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Posted

Hi,

 

First I have to tell you REALLY GOOD JOB for this tuto... Really easy to make our change with it.

 

Now I have some questions about a "suprise" bug who don't want to let me go (he's probabely in love with me ;) )

 

Here is it:

 

I make by the past some cloath without any problems (from the photoshop to the cloath in game) and suddenly I had a problem to open my Lineage game. So Il decide to make a check files and all the things began..

 

The check file was made around the 17-19 July. And it make me download some new stuff (some one told me some gracia +). After that when I try to test my new texture in game I always had these error:

 

 

bugr.th.jpg

 

 

I try to pass it to a friend and she have the same error as me.

 

So I decide to make a format of my PC and install a all new gracia. I checkfile and patch it, and try again: same problem... I install a other gracia and just patchit whitout a checkfile: same agin :(

 

I uninstall my antivirus (some one told me maybe he can make some trouble) nothing new.. allwwaayysss the same problems...

 

I must tell betwen each step i make always a new texture (hoping I found ONE that works).

 

 

 

I really dont understand why all was good and suddenly whitout any change in the step to do and any new program on my pc these error pop each time I put my cloath on....

 

 

SOmeone can healp me? I'm searching and searching and searching by my self the web or talk about that to my friend (who show me the custom) and i really found nothing for explain that :(

 

Thanks a lot for your help and forgive my english, is not my first language ;)

 

 

Posted

I think, I always made it this way and never have problems.

 

I do this:

 

Put my textute In unreal in Dtx3 compression in generate mipmaps, put true on the masked and twosided surface and save it.

 

After I put it in the Enc and edit it for put the good name for my utx and double click on it for the " enc- ".

 

Finally I pass it to the l2decrypt for the ".clear" and erease the enc- and .clear for keeping only my "name_of_my_utx.utx"

 

Put in my systexture and edit with L2 FilesEdit Ct2.3 the armorgrp.dat, save it in 413 (the same as they wrote ont the descript of the file) and try to see it in game like all the other time but... :s.... you know the end of the story :S

Posted

I think, I always made it this way and never have problems.

 

I do this:

 

Put my textute In unreal in Dtx3 compression in generate mipmaps, put true on the masked and twosided surface and save it.

 

After I put it in the Enc and edit it for put the good name for my utx and double click on it for the " enc- ".

 

Finally I pass it to the l2decrypt for the ".clear" and erease the enc- and .clear for keeping only my "name_of_my_utx.utx"

 

Put in my systexture and edit with L2 FilesEdit Ct2.3 the armorgrp.dat, save it in 413 (the same as they wrote ont the descript of the file) and try to see it in game like all the other time but... :s.... you know the end of the story :S

All looks good..Maybe your problem is other...

  • 2 weeks later...
Posted

Who said to stick this topic ¬¬?

 

http://www.maxcheaters.com/forum/index.php?topic=73573.0

 

Now i hope people wont bother me any more (hopefully ¬¬)

 

 

Oh thanks a lot br0..I think this guide help more people how to make textures..;)

Posted

Hahah i just made my own weapon with this It has the same textures as the infinity wings but i edited the colors!

Thanks alot very cool guide!

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