kamarin123 Posted April 5, 2011 Posted April 5, 2011 thx man for this....i need...good job..and thx again for share
kamarin123 Posted April 5, 2011 Posted April 5, 2011 thx man for this....i need...good job..and thx again for share
guana Posted July 9, 2011 Posted July 9, 2011 So i've done everything step by step i named my file A.utx and saved it to my C: as you said to do. i've entered it into the armorgrp.dat file or w/e and everything is in the correct spot. "files are corrupt" i don't understand why any ideas?
guana Posted July 13, 2011 Posted July 13, 2011 History: FMallocWindows::Malloc <- Size -353703200 FArray <- FMallocWindows::Realloc <- 00000000 -353703200 FArray <- FArray::Realloc <- 1566399836*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Material Dragon.Dragon NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UL2ConsoleWnd::InsertSelectCharacterInfo <- NCLobbyWnd::AddPawn <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop ???
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