Jump to content

Which is the best at aoe?  

276 members have voted

  1. 1. Which is the best at aoe?

    • Destro
      185
    • Warlord
      95


Recommended Posts

Posted

if you play on a server with substack clases you can play easy with destro/tyrant

with zealot/frenzy mj set draco set bison totem some tattoos and heaven divider's clean you can have

easily 10k patk

this is on a 30x server

i think its ok

and with dha you can crit for 30-40k dmg

Posted

Well for sieges and mass pvp WL is hands down a lot more useful than a destro, great stuns, cooldown length increasing skills, interrupts etc. What comes to dealing damage, yea WL cant burst as much as destro can but remember that WL > Destro in oly and 1v1 so he isn't totally helpless.. Destros dont do shit in pvp since theyre slow and will get even more slowed and kited if enemies are even half-assed.. All theyre good is whacking raidbosses and nowadays their PvE is nerfed too (frenzy going off when gaining too much health).

Posted

if you play on a server with substack clases you can play easy with destro/tyrant

with zealot/frenzy mj set draco set bison totem some tattoos and heaven divider's clean you can have

easily 10k patk

this is on a 30x server

i think its ok

and with dha you can crit for 30-40k dmg

totems dont stuck with swords.i think u talking about nightmare server , but if your hp raise to 30 % + frenzy disappears .
  • 3 weeks later...
Posted

Always used warlord, farm may be kinda slower but you are sure that you can kill your mobs without surprises, destroyer needs attention, if 1 thing goes wrong then you die cause of low hp and farm is simply screwed :S

Posted

I think the destro are good only in interlude... if we speak about another client of L2, then I think the best are the Warlord for fast farm.

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
    • ## [1.4.1] - 2026-01-29   ### ✨ New Features - **Short Description**: Server owners can add a short tagline (up to 240 characters) on the server info page, under the "Online" status. It appears in the server list (By Votes) for VIP, Gold VIP, and Pinned servers so players see a brief summary at a glance.   ### 🔄 Improvements - **Server Info Page**: Description field is limited to 3000 characters with a character counter; the textarea is vertically resizable. A second **Save Changes** button was added at the bottom (after the description) for easier saving. - **Server Name**: In My Servers → Edit, the server name is read-only and can no longer be changed (avoids accidental changes and naming conflicts). - **Server Rows (By Votes)**: Short descriptions wrap correctly and no longer affect row height; long text is clipped to two lines so the list stays tidy and consistent.   ---
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..