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[Guide]Sniper's hidding spots!!


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Hey there..Just look that amazing share that will give u many kill points on theese maps!

 

Teh Start ^^

 

 

 

                                                            Good Snipers

 

The scout

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"Buy, Rifles, Scout."

 

Most people don�t follow this routine when they play CS. Instead, they often go for the $4700 AWP. Those who press 4, then 6 are blind to the power of the Scout. I'll list some reasons why the Scout is a considerable choice as a weapon.

 

» Cost - You can get it at under 3000 bucks, and sometimes within the second round of the game. Bullets are cheaper compared to the AWP bullets, which cost $125.

 

» Mobility - You can run fast with it. Ever hold an AWP while running? You move like a slug, and your accuracy decreases as well. With the Scout, you run much faster and it�s still pretty accurate at medium range.

 

» Power - The Scout isn�t a one-hit kill like the AWP, but it does nail someone down within two shots. Suppose each shot takes 50. A tactic that would be useful is temporary camping. This may sound bad, but camp until half of your team and half of the other team is dead. Usually around this time, most of the enemies have 60 - 40 health left. What does this mean? This means the scout is like an AWP now. One shot kill. And you save money!

 

» Accuracy - The Scout isnt that accurate, but its not that inaccurate either. Its effective on maps where you can snipe the enemy, but not using the zoom feature. Zooming with the Scout isnt much of an advantage, since it doesn't kill in one hit, and it simply wastes time. I never zoom with it. You might miss, but since the scout reloads fast, you can quickly get another shot.

 

Enough praising the Scout. I'll get to the point: How do you use it? From my experience, I beleive that you should use the scout like an AWP and a shotgun. If you are good with the M3 Super90 shotgun, chances are you'll do well with the scout, since they are similar: two shot kills and you can still run fast with them.

 

How do you use it effectively? Be Smart. If you see a bunch of Ts or CTs running at you, don't try to run up and face them. Be a pansy and pick them off one by one. Higher ground tends to help, since the Scout can take someone out with one headshot. One tip everyone stresses is to STAY CALM. If you startle and jerk your mouse around your loyal Scout won't be of any help. For beginners, I would advise you to practice with the M3 first. When I use the Scout, I pretty much just use it like the shotgun. Get used to hit-and-run tactics, and you'll become a Scout master within a couple of rounds.

 

Some Other Advantages of the Scout:

 

» Backup fire - Help your teammates by taking someone down to 40-50 health and letting them finish your opponent off.

 

» Stealing frags - If youre a good sniper, follow your teammates and hang around a battle until people are reloading or are halfdead, then run out and finish them off.

 

» Silenced fire - Even though the Scout doesn't physically have a silencer, it still is quiet, especially when other people are blasting off their rifles and grenades. If you kill someone with a Scout and have sufficent cover, chances are they wouldn't even know where the bullet came from.

 

» Ammo - With the Scout you get 60 ammo, which is plenty to mess around with. You could shoot the chickens and the radio in Italy and still have ammo to kill people with. You also reload very quickly with the Scout.

 

                                                                    G3-Sg-1

 

SG-1+Precision+Sniper+Rifle+(Terrorist+Only)

 

The G3/SG-1, which is for terrorists only, is the only support weapon in the game that can get kills consistently.

 

I have only had a little experience with the new G3/SG-1 (CS 1.5), however, based on that and my extensive experience with the old G3, I can safely say that the new G3/SG-1 no longer has the weird 'phantom bullet' bug where some shots are inaccurate for no reason. The G3/SG-1 is the perfect gun for defending an area and slaughtering hordes of attacking or defending enemies in fire-fights. However, unless you have very good reactions, I do not recommend using this against an AWP. However, if you are up to it, there are two situations where this gun is most useful. One is when they are in the open, and cannot hide behind a box to reload, while you are tracking and shooting them. The second is when you are defending an area and are already zoomed in (and standing in a non 'instant aim' area, which is when you are in a spot where the enemy will be aiming immediately after strafing around a corner).

 

Now for the features of the G3. It takes 2-3 bullets to kill someone with this gun. The damage varies between that of a Scout and that of a DEagle. The accuracy when un-zoomed [and fired fully-auto] is (surprisingly) better than a spread of buck-shot, which, considering it's damage, makes it almost as good as a XM1014 when out of zoom. However, you will be walking very slowly, the same speed as an AWP user, so it isn't a good idea to rely on this, especially since the gun only has a rate of fire of 4 rounds/sec compared to something like 11 or so with the AK. The only real advantage of this is that you will be able to defend yourself without having to waste time pulling out your pistol if you are surprised from behind.

The accuracy of the gun (in full-auto and to a lesser extent, single shot) is affected by the level of zoom, so it is more accurate at x6 zoom than at x2.5 zoom.

 

The correct way to fire this gun is to take single aimed shots at the chest with small pauses in between. Patience is key with this gun, in many respects it is like a beefed up Scout. The tolerance for taking shots while moving is somewhat in between that of the Scout and the AWP. When firing you should try to be stationary (if possible) and nail the target with your first shot and then follow up with a second shot to finish him off. After making a kill, try to move into cover to prep a grenade or simply to vary your position and block fire from small arms and sniper rifles. Then pop out and repeat the process. Should you fail to hit an enemy with your first shot, get behind cover while they return fire, then go back and try again. Do not crouch in a fire-fight unless you are certain that there are no AWP users; it's not necessary as you get more than adequate accuracy with this gun while standing.

 

Some finer points on usage:

» Don't go fully auto at long range if you are alone, this will get you killed.

 

» Don't Reload unless you have less than 8 rounds. The roughly 4.5 second reload is quite long and leaves you far too vulnerable as a sniper.

 

» The USP is the ideal sidearm for this, it is accurate over long ranges on the move and has good damage dealing capabilities for the skilled player.

 

» Stay in the middle or back of your group in fire-fights, that way you will be able to concentrate better on getting kills.

 

» Unless you're running down a narrow corridor or the like, always travel with your G3 out and un-zoomed.

 

» Remember, by picking your ground you can pick your engagement range, try to get in an area where you have good cover and the enemy will need to expose themselves to attack you. This does not necessarily mean that they cannot take cover, merely that you will have breathing space and time to kill them.

 

» Leading is very important if you want to master this gun, with practice you can build up your reactions so that you will only require a short lead to aim effectively at a target.

 

» Remember, apart from the weight, this gun is basically a beefed up Scout, great for counter-sniping if you are skilled enough.

 

The G3 is THE decisive factor in big fire-fights. Forget the AWP, this gun can score one shot kills on injured opponents. It also has a much faster rate of fire, being able to snap off 5 fully auto shots or 2-3 single shots in the time the AWP takes to fire 1 round. Also, this gun is not bolt-action, so you do not zoom out when you fire.

 

Finally, like Kevlar, using the G3/SG-1 gives you a second chance should you make a slip-up, which cannot be said of missing your first shot with an AWP or Scout (or even M3 Super, for that matter!). Stay calm, and you will come out on top with the help of your trusty G3.

 

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                                                              as_oilrig

First, and most obvious, is the sniper tower as a T. The pictures below depicts a great lookout over most of the topside map. I recommend using an AWP not a wimpy scout. Bigger is better!

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Secondly we come to the various rooftop camping spots, good views from all sides, again the AWP should be used unless you are a scout god.

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Being a sniper under the rig's super structure provides you with a few good places.

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On the main deck there is a spot that is perfect for jumping the VIP and wiping him out. Under the far building with the duct access by the heli-ramp...but it's further down near the other side of the building under the second story window. Hide behind the crate in the shadows, the VIP won't even see it comin'!

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                                                        cs_italy

The bridge. The bridge going into the apartment has a very tricky and very good sniping access. Jump up on the guard rail, and then on the oil drum. Finally, jump-duck up on to the tippy-top of the door and finish the ascent onto the top platform. Great, great sniping

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Tarzan. Have a buddy boost you up onto the boxes to your left as you peer down the tunnel. The vines hanging from the ceiling make it difficult to spot danger.

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Below two entrances with crates: CT entrance to apartment (left), stairs entrance to the wine cellar (right).

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Campsite. Camp the house and the rest of the T spawn to keep the doughnut eaters from rescuing the hosties. Self explanatory.

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                                      More 4 Maps coming..When i finish my work (w8 3 hours :D)

                       

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                                                                De_Dust

The Overseer. Look out over the causeway to bombsite B at CT spawn. Nothing within view will survive if you are good enough.

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The obvious sniper's nest, useful for covering the double doors, catwalk, and underpass.

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Get boosted onto the box stacked in the tunnel. C or CT. Doesn't matter.

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The Toll Bridge. The balcony overlooking the underpass is a great place to watch the inside of the tunnel and do the cleanup duties for the survivors left over underneath.

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The Traffic Cop. Control the flowing of traffic under the bridge by camping these two great positions. Just watch the wall in front of you.

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                                                            De_Dust2

The Shortcut. Drop down the darkside passage right at the T spawn and jump the gun on the enemy. These spot can cover the two sets of double doors and the catwalk.

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Typical T spawn campsites.

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The Fortress. Hold off bombsite B from either side, either way its a task for any sniper. The more the merrier on this one ladies and gentlemen.

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Shadowmaster. The darkened nooks behind the boxes at CT spawn can get you a few frags.

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Catch bombsite A offguard from this position. Great view of the bomb target and some of its defenders.

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                                                                    De_Aztec

Snipe the T's who rush through the double doors to make it to bombsite A. Because of the immense wide open space, it is tough to defend yourself while sniping.

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The Waterways. Make T or CT lives a living hell from the numerous sniper posts that are on the waterfront.

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Camp the T waterfront stairwell, T rop-bridge access and bombsite A double doors from this common sniper spot.

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Mess up the CT's guarding bombsite A, or cap the T bastard planting the bomb...we don't need anymore bombings in the world for Christ's sake. ALSO: You can get a clear view of the back waterfront stairs and the far twin bombsite B/rope bridge openings.

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Mirror Image. On either end of the rope bridge, the sniper points are heavily used, yet still extremely effective and damaging.

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Bombsite B. Camp behind the largest box while planting the bomb next to you. Come and get biatches.

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The L. A sniper panoramic cover zone in the shape of an L. Original, eh?

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                                                      De_Train coming at 40 mins!

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[*DeVx*][" post=447489" timestamp="1243861998]

BTW write the source that you c/p

Nice Share

it was a site,i don't remember the name..

And of course i not think u expect that i wrote all that -.-

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  • 2 weeks later...
  • 1 month later...

Not bad but seriously some spots really suck hard for awp users. Imho merging the cout/AWP/hiding spots topics is the best option making 84275825 threads regarding the same topic is just stupid.

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