Jump to content

[Tutorial] Turning Tom Cruise into an alien O.o


xXSkillerXx

Recommended Posts

 

A lot of people have asked how I do a lot of my characterizations and weird aliens, so I thought I’d finally sit down and write a tutorial.

So let's begin :

 

 

Step 1

 

 

Mr. Cruise has entirely too much hair to make a convincing alien so let’s remove it!

Start out by cloning from the center of the forehead out creating a “virtual bald-cap.”

 

 

60216_copy_111200725210PM_clone_out_hair_01.jpg

 

 

Keep in mind that it does not necessarily matter all that much how clean your cloning is. Just ball-park it in we’ll fix it in a minute.

(tip) I occasionally uncheck the “aligned” button at the top when I find a nice area of forehead that seams to work as a generic skin texture.

After roughing in a new head shape from the forehead out, I then clone in the grey background from the outside, in creating a new edge for the shape of the head.

 

 

60216_copy_111200725240PM_clone_out_hair_02.jpg

 

 

Step 2

 

 

After Tom’s new forehead is shiny and bald it may still look a bit like a rough patchwork of skin-tones and texture. Not to worry, here’s where the magic of the healing brush comes in!

Set the size of the healing brush to something medium like 20 pixels or so and start targeting the most obvious of your bad clone marks. Clone again from the center of the forehead. (preferably from the untouched portions) Magically upon letting up from each brush stroke it will lay down the texture you’ve just placed there, and then auto color correct it in to match the surrounding pixels! (gotta love that healing brush!)

 

 

60216_copy_111200725324PM_clone_out_hair_03.jpg

 

 

Step 3 and 4

 

 

Time to get rid of some of those pesky facial features...

First off let’s continue with the rubber stamp tool and rough in the removals of both Tom’s eyebrows as well as his nose. Once those are gone, I also want to remove the bit of stubble and texture on his chin to get an overall smoother face.

 

 

60216_copy_111200725624PM_nose_and_eyebrows%20gone.jpg

 

 

Step 4

 

 

Just like step 2 we’re going to go back over these areas with the healing brush and get a nice blend of skin-tone and texture.

(for those of you wondering why this is a 2 step process between the rubber stamp and the healing brush, the answer is quite simple. I have gotten a much better result by pre-treating areas of the face with a color closest to my end result color. That way when the healing brush does it’s magic color correction to the surrounding pixels you do not get any contaminating color from the original pixels occupying that area.)

 

 

Step 5

 

 

Time to start making his face a bit more alien...

I decided I wanted to bisect his face with a slit that travels the length of his face as well as modify the functionality of his mouth.

To do this I created a new adjustment layer setting it to “levels”.

In the levels dialog box i pulled in the lower right white triangle towards the center of the histogram. This made the highlights of the image darken down.

Now when a levels adjustment layer is added to an image it creates a new blank white layer mask. Target this mask in the layers dialog box and invert it changing it to solid black. (Command/or Control “i”)

 

 

60216_copy_111200730216PM_Levels_slider_01.jpg

 

 

Now your image should look as before you added the levels adjustment layer. Target your brush tool and set it’s size to 8 pixels, and then select the color white in your color picker. now you are ready to start painting with color. I start of with drawing a line down the center of the face separating it into two halves. Then I put two small vertical lines, one on each side of the top lip of the mouth.

 

 

60216_copy_111200730057PM_mask_01.jpg

(this is what the layer mask looks like when you've finished painting.)

 

 

Now I want to give these lines a bit of depth so I’m going to add a layer style to the adjustment layer.

Either double-click in a negative area of the layer in the layers pallet or right click on the layer and select “Blending options” from the contextual menu that pops up to invoke a layer style.

 

 

60216_copy_111200730342PM_layer_style_01.jpg

 

 

In this instance I’m going to add a Bevel and Emboss. Here are the settings I chose.

Depth 61%, Direction Up, Size 13px, Soften 3.

Basically I just noodled around until the lighting matched and it gave the illusion of depth into the lines of the face.

 

 

Step 6

 

 

Coloring the lines. I want to give the lines some reddish modeling to indicate that there are blood vessels at the edges of the lines. So we’re going to add another adjustment layer with levels just like before. Now my general rule of thumb in order not to destroy the light values of the pixels in the image but rather change their color to my desired shade. The way to do this is to take away the opposite of the color I am trying to add. In this case I want a reddish color so I will take away green and blue.

 

 

60216_copy_111200730527PM_Levels_sliders_02.jpg

 

 

In the RGB slider I take out highlights using the bottom white arrow pulled in towards the center. And I take out mid-tones by sliding the grey arrow to the right. Next I target the green histogram and take green out of the highlights, (bottom white arrow, move to the left.) I then do the same with the blue. Although I take out more blue to push the color to more of an orange- red as opposed to a purpley red. Hit ok in the dialog box and then target the mask of the adjustment layer and invert it.

Now, we’re ready to paint with the red color correction. Use a soft edge brush 20-30 pixels in size and lightly color in around all of the lines of the face. I’m also using this color correction to start some of the bone work around the eyes using it to create some shadow areas.

 

 

60216_copy_111200731018PM_mask_01_result.jpg

 

 

This is a step that is going to be repeated OVER and OVER! I tend to have dozens of adjustment layers each doing a minor color correction that ads or takes away from the layer before it. So if things get a bit redundant.....Sorry!

 

 

Step 7

 

 

Some shading and discoloring of the face.

I was originally thinking I might want this alien to be more aquatic in nature so I started down the path of iridescent coloring to make him more fish like. (obviously at some point later I decided to change directions a bit.)

We’re going to do some shading with a turquoise green color. You know the drill, set up your levels, invert the mask and then start painting. Here’s my layer mask.

 

 

60216_copy_111200731104PM_aqua_coloration2.jpg

 

 

Step 8

 

 

Modeling of the face.

I want this alien to have a wrinkled texture to his face, rather than paste in a texture I’m going to use my same technique as with the previous adjustment layers and really go to town with my wacom tablet and follow the contours of his face and start to introduce some interesting shapes and lines that will start to shape the character.

For this adjustment layer I’m color correcting to a rusty orange color. Invert the mask and start painting.

Oh by the way, if you haven’t saved lately, you might wanna do that now.

 

 

60216_copy_111200731209PM_Orange_lines.jpg

 

 

Continuing the modeling of the face next I create a dark green color correction and start painting squiggles all over the face. You’d be surprised how effective this is when layered on in the right amounts. I’ve also heard this technique called figure-eights by a make up artist friend of mine. (They do this sort of thing to get skin blotchiness for actual special effects make-ups, so I figured why not try it for virtual make-ups, huh?)

Basically what I do is work in tight nit patches with varying degrees of pressure on my tablet. I draw overlapping 8’s over and over again. (Sort of like a spiral-graph back in the day.)

 

 

60216_copy_111200731248PM_green_squiggles.jpg

 

 

Step 9

 

 

Remove a few other pesky human body parts.

At this stage I started getting a decent Idea of how I wanted the finished piece to look and I decided those ears have got to go! So I painted them out with the rubber stamp and the healing brush just like the virtual bald-cap.

 

 

60216_copy_111200731347PM_no_ears.jpg

 

 

Step 10

 

 

A whole lot more color!

I added more red to the slits of the face to make them stand out more.

A bit of vascular work. I added some dark brown veins.

 

 

60216_copy_111200731427PM_brown_veins.jpg

 

 

Step 11

 

 

Bone restructuring through shading.

 

Another dark color correction to create some dark wrinkles and textures for the forehead and eyes, creating recessed lines into the face.

Another highlight color correction to put kick specular hi-lights on the newly created wrinkles.

 

 

60216_bone_structure_04.jpg

 

 

Step 12

 

 

Now I wanted to have spots that were trimmed with a darker color and have a lighter color in the center. So I Command/Control clicked on the layer mask for the spots color correction loading it’s layer mask as a selection. I then targeted: Select/Modify/Contract and set the contract to 3 pixels. I then created a new adjustment layer that brightened the previous one making a muted light green interior color and a darker green exterior stroke for my spots.

 

60216_spots_02.jpg

 

 

After merging the layers I saved it as a new version and moved on to the next few details.

 

 

60216_smoothed_bg.jpg

 

 

Credits : Johnrmcconnell

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11 Telegram : https://t.me/ultrastore11
    • Has anyone use their services?Their website looks super fishy.
    • Two Factions , An Endless War. Which Side Will You Choose? The legendary faction server, that everyone was waiting for, Koofs Vs Noobs is back! 24 hours pvp , no farm , fascinating rotating pvp zones! Koof vs Noob will fight each other day and night in order to gain their lost respect! Are you ready to feel the excitement? Rates: * EXP/SP x9999 * Faction Server   General Rates: * Start up Player System Instant LvL 80 * Choose For What Faction You Love To Fight [Koofs - Noobs] * Koofs Base: Dark Elf Village * Noobs Base: Elven Village * Prepare You Character Scheme Buff Or Choose Auto Buff * PrePare Your Character Equipment From KvN Shop * Killing spree systems * Full GM shop. * Free class change and Subclass * All NPCs available in town. * Custom Items Balanced. * Community Board BugReport/RaidInfo/TopPvP-Online 1 PvP = 1 Adena (2 If Premium)   Enchant Rates: Safe Enchant +6 Max Enchant +21 Normal Scroll Chance: 100% (+0 to +6) Blessed Scroll Chance: 85% (+6 to +21) Ex: If +14 failed for +15, return +14 LifeStones Rates: High Lifestone Chance: 5% Top  Lifestone Chance: 10%   Faction Bosses: Lilith Koofs Respawn 3H +1Random(there is a chance to spawn in 2H or 4H) Drops Adena+Bless Anakim Noobs Respawn 3H +1Random(there is a chance to spawn in 2H or 4H) Drops Adena+Bless   Grand Bosses: Queen Ant 8H +1Random (there is a chance to spawn in 7H or 9H) Drops RB Ring/LS/BOGS Baium     8H +1Random (there is a chance to spawn in 7H or 9H) Drops RB Ring/LS/BOGS Zaken     8H +1Random (there is a chance to spawn in 7H or 9H) Drops RB Ring/LS/BOGS Antharas  8H +1Random (there is a chance to spawn in 7H or 9H) Drops RB Ring/LS/BOGS Valakas   8H +1Random (there is a chance to spawn in 7H or 9H) Drops RB Ring/LS/BOGS      KvN Maps: Rune Castle Gludin Town   Website: Coming Soon Discord: https://discord.gg/8gmAcjEgFw Beta: 12/8/24 Join in discord group for more information New discord link: https://discord.gg/unn2XBhwef please mods update it because i cant edit my topic.
    • Classic-Interluede  Based on L2off Platform server files  and played with modern game client. Our main goal is to provide our players a fair and  stable retail game environment with less bugs possible and no pay to win game!   Phaedra Opening  :31.08.2024 20:00utc +1 No pay to win                 No Wipe             No Bots Phaedra Server Rates 𝐓𝐚𝐤𝐢𝐧𝐠 𝐢𝐧𝐭𝐨 𝐚𝐜𝐜𝐨𝐮𝐧𝐭, 𝐭𝐡𝐚𝐭 𝐰𝐞 𝐮𝐬𝐞 𝐨𝐟𝐟𝐢𝐜𝐢𝐚𝐥 𝐩𝐭𝐬 𝐢𝐧𝐭𝐞𝐫𝐥𝐮𝐝𝐞 𝐟𝐢𝐥𝐞𝐬, 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞 𝐢𝐬 𝐫𝐞𝐭𝐚𝐢𝐥 𝐰𝐢𝐭𝐡 𝐬𝐨𝐦𝐞 𝐢𝐦𝐩𝐫𝐨𝐯𝐞𝐦𝐞𝐧𝐭𝐬 𝐛𝐫𝐨𝐮𝐠𝐡𝐭 𝐭𝐨 𝐨𝐮𝐫 𝐛𝐞𝐥𝐨𝐯𝐞𝐝 𝐢𝐧𝐭𝐞𝐫𝐥𝐮𝐝𝐞 𝐜𝐡𝐫𝐨𝐧𝐢𝐜𝐥𝐞 𝐬𝐮𝐜𝐡 𝐚𝐬 𝐚𝐭𝐭𝐞𝐧𝐝𝐚𝐧𝐜𝐞 𝐬𝐲𝐬𝐭𝐞𝐦, 𝐦𝐚𝐢𝐥 𝐬𝐲𝐬𝐭𝐞𝐦, 𝐭𝐡𝐞 𝐩𝐨𝐬𝐬𝐢𝐛𝐢𝐥𝐢𝐭𝐲 𝐭𝐨 𝐥𝐞𝐚𝐫𝐧 𝐬𝐤𝐢𝐥𝐥𝐬 𝐟𝐫𝐨𝐦 𝐭𝐡𝐞 𝐬𝐤𝐢𝐥𝐥 𝐩𝐚𝐧𝐞𝐥 (𝐚𝐥𝐭+𝐤) 𝐚𝐧𝐝 𝐚𝐥𝐬𝐨 𝐭𝐨 𝐞𝐧𝐜𝐡𝐚𝐧𝐭 𝐭𝐡𝐞𝐦 𝐚𝐧𝐝 𝐬𝐨 𝐨𝐧. 𝐀𝐬 𝐰𝐞𝐥𝐥 𝐚𝐬 𝐭𝐡𝐞 𝐩𝐨𝐬𝐬𝐢𝐛𝐢𝐥𝐢𝐭𝐲 𝐨𝐟 𝐮𝐬𝐢𝐧𝐠 𝐭𝐡𝐞 𝐧𝐞𝐰 𝐚𝐧𝐝 𝐦𝐨𝐝𝐞𝐫𝐧 𝐜𝐥𝐢𝐞𝐧𝐭 (𝐜𝐥𝐚𝐬𝐬𝐢𝐜 𝐜𝐥𝐢𝐞𝐧𝐭) 𝐰𝐡𝐢𝐜𝐡 𝐨𝐟𝐟𝐞𝐫𝐬 𝐛𝐞𝐭𝐭𝐞𝐫 𝐠𝐫𝐚𝐩𝐡𝐢𝐜𝐬, 𝐦𝐚𝐧𝐲 𝐨𝐟 𝐭𝐡𝐞 𝐬𝐤𝐢𝐥𝐥𝐬 𝐡𝐚𝐯𝐞 𝐧𝐞𝐰 𝐚𝐧𝐢𝐦𝐚𝐭𝐢𝐨𝐧𝐬 𝐚𝐧𝐝 𝐬𝐨 𝐨𝐧.   🔸Exp/SP-3x 🔸Adena -2x 🔸Spoil -1x 🔸Drop -1x 🔸Quests-1x 🔸Manor -1x 🔸Seal Stones -x1 Other Information 🔸Two(2) game clients per ip. 🔸35 sec spawn protection 🔸Buff slots:20+4 🔸Retail Buff Duration:20mins Buffs ,5mins Pow/cov summon buffs, 2 mins Dances/Songs 🔸No Auto Learn Skills 🔸No Auto Pick up Items Donate coin and Vote coin cannot be sold/drop/trade/destruct, but you can store them in your warehouse. 🔸Skills Require spell books to be lerned (alt+k) 🔸You Can Delevel up to 8 Lvls To Keep The Skills 🔸ALT+K to enchant your skills (Require SP+Book of giants) 🔸Safe Enchant: Weapons:+3 /Armors +3 ,Fullbody Armor +4 🔸Enchant Rate: Magic Weapons:From +0 to +3: 100 % - +3 to +15: 40 % - From +15 to +16: 20 % 🔸Enchant Rate: Fighter Weapons:From +0 to +3: 100 % - From +3 to +15: 70 % - From +15 to +16: 35 % 🔸Enchant Rate: Armor:From +0 to +3: 100 %-From +3 to +4: 66.6 %-From +4 to +5: 33.3 % - From +5 to +6: 25 % - From +6 to +7: 20 % - From +7 to +8: 16.6 % - From +8 to +9: 14.2 % - From +9 to +10: 12.5 % 🔸Augument: One active*One Passive 🔸Augument Rate To Get Skill : Top LS-14%;High LS-10%;Mid LS-6%; Normal LS-1% 🔸The quest "Kamel window to the feature" is disabled. 🔸Cursed weapons are disabled till first server heros. 🔸Olympiad will start when there are minimum 40 players nobless. 🔸Wedding system is disabled for now (will be actived later on) . 🔸Clan hall rent fee per week was increased with 300% for better server economy in late game. 🔸Shadow weapons B grade ,shadow weapons C and D are moved to ShadowWeapon Manager( will be in each town and village!) 🔸Adventurer's Guide (Miss Queen) is Spawned in all towns and villages and works retail like. 🔸Class-option to advance your class job with (1st,2nd) class change ticket. option to trade your shadow weapon tickets after you complete you class advancing (D, C grade tickets) like retail. an option to buy change class ticket with adena and donation coins. 🔸Chance to update soul crystal lvl to Anakazel Rift Raid Boss is 25%(retail value). 🔸Quest Enhance weapon is required to lvl up soul crystals. 🔸You need to have in your inventory just 1 (one) soul crystal to be able to lvl it up. 🔸To lvl soul crystals in Pi(Primeval isle) is not required to hit Tyrannosaurus with soul crystal to capture his soul to lvl soul crystal up. 🔸Party Lvl Gap to gain experience is 14 lvls Difference: 💠1 lvl Difference ~98% 💠2 lvl Difference ~95% 💠3 lvl Difference ~93% 💠4 lvl Difference ~91% 💠5 lvl Difference ~88% 💠6 lvl Difference ~86% 💠7 lvl Difference ~83% 💠8 lvl Difference ~81% 💠9 lvl Difference ~78% 💠10 lvl Difference ~23% 💠11 lvl Difference ~22% 💠12 lvl Difference ~21% 💠13 lvl Difference ~20% 💠14 lvl Difference ~19% 💠15 lvl Difference ~ 0% 🔸XP bonus. The more people in a party, the more XP bonus: 💠2 party members — x1.6 💠3 party members — х1.65 💠4 party members — х1.7 💠5 party members — х1.8 💠6 party members — х1.9 💠7 party members — х2.0 💠8 party members — х2.1 💠9 party members — х2.2 🔸Reward for logging into the game daily. 🔸Vote Reward System(12h Bonus rune will increase your Exp, adena, sp, spoil, drop by 15%.) 🔸Stream Reward 🔸Our donation curency is Donate coins with donation coins you can only buy: -5€-Bonus rune 30days will increase your Exp, adena, sp, spoil, drop by 15%. -10€-Costume Ticket (.dressme)-has no bonus just for look. -5€-Hats-has no bonus just for look. -5€-Title Color -8€-World Chat Card-Your Messeges would be seen by everyone. -5€-1st class transfer tiket./-10€-2nd class transfer tiket. -9€-Clan Quest item for clan LVL4. -10€-Clan Quest item for clan LVL5. -5€- Epic Raid boss Join quest -25€- Unique Cloaks -3€- Delete Karma -10€- Delete PK Counter 🔸Alt+click on Buff to remove it !(if you want to remove a buff, don't work to remove your debuffs). 🔸ALT+K For Skill Panel (To Learn Skills or To Enchant skills) 🔸Drop/Spoil shift+click on mob to see he's info. 🔸To Stop Gain experience (.exp on) and to gain experience(.exp off) 🔸Set an character in sell/buy mode and exit game (offlineshop) 🔸Captcha system by killing monsters(150) to pop up,for better security Website: https://classic-interlude.com Discord : https://discord.com/invite/gBUdDPufwE FaceBook https://www.facebook.com/L2ClassicInterlude
  • Topics

×
×
  • Create New...