Jump to content

Recommended Posts

  • 3 months later...
Posted

So i've done everything step by step i named my file A.utx and saved it to my C: as you said to do. i've entered it into the armorgrp.dat file or w/e and everything is in the correct spot. "files are corrupt" i don't understand why any ideas?

Posted

History: FMallocWindows::Malloc <- Size -353703200 FArray <- FMallocWindows::Realloc <- 00000000 -353703200 FArray <- FArray::Realloc <- 1566399836*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Material Dragon.Dragon NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UL2ConsoleWnd::InsertSelectCharacterInfo <- NCLobbyWnd::AddPawn <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

???

  • 1 month later...
  • 3 weeks later...
  • 3 months later...
Guest
This topic is now closed to further replies.



×
×
  • Create New...