItem = False # Disable trades and shops SafeRebootDisableTransaction = False # Disable actions between players SafeRebootDisablePcIteraction = False # Disable actions on NPC SafeRebootDisableNpcIteraction = False # Flood Protection # If enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked FloodProtection = False PacketLimit = 500 PacketTimeLimit = 1100 # ================================================== ============== # CT1 Legacy # ================================================== ============== CT1LegacyMode = False ------- LOGIN SERVER PROPERTIES ------------ # ================================================== ============== # General login server setting !!! REQUIRED to configure to everyone !!! # ================================================== ============== # Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs LoginServerHostname=0.0.0.0 LoginServerPort=2106 GMMinLevel=100 # The port, ip on which login will listen for GameServers LoginHostname=192.168.100.114 LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = True # If false, the licence (after the login) will not be shown ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriv er URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=***** Password=***** # Useable values: "True" - "False", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts=True # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # (0 = disable) IpUpdateTime=10 # ================================================== ============ # Test server setting, shoudnt be touched in online game server # ================================================== ============ Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=False #FloodProtection. time in ms EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50 #Ban management # number of attempt before a user is banned when he fails his login LoginTryBeforeBan=10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan=600 ------------------------------------------------------------------------------------------------------------------------------------- Game Server Log File ------------------------------------------------------------------------------------------------------------------------------------- ... INFO NobleSkills initialized^M INFO HeroSkills initialized^M ================================================== ===================-[ Items ] SEVERE Stats for item id 570005 ignored !^M INFO ItemTable: Loaded 2266 Armors.^M INFO ItemTable: Loaded 8408 Items.^M SEVERE Cannot find onCast skill (0,0) for weapon item 8143^M INFO ItemTable: Loaded 2947 Weapons.^M INFO ArmorSetsTable: Loaded 164 armor sets.^M ... ================================================== ===========-[ ServerThreads ] INFO Connecting to login on 74.205.127.114:9014^M ================================================== =================-[ l2jfree ] INFO Revision: 1.2.7^M INFO Compiler version: 1.6.0_11^M INFO Operating System: Linux 2.6.18-128.1.10.el5 amd64^M INFO Available CPUs: 4^M ================================================== ==================-[ Memory ] INFO - AllowedMemory: 932096 KB^M INFO Allocated: 663872 KB (71.2236%)^M INFO Non-Allocated: 268224 KB (28.7764%)^M INFO - AllocatedMemory: 663872 KB^M INFO Used: 423176 KB (45.4005%)^M INFO Unused (cached): 240696 KB (25.8231%)^M INFO - UseableMemory: 508920 KB (54.5995%)^M INFO Maximum Numbers of Connected Players: 600^M INFO Server Loaded in 47 seconds^M ================================================== ===========-[ GameServerLog ] ObjectRestrictions: storing started: ObjectRestrictions: storing permanent restrictions. ObjectRestrictions: storing paused events. ObjectRestrictions: stopping and storing running events. ObjectRestrictions: All data saved. SevenSigns: Data saved. RaidPointsManager: All character raid points saved. RaidBossSpawnManager: All raidboss info saved. GrandBossSpawnManager: All grandboss info saved. TradeController: All count Item Saved Olympiad: Data saved. CursedWeaponsManager: Data saved. Data saved. All players disconnected, terminating. ThreadPoolManager: Shutting down! Executing 772 tasks! ThreadPoolManager: Results! Pool: false 84 tasks left. And this is where we are at... http://spellbound-entertainment.com/spellbound.jpg Something's up with the game servers. We can create accounts, but anything showing up in the game server list is down. Hacking at this for a while now... I'm at a loss. ANY thoughts would be nice.
  6. Actually we still have the errors in the game server log, but we are able to login and create an account. But on login it says Bartz Traffic DOWN ping 9999. But accounts are being created we can see that in the accounts table in mysql. Any thoughts on the game server log or the whole Bartz situation?
  7. I'm with Janza... we managed to fix that. And now we only have a few other issues left before we're ready to roll I think. Login server config ===================================================================== # ================================================================ # General login server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs LoginServerHostname=0.0.0.0 LoginServerPort=2106 GMMinLevel=100 # The port, ip on which login will listen for GameServers LoginHostname=192.168.100.114 LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = True # If false, the licence (after the login) will not be shown ShowLicence = True ================================================================ GameServer config ================================================================ # ================================================================ # General server setting!!! REQUIRED to configure to everyone!!! # ================================================================ # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs GameserverHostname = 0.0.0.0 GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 74.205.127.114 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 192.168.100.114 # Note: You can define server hostname for each network in subnets.properties # The Loginserver host and port LoginPort = 9014 LoginHost = 74.205.127.114 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 72 # If set to true, the login will give an other ID to the server if the requested ID is allready reserved AcceptAlternateID = True ===================================================================================== Anyone see anything wrong with our configuration? We're trying to get an external login working. Also from the GameServer output log =====================================================================-[ Items ] SEVERE Stats for item id 570005 ignored !^M INFO ItemTable: Loaded 2266 Armors.^M INFO ItemTable: Loaded 8408 Items.^M SEVERE Cannot find onCast skill (0,0) for weapon item 8143^M INFO ItemTable: Loaded 2947 Weapons.^M INFO ArmorSetsTable: Loaded 164 armor sets.^M INFO AugmentationData: Loaded: 52 augmentation stats.^M INFO AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills.^M INFO SummonItemsData: Loaded 26 Summon Items from summon_items.xml^M INFO Extractable items data: Loaded 337 extractable items!^M INFO FishTable: Loaded 270 Fishes.^M INFO ItemsAutoDestroy: initialized^M ... ObjectRestrictions: storing started: ObjectRestrictions: storing permanent restrictions. ObjectRestrictions: storing paused events. ObjectRestrictions: stopping and storing running events. ObjectRestrictions: All data saved. SevenSigns: Data saved. RaidPointsManager: All character raid points saved. RaidBossSpawnManager: All raidboss info saved. GrandBossSpawnManager: All grandboss info saved. TradeController: All count Item Saved Olympiad: Data saved. CursedWeaponsManager: Data saved. Data saved. All players disconnected, terminating. ThreadPoolManager: Shutting down! Executing 769 tasks! ThreadPoolManager: Results! Pool: false 83 tasks left. Are these items in bold of much concern? If so, where would I want to start looking?
  8. SEVERE Stats for item id 571000 ignored !^M SEVERE Stats for item id 571001 ignored !^M SEVERE Stats for item id 571002 ignored !^M SEVERE Stats for item id 571003 ignored !^M SEVERE Stats for item id 571004 ignored !^M SEVERE Stats for item id 571005 ignored !^M SEVERE Stats for item id 571006 ignored !^M SEVERE Stats for item id 571007 ignored !^M SEVERE Stats for item id 571008 ignored !^M SEVERE Stats for item id 571009 ignored !^M SEVERE Stats for item id 571010 ignored !^M SEVERE Stats for item id 571011 ignored !^M SEVERE Stats for item id 571012 ignored !^M SEVERE Stats for item id 571013 ignored !^M SEVERE Stats for item id 571014 ignored !^M SEVERE Stats for item id 571015 ignored !^M SEVERE Stats for item id 571016 ignored !^M SEVERE Stats for item id 571017 ignored !^M SEVERE Stats for item id 571018 ignored ! ... I really don't know how the game is run so I'm just assuming it's in the DB, but I loaded all the .sql files manually and I'm positive I didn't miss one. Any thoughts?
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