Jump to content

Recommended Posts

Posted

Well my friend this is the wrost thing in L2j-C6!

 

It doesn't have Atk&Cast speed limit !

 

So my friend xaddytzu gave the limits !

 

 

-----This is my last share-----

 

Index: /L2jdev/config/l2jmods.properties

===================================================================

--- /L2jdev/config/l2jmods.properties (revision 39)

+++ /L2jdev/config/l2jmods.properties (revision 41)

@@ -5,2 +5,8 @@

# PK Announcements:

AnnouncePk = True

+

+# Maximum Attack Speed 0

+MaxAttackSpeed = 1200

+

+# Maximum Casting Speed 0

+MaxCastingSpeed = 1400

Index: /L2jdev/src/main/java/net/sf/l2j/Config.java

===================================================================

--- /L2jdev/src/main/java/net/sf/l2j/Config.java (revision 3)

+++ /L2jdev/src/main/java/net/sf/l2j/Config.java (revision copy)

@@ -954,4 +954,6 @@

public static boolean ENCHANT_BREAK_ARMOR_CRYSTAL;

public static boolean ENCHANT_BREAK_ARMOR_BLESSED;

+    public static int MAX_PATK_SPEED;

+    public static int MAX_MATK_SPEED;

   

/** ************************************************* **/

@@ -1897,4 +1899,6 @@

 

                ALT_ANNOUNCE_PK = Boolean.parseBoolean(L2JModSettings.getProperty("AnnouncePk", "False"));

+         MAX_PATK_SPEED = Integer.parseInt(L2JModSettings.getProperty("MaxAttackSpeed", "0"));

+         MAX_MATK_SPEED = Integer.parseInt(L2JModSettings.getProperty("MaxCastingSpeed", "0"));

               

            }

@@ -2445,5 +2449,7 @@

        else if (pName.equalsIgnoreCase("ChampionRewardItemID")) L2JMOD_CHAMPION_REWARD_ID = Integer.parseInt(pValue);

        else if (pName.equalsIgnoreCase("ChampionRewardItemQty")) L2JMOD_CHAMPION_REWARD_QTY = Integer.parseInt(pValue);

-

+        else if (pName.equalsIgnoreCase("MaxAttackSpeed")) MAX_PATK_SPEED = Integer.parseInt(pValue);

+        else if (pName.equalsIgnoreCase("MaxCastingSpeed")) MAX_MATK_SPEED = Integer.parseInt(pValue);

+        

        // L2JMOD Wedding System

        else if (pName.equalsIgnoreCase("AllowWedding")) L2JMOD_ALLOW_WEDDING = Boolean.parseBoolean(pValue);

@@ -2461,5 +2467,5 @@

        else if (pName.equalsIgnoreCase("TvTEventRunningTime")) TVT_EVENT_RUNNING_TIME = Integer.parseInt(pValue);

        else if (pName.equalsIgnoreCase("TvTEventParticipationNpcId")) TVT_EVENT_PARTICIPATION_NPC_ID = Integer.parseInt(pValue);

-

+        

        // PvP settings

        else if (pName.equalsIgnoreCase("MinKarma")) KARMA_MIN_KARMA = Integer.parseInt(pValue);

Index: /L2jdev/src/main/java/net/sf/l2j/gameserver/model/L2Character.java

===================================================================

--- /L2jdev/src/main/java/net/sf/l2j/gameserver/model/L2Character.java (revision 3)

+++ /L2jdev/src/main/java/net/sf/l2j/gameserver/model/L2Character.java (revision copy)

@@ -6446,5 +6446,29 @@

public final int getMaxCp() { return getStat().getMaxCp(); }

public int getMAtk(L2Character target, L2Skill skill) { return getStat().getMAtk(target, skill); }

- public int getMAtkSpd() { return getStat().getMAtkSpd(); }

+ public final int getMAtkSps(L2Character target, L2Skill skill)

+ {

+ int matk = (int)calcStat(Stats.MAGIC_ATTACK, _template.baseMAtk, target, skill);

+ L2ItemInstance weaponInst = getActiveWeaponInstance();

+ if (weaponInst != null)

+ {

+ if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)

+ matk *= 4;

+ else if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_SPIRITSHOT)

+ matk *= 2;

+ }

+ return matk;

+ }

+

+ public int getMAtkSpd()

+ {

+ int _matkspd = getStat().getMAtkSpd();

+ if (Config.MAX_MATK_SPEED > 0)

+ {

+ if (_matkspd > Config.MAX_MATK_SPEED)

+ return Config.MAX_MATK_SPEED;

+ }

+ return _matkspd;

+ }

+

public int getMaxMp() { return getStat().getMaxMp(); }

public int getMaxHp() { return getStat().getMaxHp(); }

@@ -6468,5 +6492,15 @@

    public double getPDefGiants(L2Character target) { return getStat().getPDefGiants(target); }

   

-    public int getPAtkSpd() { return getStat().getPAtkSpd(); }

+ public int getPAtkSpd()

+ {

+ int _patkspd = getStat().getPAtkSpd();

+ if (Config.MAX_PATK_SPEED > 0)

+ {

+ if (_patkspd > Config.MAX_PATK_SPEED)

+ return Config.MAX_PATK_SPEED;

+ }

+ return _patkspd;

+ }

+    

public double getPAtkUndead(L2Character target) { return getStat().getPAtkUndead(target); }

public double getPDefUndead(L2Character target) { return getStat().getPDefUndead(target); }

 

Posted

Your friend xAddytzu made that?

Yea i am sure

Well my friend this is the wrost thing in L2j!

 

It doesn't have Atk&Cast speed limit !

Check on character settings

that's pure leeching

It already exists

Posted

xAddytzu GAME THE THEM !

 

On L2j-C6 Limits are not added !

so addytzu coppied them from gracia and added on interlude

and this is your last share?better we don't need c/p

And You edited the post rofl...

also this patch does not work on l2j-interlude

Posted

so addytzu coppied them from gracia and added on interlude

and this is your last share?better we don't need c/p

And You edited the post rofl...

also this patch does not work on l2j-interlude

 

honestly what  work on interlude? Interlude is a shit but nobody realise it...

 

due to flame wars topic locked

Guest
This topic is now closed to further replies.


  • Posts

    • Yeah, for sure. Hardly anyone doesn't use it yet, but those few are gonna give in soon. I'm not judging anyone who uses it – that's not the point. The point is that people do use it. I use it, you use it, we all use it. These days, it's just NORMAL. And it's gonna keep getting more and more normal. But like I said, you still gotta know what you're actually doing.
    • Then that's the problem. Server owners are as bad as they used to be in 2005, 2010 and so on.    This scene has technically mature developers, always money-hungry server owners, but what both these groups lack, is some creativity ... I would never play in a server that needs 7 layers of anti-bot. If it needs 7 layers of anti-bot, it means its a bot friendly server and not something worth playing. 
    • Lineage just has a giga boring quest line / lore and since server owners are not reinventing the wheel, players are forced to F1 F2 spam by server design.
    • Players say: We don't have time, please add auto-farm to the server, after all, farming in L2 is the most repetitive and boring thing, it gives no enjoyment.    Then players say: OMG your server is full of auto-farmers with adrenaline. Use anti-cheat guards.    Excluding the hilarious fact that an auto-farm player is essentiall botting without botting software ...   Noone stops to ask the simple question: If nobody likes farming to that extend that they go as far as building complex bots and ask for server-side bot programs and then for no apparent reason have to build anti-bot guards ... MAYBE the problem is that "farming" is an outdated feature that has to be removed from your servers ?   What you people are building here is software that protects a game feature, nobody likes and nobody wants to use.   Has the mental capacity of server owners and developers fallen so many IQ points the last decade ? One comes back to see the same server setups of a decade ago, with zero innovation, zero creativity and a huge amount of time and resources protecting a game feature nobody wants to even use ... The other dissappointing thing one sees here, is that a lot of GREAT developers who now work full time jobs in corporate, come back here, to bash the work of others because they find their current job tasks not as fullfilling as when they would develope game related code for Lineage 2...   Talking about life choices eh ? 😛
    • Have u seen the message i sent you?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..